Author |
Message |
JayREEZY
|
Wednesday, September 28, 2011
So far so good, just one problem...... I NEVER LEARNED HOW TO MIRROR ANIMATIONS!!! Which is starting to slow me down, but I am at the running animation
|
ssj6vegeta
|
Wednesday, September 28, 2011
JayREEZY wrote : So far so good, just one problem...... I NEVER LEARNED HOW TO MIRROR ANIMATIONS!!! Which is starting to slow me down, but I am at the running animation 
did you take Goku's original biped to edit with?
|
JayREEZY
|
Wednesday, September 28, 2011
No, I don't have 3ds max so I've asked other forum members to convert the biped for me . No replys yet.....I'm still a pretty good animator though
|
ssj6vegeta
|
Wednesday, September 28, 2011
oh I don't know how to conver .bip
|
Zeth
The Admin
|
Wednesday, September 28, 2011
No, I don't have 3ds max so I've asked other forum members to convert the biped for me . No replys yet.....I'm still a pretty good animator though
There's no easy way to convert .bip as there's no real solid skeleton interchange format. COLLADA might work, but you'd have to poke around with it.
|
JayREEZY
|
Wednesday, September 28, 2011
I want to animate android 18, but need somebody else to rig her with the biped . After all, this is my very first 3D animation ever..........
|
gigirs50
Protege
|
Saturday, October 01, 2011
you are okay with the biped now?
|
JayREEZY
|
Monday, January 23, 2012
gigirs50 wrote : you are okay with the biped now? 
On this note, I'm glad to say that I've swithced her to 3DS Max to continue the project.
The transition from C4D to 3DS Max was not easy, but I've managed to learn how to rig in 3DS this last week.
She's fully rigged/weighted and now it's back to animating her, I thought it would be a good idea to use Saiyan Saga Vegeta for the biped (even though I'm currently using Raditz). He is probably the best base considering the Idle frames being rotated to side for me already(and the fact that the others looked just plain wrong *intense laughter*). I say this because I haven't had much time to learn how to keep the bip001 rotated when I copy/paste frames.....
|
Dokumas
Jamaicabronx
|
Monday, January 23, 2012
Nice Work Man!
|
Domo-Kun
|
Monday, January 23, 2012
Nice!!
|
ivanhoeGT
|
Monday, January 23, 2012
Finally android 17 can have his sister back
|
Zeth
The Admin
|
Monday, January 23, 2012
RiO's Android 18 still needs some work before it hits the limelight. Some face construction and waist/chest size issues mainly, but new textures to boot wouldn't hurt. Gigirs and Nello might be able to assist you on this process if they are willing.
|
Zay
|
Monday, January 23, 2012
16 IS MINE
|
Konan
|
Monday, January 23, 2012
ivanhoeGT wrote : Finally android 17 can have his sister back :*laughing out loud*: :*laughing out loud*: kuririn going to be happy
|
ivanhoeGT
|
Monday, January 23, 2012
Konan wrote : ivanhoeGT wrote : Finally android 17 can have his sister back :*laughing out loud*: :*laughing out loud*: kuririn going to be happy 
yeah!! ahhahaha
|
gigirs50
Protege
|
Tuesday, January 24, 2012
I'm glad to see you have finally learn how to use 3dsmax and how to rig the models...good work.........I have just rig and animate this model and c16 too but like has said Zeth this is a vintage model and need restructural works
|
ivanhoeGT
|
Tuesday, January 24, 2012
So dude when will you release this?
|
LegendarySS4
|
Tuesday, January 24, 2012
ivanhoeGT wrote : So dude when will you release this? 
When he's done with it.
|
JayREEZY
|
Monday, January 30, 2012
Sorry if my update speed is horrific...
I imported her into the game for a test.. and, well..
Bottom line is: Rigging and weighting doesn't gurantee proper tag positions on export.. Sorry if I'm a total 3ds max uninformed participator
She has over 700 animations, wow! That's waay more than I need for now so anyone who wants to help enhance her rig, animations, tags, model etc. feel free. Anyway, I've given you all the .max and .fig files in progress just in case you wanted them.
|
ivanhoeGT
|
Tuesday, January 31, 2012
she is cool,
|
Dokumas
Jamaicabronx
|
Tuesday, January 31, 2012
Nice work Jayreezy.
|
NELLO!!
Mitico
|
Tuesday, January 31, 2012
wow jayreezy this a great step for you congratulation...
well why not finish this and release?
I've released A17.. we need A18 now right?
this character is a vintage model like A16,Bojack,superboo.etc..is still really beautiful ..
|
TRL
|
Friday, February 03, 2012
Great progress Jay! I'm impressed.
Please continue..
|
JayREEZY
|
Friday, February 03, 2012
TRL wrote : Great progress Jay! I'm impressed.
Please continue.. 
Thank you TRL
and welcome back, we all missed you.
|
ivanhoeGT
|
Friday, February 03, 2012
Maybe Nello can edit this.
I mean like what with her arms.It's too close to her body.Clockwise it a bit
But anyway Jay,I can't wait for this.This is the first 18 have been made(I think)
|