Author |
Message |
Gokua
|
Friday, March 21, 2014
ivanhoeGT wrote : Gokua wrote : ivanhoeGT wrote : Gokua wrote : ivanhoeGT wrote : Gokua wrote : guys does this affect map,texture or anything?
its multiple faces in one,and its bad..it'll ruin the model..
or is it the render can you show,un rendered model? the normal one
yes it's the render
hmm,well,maybe the render is wrong..I think its no problem
okay thanks
I'll give it to you wanna check it or its okay?
its bad.you made multiple vertices..I'll fix it for you okay? you do others first
okay teach me how to fix it later and thank you
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ivanhoeGT
|
Friday, March 21, 2014
okay,here
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Gokua
|
Friday, March 21, 2014
ivanhoeGT wrote : okay,here
thanks can you tell me how to avoid multiple vertices in my other models
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ivanhoeGT
|
Friday, March 21, 2014
Gokua wrote : ivanhoeGT wrote : okay,here
thanks can you tell me how to avoid multiple vertices in my other models
1) do not use knife tool..use it when you really need it..like making folds on shirts..
2) loop cut is better(ctrl + are)
3) after you finish your model,press A(select all model),then press W and remove doubles..
|
Gokua
|
Friday, March 21, 2014
ivanhoeGT wrote : Gokua wrote : ivanhoeGT wrote : okay,here
thanks can you tell me how to avoid multiple vertices in my other models
1) do not use knife tool..use it when you really need it..like making folds on shirts..
2) loop cut is better(ctrl + are)
3) after you finish your model,press A(select all model),then press W and remove doubles.. ]
yay thanks
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Gokua
|
Friday, March 21, 2014
I'll work on the table next and I'll fix the rest
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Gokua
|
Friday, March 21, 2014
Gokua wrote : I'll work on the table next and I'll fix the rest
can anyone give me a Yamucha model I might out him in his house or something
|
ivanhoeGT
|
Friday, March 21, 2014
http://ZEQ2.com/SVN/Media/Characters/Yamucha/
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Gokua
|
Friday, March 21, 2014
ivanhoeGT wrote : http://ZEQ2.com/SVN/Media/Characters/Yamucha/
thanks
|
Gokua
|
Friday, March 21, 2014
I made this table
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ivanhoeGT
|
Friday, March 21, 2014
nice..keep up
|
Gokua
|
Friday, March 21, 2014
okay here the inside house with Yamucha and table my second day modeling *intense laughter*
|
Gokua
|
Friday, March 21, 2014
I remade it , no double vertices now
I'll try to texture it and add it to the desert map
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ivanhoeGT
|
Friday, March 21, 2014
Gokua wrote : I remade it , no double vertices now 
wow..looks great! maybe you can put puar in there
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Gokua
|
Friday, March 21, 2014
ivanhoeGT wrote : Gokua wrote : I remade it , no double vertices now 
wow..looks great! maybe you can put puar in there
yeah I was thinking of that
|
Gokua
|
Friday, March 21, 2014
after I finish what you want inside I'll try to make puar:D
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Gokua
|
Friday, March 21, 2014
ivan I'm working on puar do I have to separate every part in his body or together its okay?
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Gokua
|
Friday, March 21, 2014
hows this?
|
ivanhoeGT
|
Friday, March 21, 2014
don separate..and its nice..
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Gokua
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Friday, March 21, 2014
ivanhoeGT wrote : don separate..and its nice.. okay thank you so I only need texture right
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Gokua
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Friday, March 21, 2014
here is the inside
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Richma
|
Friday, March 21, 2014
I'm really interested how this will work in game since that model has over 5,000 poly more than any of the character in ZEQ2Lite correct me if I'm wrong and also the model need more improvement not only on the head it goes for the body too, keep it up
|
Gokua
|
Friday, March 21, 2014
much better now
|
Gokua
|
Friday, March 21, 2014
Richma wrote : I'm really interested how this will work in game since that model has over 5,000 poly more than any of the character in ZEQ2Lite correct me if I'm wrong and also the model need more improvement not only on the head it goes for the body too, keep it up 
hhaha your right ill delete somethings
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Richma
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Friday, March 21, 2014
I was talking about Puar
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