Author |
Message |
Laguna|DaGGeR
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Monday, December 20, 2010
najeeb wrote : you used same model and copy pasted it.... come on don't rush remodel it , plus what problem is thaht in netradient , only Brad may bee able to hel you its already fixed *laughing out loud* jeah I'm currently using 4 different types of rockys
the final will contain 6-8 different onces
the beta will contain 3 different rocky types
here are some fight pictures me vs me
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Malek
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Monday, December 20, 2010
DaGGeR wrote : najeeb wrote : you used same model and copy pasted it.... come on don't rush remodel it , plus what problem is thaht in netradient , only Brad may bee able to hel you its already fixed *laughing out loud* jeah I'm currently using 4 different types of rockys
the final will contain 6-8 different onces
the beta will contain 3 different rocky types
Is that a cornflakes bowl ? didn't know that Goku likes that Man, you need to change the textures, they're making the result bad looking
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Laguna|DaGGeR
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Monday, December 20, 2010
3dskybox
Baldwin I need your help you see this? my sky.ase is showing up on the map *laughing out loud*!!!
or just tell me what I did wrong *intense laughter*
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Dokumas
Jamaicabronx
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Monday, December 20, 2010
KEEP IT DAGGER I LIKE IT
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RealDeal
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Monday, December 20, 2010
looks like ZEQ2 has a bright future after all
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Laguna|DaGGeR
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Monday, December 20, 2010
okay guys here is the release
it maybe will lagg in some computer because the highpolycount
anyway if that so go to option and put everything to low
let geometric detail to high
go then to game option and put there bloom effect to low and the other bloom things
if its still laggy play it on window mode or play it on lower resolution
or go to game options and lower the texture quality
if it laggs that's serious like heck go get gamebooster
my final release will be not laggy
anyway this map is better for only mêlée till I made the final version without any lagg problems
so don't do kamehameha it will lagg for some secounds when it colidate with a mountain or the ground
thanks
here is the beta release :
link 1: http://www.megaupload.com/?d=SD15KJS6
link 2: http://www.moddb.com/games/zeq2lite/addons/daggerdesert-beta
nextsteps for final
fix everything new stuffs better enviroment
bigger map
jeah and I delete the highpoly stuff then
thanks post here then for errors screenshoots
knowing bugs: you can go under the map to the brush place but its my fault anyway I'll fix it then
oh and please read this all I don't like if someones post something like this: oh dam its laggin I posted every negative thinks from the map here
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Dokumas
Jamaicabronx
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Monday, December 20, 2010
Sky isn't showing
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Laguna|DaGGeR
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Monday, December 20, 2010
Dokumas wrote : Sky isn't showing  fixed skybox problem
edited my release post download new link
http://www.megaupload.com/?d=SD15KJS6
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DarkStar181992
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Monday, December 20, 2010
A bug
EDIT : NOT A BUG ITS HIS MISTAKE
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Laguna|DaGGeR
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Monday, December 20, 2010
DaGGeR wrote :
knowing bugs: you can go under the map to the brush place but its my fault anyway I'll fix it then in the final release
darkstar_ can you read^^
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Dokumas
Jamaicabronx
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Monday, December 20, 2010
Thanks Dagger and awesome map
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LegendarySS4
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Monday, December 20, 2010
Dokumas wrote : Thanks Dagger and awesome map 
D: Pam emosewa dna reggaD sknahT
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DarkStar181992
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Monday, December 20, 2010
the map won't lag if you turn particle quality to off
you can find it under game options
Enjoy the map without lags
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Laguna|DaGGeR
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Monday, December 20, 2010
DarkStar181992 wrote : the map won't lag if you turn particle quality to off
you can find it under game options
Enjoy the unlaggy map 
thanks
okay guys if its lagg
go to option/game option then set particle quality off
now it doesn't lagg anymore!
I don't know what it is but seems that it doesn't change anything in the map !!!
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najeeb
My Sir
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Monday, December 20, 2010
in the past I used a space ship from Earth Special Forces and used mesh smooth on it and many other objects , and theh total poly count was 50000 polygons alltogetehr , it did not lag on my old p4 2.67 ghz with a nvidia inno3d fx5500 256mb 128 bits
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Laguna|DaGGeR
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Monday, December 20, 2010
najeeb wrote : in the past I used a space ship from Earth Special Forces and used mesh smooth on it and many other objects , and theh total poly count was 50000 polygons alltogetehr , it did not lag on my old p4 2.67 ghz with a nvidia inno3d fx5500 256mb 128 bits jeah! I don't know why the polycount here is about 50.000 it doesn't lagg if we turn particle quality off
not even a bit lagg!
my desert map beta 1 has over 78.000 polys
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Shenku
RiO Incarnate
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Monday, December 20, 2010
DaGGeR wrote : najeeb wrote : in the past I used a space ship from Earth Special Forces and used mesh smooth on it and many other objects , and theh total poly count was 50000 polygons alltogetehr , it did not lag on my old p4 2.67 ghz with a nvidia inno3d fx5500 256mb 128 bits jeah! I don't know why the polycount here is about 50.000 it doesn't lagg if we turn particle quality off
not even a bit lagg!
my desert map beta 1 has over 78.000 polys 
I don't think it's the map by itself that would be causing the lag.
It's probably a combination of many differing factors depending on what the character is doing at the time, but basically when playing normally, the graphics card is trying to render the map, the characters with their many animations, and all of the special effects from attacks, all at the same time.
The more elaborate the special effects, the more the game is going to lag as a result. Thus why turning particle count down seems to fix it, since it's rendering the attack effects at a much lower quality.
Likewise with a high detail map(Such as yours, with all the various cliffs in it). The more details, regardless of how low poly each individual one is, the more work the GPU is going to have to do.
Put the two together, and that's the most likely reason why it's lagging, and why lowering particle count fixes it.
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Laguna|DaGGeR
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Monday, December 20, 2010
Shenku wrote : DaGGeR wrote : najeeb wrote : in the past I used a space ship from Earth Special Forces and used mesh smooth on it and many other objects , and theh total poly count was 50000 polygons alltogetehr , it did not lag on my old p4 2.67 ghz with a nvidia inno3d fx5500 256mb 128 bits jeah! I don't know why the polycount here is about 50.000 it doesn't lagg if we turn particle quality off
not even a bit lagg!
my desert map beta 1 has over 78.000 polys 
The more elaborate the special effects, the more the game is going to lag as a result. Thus why turning particle count down seems to fix it, since it's rendering the attack effects at a much lower quality.
*laughing out loud* we can't lower the particle effect only set to off at me it didn't change anything on the map or the attack or model itself that's why I'm suprised that it fixed the lag problem
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joker
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Friday, January 07, 2011
I love this map its so big thanks DaGGeR
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Laguna|DaGGeR
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Friday, January 07, 2011
joker wrote : I love this map its so big thanks DaGGeR thanks^^ if its lagg just go to options/gameoptions
and set particle system to OFF
idont know why its wokrin on fullspeed then but I don't care it doesn't change anything on the map^^
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Laguna|DaGGeR
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Saturday, March 05, 2011
is this dead ?? hope not any updates here???? please post fast!!
Laguna you are bringing the mapping revolution to this community keep up!!
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Laguna|DaGGeR
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Saturday, March 05, 2011
Laguna|DaGGeR wrote : is this dead ?? hope not any updates here???? please post fast!!
Laguna you are bringing the mapping revolution to this community keep up!! thanks broo
no it's not dead I just started today to redo the whole map
here its 30%finished hope you will fight on that map!
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Konan
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Saturday, March 05, 2011
What is next? Dagger Otherworld? We wanna fight in heell :3
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Laguna|DaGGeR
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Saturday, March 05, 2011
Konan wrote : What is next? Dagger Otherworld? We wanna fight in heell :3 nope
laguna otherworld(final fantasy X)
I were once working on an otherworld map from final fantasy 10 *laughing out loud*!!
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suckapunch
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Saturday, March 05, 2011
Laguna|DaGGeR wrote : Konan wrote : What is next? Dagger Otherworld? We wanna fight in heell :3 nope
laguna otherworld(final fantasy X)
I were once working on an otherworld map from final fantasy 10 *laughing out loud*!!
Daggerworld ahaha *laughing out loud*
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