Content

Post new topic Reply to topic
<<  1, 2, 3, 4  >>

DaGGeRDesert work in progress

Author Message
Laguna|DaGGeR View user's profile Send private message

Reply with quote Monday, December 20, 2010

najeeb wrote : you used same model and copy pasted it.... come on don't rush remodel it , plus what problem is thaht in netradient , only Brad may bee able to hel you

its already fixed *laughing out loud* jeah I'm currently using 4 different types of rockys

the final will contain 6-8 different onces

the beta will contain 3 different rocky types

here are some fight pictures me vs me

Malek View user's profile Send private message

Reply with quote Monday, December 20, 2010

DaGGeR wrote :

najeeb wrote : you used same model and copy pasted it.... come on don't rush remodel it , plus what problem is thaht in netradient , only Brad may bee able to hel you

its already fixed *laughing out loud* jeah I'm currently using 4 different types of rockys

the final will contain 6-8 different onces

the beta will contain 3 different rocky types


Is that a cornflakes bowl ? didn't know that Goku likes that Razz Man, you need to change the textures, they're making the result bad looking

Laguna|DaGGeR View user's profile Send private message

Reply with quote Monday, December 20, 2010

3dskybox

Baldwin I need your help you see this? my sky.ase is showing up on the map *laughing out loud*!!!

or just tell me what I did wrong *intense laughter*

Dokumas Jamaicabronx View user's profile Send private message

Reply with quote Monday, December 20, 2010

KEEP IT DAGGER I LIKE IT Very Happy

RealDeal View user's profile Send private message

Reply with quote Monday, December 20, 2010

looks like ZEQ2 has a bright future after all

Laguna|DaGGeR View user's profile Send private message

Reply with quote Monday, December 20, 2010

okay guys here is the release

it maybe will lagg in some computer because the highpolycount

anyway if that so go to option and put everything to low

let geometric detail to high
go then to game option and put there bloom effect to low and the other bloom things

if its still laggy play it on window mode or play it on lower resolution
or go to game options and lower the texture quality
if it laggs that's serious like heck go get gamebooster
my final release will be not laggy
anyway this map is better for only mêlée till I made the final version without any lagg problems
so don't do kamehameha it will lagg for some secounds when it colidate with a mountain or the ground
thanks

here is the beta release :

link 1: http://www.megaupload.com/?d=SD15KJS6
link 2: http://www.moddb.com/games/zeq2lite/addons/daggerdesert-beta

nextsteps for final

fix everything new stuffs better enviroment
bigger map
jeah and I delete the highpoly stuff then
thanks post here then for errors screenshoots

knowing bugs: you can go under the map to the brush place but its my fault anyway I'll fix it then

oh and please read this all I don't like if someones post something like this: oh dam its laggin I posted every negative thinks from the map here

Dokumas Jamaicabronx View user's profile Send private message

Reply with quote Monday, December 20, 2010

Sky isn't showing Crying or Very sad

Laguna|DaGGeR View user's profile Send private message

Reply with quote Monday, December 20, 2010

Dokumas wrote : Sky isn't showing Crying or Very sad

fixed skybox problem

edited my release post download new link

http://www.megaupload.com/?d=SD15KJS6

DarkStar181992 View user's profile Send private message

Reply with quote Monday, December 20, 2010

A bug Razz
EDIT : NOT A BUG ITS HIS MISTAKE Razz

Laguna|DaGGeR View user's profile Send private message

Reply with quote Monday, December 20, 2010

DaGGeR wrote :

knowing bugs: you can go under the map to the brush place but its my fault anyway I'll fix it then in the final release

darkstar_ can you read^^

Dokumas Jamaicabronx View user's profile Send private message

Reply with quote Monday, December 20, 2010

Thanks Dagger and awesome map Very Happy

LegendarySS4 View user's profile Send private message

Reply with quote Monday, December 20, 2010

Dokumas wrote : Thanks Dagger and awesome map Very Happy



D: Pam emosewa dna reggaD sknahT

DarkStar181992 View user's profile Send private message

Reply with quote Monday, December 20, 2010

the map won't lag if you turn particle quality to off
you can find it under game options
Enjoy the map without lags Very Happy

Laguna|DaGGeR View user's profile Send private message

Reply with quote Monday, December 20, 2010

DarkStar181992 wrote : the map won't lag if you turn particle quality to off
you can find it under game options
Enjoy the unlaggy map Very Happy


thanks

okay guys if its lagg
go to option/game option then set particle quality off
now it doesn't lagg anymore!

I don't know what it is but seems that it doesn't change anything in the map !!!

najeeb My Sir View user's profile Send private message

Reply with quote Monday, December 20, 2010

in the past I used a space ship from Earth Special Forces and used mesh smooth on it Razz and many other objects , and theh total poly count was 50000 polygons alltogetehr , it did not lag Razz on my old p4 2.67 ghz with a nvidia inno3d fx5500 256mb 128 bits

Laguna|DaGGeR View user's profile Send private message

Reply with quote Monday, December 20, 2010

najeeb wrote : in the past I used a space ship from Earth Special Forces and used mesh smooth on it Razz and many other objects , and theh total poly count was 50000 polygons alltogetehr , it did not lag Razz on my old p4 2.67 ghz with a nvidia inno3d fx5500 256mb 128 bits

jeah! I don't know why the polycount here is about 50.000 it doesn't lagg if we turn particle quality off
not even a bit lagg!
my desert map beta 1 has over 78.000 polys Razz

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Monday, December 20, 2010

DaGGeR wrote :

najeeb wrote : in the past I used a space ship from Earth Special Forces and used mesh smooth on it Razz and many other objects , and theh total poly count was 50000 polygons alltogetehr , it did not lag Razz on my old p4 2.67 ghz with a nvidia inno3d fx5500 256mb 128 bits

jeah! I don't know why the polycount here is about 50.000 it doesn't lagg if we turn particle quality off
not even a bit lagg!
my desert map beta 1 has over 78.000 polys Razz



I don't think it's the map by itself that would be causing the lag.

It's probably a combination of many differing factors depending on what the character is doing at the time, but basically when playing normally, the graphics card is trying to render the map, the characters with their many animations, and all of the special effects from attacks, all at the same time.

The more elaborate the special effects, the more the game is going to lag as a result. Thus why turning particle count down seems to fix it, since it's rendering the attack effects at a much lower quality.

Likewise with a high detail map(Such as yours, with all the various cliffs in it). The more details, regardless of how low poly each individual one is, the more work the GPU is going to have to do.

Put the two together, and that's the most likely reason why it's lagging, and why lowering particle count fixes it.

Laguna|DaGGeR View user's profile Send private message

Reply with quote Monday, December 20, 2010

Shenku wrote :

DaGGeR wrote :

najeeb wrote : in the past I used a space ship from Earth Special Forces and used mesh smooth on it Razz and many other objects , and theh total poly count was 50000 polygons alltogetehr , it did not lag Razz on my old p4 2.67 ghz with a nvidia inno3d fx5500 256mb 128 bits

jeah! I don't know why the polycount here is about 50.000 it doesn't lagg if we turn particle quality off
not even a bit lagg!
my desert map beta 1 has over 78.000 polys Razz




The more elaborate the special effects, the more the game is going to lag as a result. Thus why turning particle count down seems to fix it, since it's rendering the attack effects at a much lower quality.

*laughing out loud* we can't lower the particle effect only set to off at me it didn't change anything on the map or the attack or model itself that's why I'm suprised that it fixed the lag problem

joker View user's profile Send private message

Reply with quote Friday, January 07, 2011

I love this map its so big thanks DaGGeR

Laguna|DaGGeR View user's profile Send private message

Reply with quote Friday, January 07, 2011

joker wrote : I love this map its so big thanks DaGGeR

thanks^^ if its lagg just go to options/gameoptions
and set particle system to OFF
idont know why its wokrin on fullspeed then but I don't care it doesn't change anything on the map^^

Laguna|DaGGeR View user's profile Send private message

Reply with quote Saturday, March 05, 2011

is this dead ?? hope not any updates here???? please post fast!!

Laguna you are bringing the mapping revolution to this community keep up!!

Laguna|DaGGeR View user's profile Send private message

Reply with quote Saturday, March 05, 2011

Laguna|DaGGeR wrote : is this dead ?? hope not any updates here???? please post fast!!

Laguna you are bringing the mapping revolution to this community keep up!!

thanks broo

no it's not dead I just started today to redo the whole map

here its 30%finished hope you will fight on that map!

Konan View user's profile Send private message

Reply with quote Saturday, March 05, 2011

What is next? Dagger Otherworld? Razz We wanna fight in heell :3

Laguna|DaGGeR View user's profile Send private message

Reply with quote Saturday, March 05, 2011

Konan wrote : What is next? Dagger Otherworld? Razz We wanna fight in heell :3

nope
laguna otherworld(final fantasy X)

I were once working on an otherworld map from final fantasy 10 *laughing out loud*!!

suckapunch View user's profile Send private message

Reply with quote Saturday, March 05, 2011

Laguna|DaGGeR wrote :

Konan wrote : What is next? Dagger Otherworld? Razz We wanna fight in heell :3

nope
laguna otherworld(final fantasy X)

I were once working on an otherworld map from final fantasy 10 *laughing out loud*!!



Daggerworld ahaha *laughing out loud*

<<  1, 2, 3, 4  >>
Post new topic Reply to topic

Actions

Online [ 0 / 6125]