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SVN characters

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Nemix View user's profile Send private message

Reply with quote Sunday, February 26, 2012

AnTy wrote : a little change in his hair:








Fix the bugs!

Oh and by the way Anty, send me the head.md3 and I'll do a little trick on the hair so it will be better like Zeth said. Wink

AnTycrisT RocksTar View user's profile Send private message

Reply with quote Tuesday, February 28, 2012

a new version of Bardock (ignore Raditz head):



NELLO!! Mitico View user's profile Send private message

Reply with quote Tuesday, February 28, 2012

better to see Vegeta Saiyan legs..

this would be the final version..

Very Happy Very Happy

Skatter #*&@%! View user's profile Send private message

Reply with quote Tuesday, February 28, 2012

AnTy wrote : a new version of Bardock (ignore Raditz head)
Heh, good use of the boots, like Nello said. The glove/wrist area will need similar improvement, but man, that's just a lot better!

Linkxp500 View user's profile Send private message

Reply with quote Tuesday, February 28, 2012

Skatter, you DO know you posted your comment in AnTy's quote, right? *intense laughter*

ssj6vegeta View user's profile Send private message

Reply with quote Tuesday, February 28, 2012

Linkxp500 wrote : Skatter, you DO know you posted your comment in AnTy's quote, right? *intense laughter*



Skatter is allowed to do that.

Skatter #*&@%! View user's profile Send private message

Reply with quote Tuesday, February 28, 2012

ssj6vegeta wrote :

Linkxp500 wrote : Skatter, you DO know you posted your comment in AnTy's quote, right? *intense laughter*



Skatter is allowed to do that.



I was merely quoting AnTy's train of thought. You guys can't read minds? Oh... neither can I....

AnTycrisT RocksTar View user's profile Send private message

Reply with quote Tuesday, February 28, 2012

Nello, thanks, well... maybe this will be the final version...

Skatter, thanks, this time I change something in the character (3D stuff not just texture):



I still need fix some stuff but that's what I have so far...

Skatter #*&@%! View user's profile Send private message

Reply with quote Tuesday, February 28, 2012

AnTy wrote : Nello, thanks, well... maybe this will be the final version...

Skatter, thanks, this time I change something in the character (3D stuff not just texture):

I still need fix some stuff but that's what I have so far...



I promise not to read your mind anymore, but great job! Many people will love this, and I know I still kept your other Bardock in my zeq2lite folder Smile

I'm looking forward to this Smile

VLadD View user's profile Send private message

Reply with quote Wednesday, February 29, 2012

AnTy wrote : Nello, thanks, well... maybe this will be the final version...

Skatter, thanks, this time I change something in the character (3D stuff not just texture):



I still need fix some stuff but that's what I have so far...



Make his sleeves rounded like his on his foot

to you use this for hand

NELLO!! Mitico View user's profile Send private message

Reply with quote Wednesday, February 29, 2012

I'm not sure vlad about that.. have to rerig the character again..

VLadD View user's profile Send private message

Reply with quote Wednesday, February 29, 2012

NELLO!! wrote : I'm not sure vlad about that.. have to rerig the character again..



But will be looks better

NELLO!! Mitico View user's profile Send private message

Reply with quote Wednesday, February 29, 2012

mr present for you anty...

model:VegetaNamekSVN

what he want this?..(I want be rigged soon!!!!!!please help me)*laughing out loud*..

okay but seryous ,,anty this model is the best for the Namek saga..

now I've fixed the scale at the same size of vegetacell..

and I'm ready to separate this..
and release.. if you want you can rig and animate, will be a easier work..

you can do this togheter with Bardock?you can right?
just rig and put Vegeta bip..

after this can be added in the revision too.. Wink

Skatter #*&@%! View user's profile Send private message

Reply with quote Wednesday, February 29, 2012

NELLO!! wrote : mr present for you anty...

model:VegetaNamekSVN

what he want this?..(I want be rigged soon!!!!!!please help me)*laughing out loud*..

okay but seryous ,,anty this model is the best for the Namek saga..

now I've fixed the scale at the same size of vegetacell..

and I'm ready to separate this..
and release.. if you want you can rig and animate, will be a easier work..

you can do this togheter with Bardock?you can right?
just rig and put Vegeta bip..

after this can be added in the revision too.. Wink



Ah, the vest still seems too wide at the neck, Nello. I don't know if you can do anything about it, but I'll post some refs, and look at the collar of his armor, and perhaps you'll catch my drift. I'm terrible at articulating my thoughts today!





AnTycrisT RocksTar View user's profile Send private message

Reply with quote Wednesday, February 29, 2012

NELLO!! wrote : mr present for you anty...

model:VegetaNamekSVN



I already made that... he is already separated and all of that...





I was talking with Skatter about this and the other version of Vegeta in Namek... but this will be a bonus of the other Vegeta...

NELLO!! Mitico View user's profile Send private message

Reply with quote Wednesday, February 29, 2012

anty isn't the svn vegetanamek armour.. is still cellsaga armour with different textures etc.

those I want give you is the svn the origial armour Namek..
not cell saga..

AnTycrisT RocksTar View user's profile Send private message

Reply with quote Wednesday, February 29, 2012

NELLO!! wrote : anty isn't the svn vegetanamek armour.. is still cellsaga armour with different textures etc.

those I want give you is the svn the origial armour Namek..
not cell saga..



the only difference between them is the neck and the re-color in the textures... so... is a waste of time rigg and animate the other one...

ssj6vegeta View user's profile Send private message

Reply with quote Wednesday, February 29, 2012

the armor on nello's is more accurate but needs some touch ups to what skatter stated


either of you could do it though you guys are amazing

NELLO!! Mitico View user's profile Send private message

Reply with quote Wednesday, February 29, 2012

strange....I not talking about a simple addon anty..

if you rig and animate that model,that character of course will be a next one in the revision..

but trust me ,with cell saga armour can't be added in the revision.. because just the model isn't accurate for that saga...

AnTycrisT RocksTar View user's profile Send private message

Reply with quote Wednesday, February 29, 2012

NELLO!! wrote : strange....I not talking about a simple addon anty..

if you rig and animate that model,that character of course will be a next one in the revision..

but trust me ,with cell saga armour can't be added in the revision.. because just the model isn't accurate for that saga...



like I said before... the only difference between them is the neck (texture):



like you can see is the same model, arms, pants, boots, armour, even the head... and looks like I care if he is in the next revision or not?... this is my hobby not my job...

NELLO!! Mitico View user's profile Send private message

Reply with quote Wednesday, February 29, 2012

okay because is your hobby,,but the armour is very different.. is not only the neck texture..

AnTycrisT RocksTar View user's profile Send private message

Reply with quote Wednesday, February 29, 2012

NELLO!! wrote : okay because is your hobby,,but the armour is very different.. is not only the neck texture..



you're right, here is a difference in the armour:



that's a really big difference, I mean is the first you can see in the model, why I can't see it before?...

NELLO!! Mitico View user's profile Send private message

Reply with quote Wednesday, February 29, 2012

Laughing Laughing you understand now right?
come on if you want enjoy you have to enjoy in good quality.. Wink Wink

I have finished the separation..
ordered groups.. the scale is right like Vegeta cell .. improved neck more like refs,also textures..

I've missed only you anty..

the model file is in obj.

Linkxp500 View user's profile Send private message

Reply with quote Wednesday, February 29, 2012

NELLO!! wrote : come on if you want enjoy you have to enjoy in good quality.. Wink Wink



So, if I want to get alcohol, I should choose Vodka? Razz

It's supposed to be the best alcoholic beverage, correct?

TRL View user's profile Send private message

Reply with quote Thursday, March 01, 2012

Yes the main difference in armor is due to the smoothing groups difference of those shoulder straps on the cell saga one. It will always be visible even if you put a different texture. And if you fix it, I think you have to rerig it.

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