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NELLO!!
Mitico
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Saturday, April 21, 2012
weird that in dragonball the side kick is kicked in that way.. in the real life the side kick is pulled never peak .. (which has no effect) but with the cutting of the foot .. so if anyone want try in the real life that kick, he must kick with the cut of the foot.
on topic good one TRL..
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TRL
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Saturday, April 21, 2012
I kind of understand what you mean. I have some experience in taekwondo and there are certain ways of kicking. Never doing exaggerated, unnecessary movements. Toriyama probably just wasn't a fighting expert.
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NELLO!!
Mitico
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Saturday, April 21, 2012
yes..mm taekwondo I still practice sometimes. some taekwondo kick's ..the base kick's not the hardest I'm very loose in terms of stretching.. this is my high side kick
I can do all the kick's also 360 ..not air/fly kicks 540 etc..(only expert can do these)
2 high side kick + one ax kick when I had 16/17 years the one with red pants is last year..
there is also this one, over side split.. I did it only 4 from the chair.. this is the first time from a chair.. the pain ..
just a moment of OFFTOPIC
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Richma
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Saturday, April 21, 2012
slam it when I saw that stretching part my balls started to hurt
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Zay
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Saturday, April 21, 2012
I fight train in the UFC...
training camp...
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NELLO!!
Mitico
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Saturday, April 21, 2012
you practice the MMA .nice is actually the most interesting combatsport... on the ground..submission,grabbling...
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Zeth
The Admin
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Saturday, April 21, 2012
Anty could you try out these 2 animations in the game. They are frames 510-517. Maybe show me video or something.
Frame by frame animations won't look right at all in ZEQ2-Lite due to how the vertex interpolation (mesh lerping) works. Should be fine in ZEQ2 though. You'll need to interpolate those frames in 3dsmax for better results in ZEQ2-lite.
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LegendarySS4
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Sunday, April 22, 2012
At-least Brad was on-topic..
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TRL
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Friday, April 27, 2012
I'm trying to find how to interpolate the animation after you've already made the key frames and following animations. going to have to do some digging.
So seeing the final flash again in Nello's thread. I decided it can use a lot more accuracy. This should do the trick.
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SAMCROSS
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Friday, April 27, 2012
TRL wrote : This should do the trick.
It does
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TRL
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Friday, April 27, 2012
The key was bending the head, neck, spine and shoulder bones which are ignored quite frequently in the zeq2lite animations.
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NELLO!!
Mitico
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Friday, April 27, 2012
well TRL really nice ,nice,nice
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lukaszenko_PL
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Friday, April 27, 2012
cool
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TRL
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Saturday, April 28, 2012
Shooting pose.
Now for all the frames inbetween. I actually screenshotted every frame of the move off a youtube video. You have to be super quick with the pause button to catch certain frames. The moment he stretches his arms out has 6 frames in about a second.
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NELLO!!
Mitico
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Saturday, April 28, 2012
really really nice this pose
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AnTycrisT
RocksTar
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Saturday, April 28, 2012
he looks really good, when you finish all the animations send it to me and I will do the rest...
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TRL
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Sunday, April 29, 2012
Sure Anty.
Anyway here's the charge animation for the final flash. Later I'll finish the shoot animation.
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NELLO!!
Mitico
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Sunday, April 29, 2012
nice animation
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TRL
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Sunday, April 29, 2012
My pose even trumps the Earth Special Forces one. They have the same problem, the spine completely straight.
Their hands are better modeled though and as a result look better animated.
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JayREEZY
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Sunday, April 29, 2012
TRL wrote : Sure Anty.
Anyway here's the charge animation for the final flash. Later I'll finish the shoot animation.
Hmn... That definitely looks better, but now the head looks inadequate....
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TRL
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Sunday, April 29, 2012
Yeah don't mind the head it's an old one that lingers in the max file. It will be swapped again once exported.
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Nemix
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Monday, April 30, 2012
I think the Earth Special Forces Animation isn't done yet, it's just a preview. Darktooth has many tricks up his sleeve.
See the fingers, animation isn't done.
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Denz
Exploitative / Efficient
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Monday, April 30, 2012
Nice job TRL I like yours more, just add more of your candy, don't rush it.
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VLadD
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Monday, April 30, 2012
TRL awesome animation
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TRL
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Monday, April 30, 2012
Thanks Denz. I'm enjoying myself learning to animate properly. When will we see some of your magic?
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