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NELLO!! Mitico View user's profile Send private message

Reply with quote Saturday, April 21, 2012

weird that in dragonball the side kick is kicked in that way.. in the real life the side kick is pulled never peak .. (which has no effect) but with the cutting of the foot .. so if anyone want try in the real life that kick, he must kick with the cut of the foot. Wink

on topic good one TRL.. Wink

TRL View user's profile Send private message

Reply with quote Saturday, April 21, 2012

I kind of understand what you mean. I have some experience in taekwondo and there are certain ways of kicking. Never doing exaggerated, unnecessary movements. Toriyama probably just wasn't a fighting expert.

NELLO!! Mitico View user's profile Send private message

Reply with quote Saturday, April 21, 2012

yes..mm taekwondo I still practice sometimes. some taekwondo kick's ..the base kick's not the hardest Wink I'm very loose in terms of stretching.. this is my high side kick Wink
I can do all the kick's also 360 ..not air/fly kicks 540 etc..(only expert can do these)
2 high side kick + one ax kick when I had 16/17 years Very Happy the one with red pants is last year..

there is also this one, over side split.. I did it only 4 from the chair.. this is the first time from a chair.. Wink the pain ..

just a moment of OFFTOPIC

Richma View user's profile Send private message

Reply with quote Saturday, April 21, 2012

slam it when I saw that stretching part my balls started to hurt Laughing

Zay View user's profile Send private message

Reply with quote Saturday, April 21, 2012

I fight train in the UFC...
training camp...

NELLO!! Mitico View user's profile Send private message

Reply with quote Saturday, April 21, 2012

you practice the MMA .nice Wink is actually the most interesting combatsport... on the ground..submission,grabbling...

Zeth The Admin View user's profile Send private message

Reply with quote Saturday, April 21, 2012

Anty could you try out these 2 animations in the game. They are frames 510-517. Maybe show me video or something.


Frame by frame animations won't look right at all in ZEQ2-Lite due to how the vertex interpolation (mesh lerping) works. Should be fine in ZEQ2 though. You'll need to interpolate those frames in 3dsmax for better results in ZEQ2-lite.

LegendarySS4 View user's profile Send private message

Reply with quote Sunday, April 22, 2012

At-least Brad was on-topic..

TRL View user's profile Send private message

Reply with quote Friday, April 27, 2012

I'm trying to find how to interpolate the animation after you've already made the key frames and following animations. going to have to do some digging.

So seeing the final flash again in Nello's thread. I decided it can use a lot more accuracy. This should do the trick.

SAMCROSS View user's profile Send private message

Reply with quote Friday, April 27, 2012

TRL wrote : This should do the trick.



It does

TRL View user's profile Send private message

Reply with quote Friday, April 27, 2012

The key was bending the head, neck, spine and shoulder bones which are ignored quite frequently in the zeq2lite animations.

NELLO!! Mitico View user's profile Send private message

Reply with quote Friday, April 27, 2012

well TRL really nice ,nice,nice Wink

lukaszenko_PL View user's profile Send private message

Reply with quote Friday, April 27, 2012

cool Very Happy

TRL View user's profile Send private message

Reply with quote Saturday, April 28, 2012

Shooting pose.

Now for all the frames inbetween. I actually screenshotted every frame of the move off a youtube video. You have to be super quick with the pause button to catch certain frames. The moment he stretches his arms out has 6 frames in about a second.

NELLO!! Mitico View user's profile Send private message

Reply with quote Saturday, April 28, 2012

really really nice this pose Wink

AnTycrisT RocksTar View user's profile Send private message

Reply with quote Saturday, April 28, 2012

he looks really good, when you finish all the animations send it to me and I will do the rest...

TRL View user's profile Send private message

Reply with quote Sunday, April 29, 2012

Sure Anty.

Anyway here's the charge animation for the final flash. Later I'll finish the shoot animation.

NELLO!! Mitico View user's profile Send private message

Reply with quote Sunday, April 29, 2012

nice animation Wink

TRL View user's profile Send private message

Reply with quote Sunday, April 29, 2012

My pose even trumps the Earth Special Forces one. They have the same problem, the spine completely straight.




Their hands are better modeled though and as a result look better animated.

JayREEZY View user's profile Send private message

Reply with quote Sunday, April 29, 2012

TRL wrote : Sure Anty.

Anyway here's the charge animation for the final flash. Later I'll finish the shoot animation.



Hmn... That definitely looks better, but now the head looks inadequate.... Laughing

TRL View user's profile Send private message

Reply with quote Sunday, April 29, 2012

Yeah don't mind the head it's an old one that lingers in the max file. It will be swapped again once exported.

Nemix View user's profile Send private message

Reply with quote Monday, April 30, 2012

I think the Earth Special Forces Animation isn't done yet, it's just a preview. Darktooth has many tricks up his sleeve. Wink



See the fingers, animation isn't done.

Denz Exploitative / Efficient View user's profile Send private message

Reply with quote Monday, April 30, 2012

Nice job TRL I like yours more, just add more of your candy, don't rush it.

VLadD View user's profile Send private message

Reply with quote Monday, April 30, 2012

TRL awesome animation

TRL View user's profile Send private message

Reply with quote Monday, April 30, 2012

Thanks Denz. I'm enjoying myself learning to animate properly. When will we see some of your magic? Smile

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