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Perfect Cell - Revisit

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Zeth The Admin View user's profile Send private message

Reply with quote Thursday, November 25, 2010

*laughing out loud*!


No, I was actually serious about the wireframe. I can't do a lineup pixel by pixel comparison to multiple references when they are present. Razz

D2 View user's profile Send private message

Reply with quote Thursday, November 25, 2010

Oh... sorry Zeth Wink

I haven't changed anything yet, just playing with some max render settings.

Just figured this looked quite cool. and id share it with you lot.

*edit

tnight I'm going to do alterations on model, after that I'll post front side and a render again

Nemix View user's profile Send private message

Reply with quote Thursday, November 25, 2010

Super Awesome Render!!

Looks like from a PlayStation 2 game Wink

Dokumas Jamaicabronx View user's profile Send private message

Reply with quote Thursday, November 25, 2010

*stunned* Wow that is very good D2 Shocked

Djosama View user's profile Send private message

Reply with quote Thursday, November 25, 2010

Amazing.Will it appear like this ingame?

D2 View user's profile Send private message

Reply with quote Thursday, November 25, 2010

my head hurts

now stop buggingme on the head!

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Thursday, November 25, 2010

It looks much better, great work! Very Happy

AnTycrisT RocksTar View user's profile Send private message

Reply with quote Thursday, November 25, 2010

very cool D2

Domo-Kun View user's profile Send private message

Reply with quote Thursday, November 25, 2010

Amazing, just...amazing.

Zeth The Admin View user's profile Send private message

Reply with quote Thursday, November 25, 2010

Definitely seems different, but all I've been asking for is a non-wireframe render in the same setup you did before. It looks like you are using a single reference to base these variations rather than a consistent median based over a dozen averages.

I suppose I can just do a comparison later though when I get my hands on the model. Regardless of accuracy differences on the head, it's definitely of a very high quality and extremely well made Smile

And yes, it can look the same ingame although this darkened stepped cel-band would contrast heavily with the other characters unless they were adjusted as well.

D2 View user's profile Send private message

Reply with quote Friday, November 26, 2010

cheers Zeth, yeah sorry not posting the front and side views.

I got so focussed on the head, remapping and redoing the skin I worked up quite a headache... I woke up and it seemed worse... Just logged in at the office hoping the Advil will kill it.

Anyway the texture is a flat colored one. So there are no gradient colors in it.

I achieved this by mixin up a nice shader in Max.
Also no photoshopping was done after render.

Ivan View user's profile Send private message

Reply with quote Friday, November 26, 2010

WOW Shocked
This perfect cell is perfect *intense laughter*

najeeb My Sir View user's profile Send private message

Reply with quote Friday, November 26, 2010

new lightning makes the texture look a bit tiny bit Earth Special Forces ish , dude that's great quality!

Zeth The Admin View user's profile Send private message

Reply with quote Friday, November 26, 2010

Looks like from a PlayStation 2 game


Quite a bit superior to the PlayStation 2 commercial game equivalents out there.

new lightning makes the texture look a bit tiny bit Earth Special Forces ish , dude that's great quality!


Hardly. Earth Special Forces uses rim highlights (ingame) on top of a standard 3-point diffuse lighting setup (at least in their renders). The textures and inking (outlines) in Earth Special Forces are very soft, subtle, and lean towards a more realistic handling while this has much harder anime-esque presence overall.

TRL View user's profile Send private message

Reply with quote Friday, November 26, 2010

I see you changed quite a bit. That's the ZEQ2 quality hunting. Smile

But due to the changes to the head, I think it looks too big again. I think the shape has vastly improved. So it just needs a bit of rescaling, don't worry. Razz

Malek View user's profile Send private message

Reply with quote Friday, November 26, 2010

The face is still looking bad though...Earth Special Forces has good shaders, effects and graphics but the characters have always a smashed face, don't try to do it as well Rolling Eyes

najeeb My Sir View user's profile Send private message

Reply with quote Friday, November 26, 2010

Malek wrote : The face is still looking bad though...Earth Special Forces has good shaders, effects and graphics but the characters have always a smashed face, don't try to do it as well Rolling Eyes



NOT THE NEW MODELS

D2 every one on moddb Dragon Ball is saying buff him a bit up looks on diteing

medoxas View user's profile Send private message

Reply with quote Friday, November 26, 2010

Something wrong in the face, he looks like teenage or something Very Happy His face should look more manly, if you get what I mean Very Happy

D2 View user's profile Send private message

Reply with quote Friday, November 26, 2010

najeeb wrote :

Malek wrote : The face is still looking bad though...Earth Special Forces has good shaders, effects and graphics but the characters have always a smashed face, don't try to do it as well Rolling Eyes



NOT THE NEW MODELS

D2 every one on moddb Dragon Ball is saying buff him a bit up looks on diteing



.... it's the pose and angle... if you cross your arms you bend your shoulders forward. and since he is rigged without tweaking he looses mass cause of deformation.

I'll just scale the head down and presto a bigger body...

najeeb My Sir View user's profile Send private message

Reply with quote Friday, November 26, 2010

ah yes his face is a bit Earth Special Forces type if you get what I mean

Kurujo View user's profile Send private message

Reply with quote Saturday, November 27, 2010

Amazing job D2 o.o. Really, there is only a limited amount of errors I can spot. Cells face is really, perfect. You've got his horns/head mixed up, when you had it right the first time, it looks like his horns decreased, and his face increased. But it does look cool, just mentioning that as one of the biggest problems and I know people are bugging you about the face a lot.


You've got too much of a gap in between his horns, and they are too wide at the sides. Good job though, really, it's amazing Very Happy just trying to help.[/img]

medoxas View user's profile Send private message

Reply with quote Saturday, November 27, 2010

that's how the face should look the best. And you can see that he is more pumped.

D2 View user's profile Send private message

Reply with quote Saturday, November 27, 2010

rescaled the head, and fixed a tiny skin(in the rig) in the elbow.

and I'm not changing the face again. *intense laughter* gave me a headache which is still haunting me!

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Saturday, November 27, 2010

D2 wrote : rescaled the head, and fixed a tiny skin(in the rig) in the elbow.

and I'm not changing the face again. *intense laughter* gave me a headache which is still haunting me!



The face is fine, leave it alone! Razz

Domo-Kun View user's profile Send private message

Reply with quote Saturday, November 27, 2010

Shenku's right, and don't change anything else! It's already perfect!

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