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Buu Saga Project

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ivanhoeGT View user's profile Send private message

Reply with quote Wednesday, August 08, 2012

yes! is good.But the only thing,as vlad said,change the face

Anyway gigi,is cell perfect edition(all) done? Very Happy

TRL View user's profile Send private message

Reply with quote Wednesday, August 08, 2012

gigirs, give me a high resolution celshade render and I will give you a drawover. (I don't know why you've been doing these weird renders lately)

gigirs50 Protege View user's profile Send private message

Reply with quote Friday, August 10, 2012

those are renders from the new 3dsmax 2013....anyway if you want to do a drawover I will finish the model very quickly Very Happy

ivanhoeGT View user's profile Send private message

Reply with quote Friday, August 10, 2012

wow,I wanted to see this Shocked

gigirs50 Protege View user's profile Send private message

Reply with quote Friday, August 10, 2012

I don't know why, but this cell shade render does always a lot of bug in the picture...

VLadD View user's profile Send private message

Reply with quote Friday, August 10, 2012

Still need better texture longer belt and make angry face...I like face and hair of Super Saiyan 3 it's awesome Smile But his eyes full green in Super Saiyan 3

gigirs50 Protege View user's profile Send private message

Reply with quote Friday, August 10, 2012

o my iloyd.....you are stuck with the ungry face Laughing Laughing

anyway yes..for the eyes you are right..I made it like Goku Super Saiyan 3..mea culpa
The texture need more work yes..but for now I need to finish the model first of all, than the textures

VLadD View user's profile Send private message

Reply with quote Friday, August 10, 2012

gigirs50 wrote : o my iloyd.....you are stuck with the angry face :*laughing out loud*: :*laughing out loud*:



Yes because it's will be better Laughing Laughing Laughing

ssj6vegeta View user's profile Send private message

Reply with quote Friday, August 10, 2012

Goten doesn't need angry face

he was arrogant like Vegetto so a smile would better suit him in my eyes

NELLO!! Mitico View user's profile Send private message

Reply with quote Friday, August 10, 2012

I agree.. Vegetto arrogant.. Gogeta is true and humil Wink
Gotenks is a lot lacking and arrogant too..

VLadD View user's profile Send private message

Reply with quote Friday, August 10, 2012

If he will fight he will smile and he will look like boig

Zeth The Admin View user's profile Send private message

Reply with quote Friday, August 10, 2012

Gigirs, if you'd like assistance, we'll need to get a closeup of the head and then a full body shot WITHOUT any shading on it (just unlit and outlines [if you can manage]). If you want to just send the model directly, I'll do the renders and post them here.

TRL View user's profile Send private message

Reply with quote Friday, August 10, 2012

Zeth wrote : Gigirs, if you'd like assistance, we'll need to get a closeup of the head and then a full body shot WITHOUT any shading on it (just unlit and outlines [if you can manage]). If you want to just send the model directly, I'll do the renders and post them here.



Is this some competition where if I offer a drawover you have to do it too? This just totally undermines me, so I won't bother anymore. GO ahead.

Zeth The Admin View user's profile Send private message

Reply with quote Friday, August 10, 2012

Is this some competition where if I offer a drawover you have to do it too? This just totally undermines me, so I won't bother anymore. GO ahead.


That's a very interesting reaction to me wanting to help you. Anyhow, here are the high-resolution renders you wanted, TRL.

TRL View user's profile Send private message

Reply with quote Friday, August 10, 2012

Oh! Ah now I get it. I thought you wanted renders too to make your own drawover. Nevermind then. I guess it was a little overreaction then. Razz

Zeth The Admin View user's profile Send private message

Reply with quote Friday, August 10, 2012

For some reason, the texture gets black streaks all over it at some zoom levels. I assume this has to do with mipmapping and the way the uvmap is set up that's causing the boundaries of the UV area to bleed in. You might consider expanding out the texture OR condensing in the uvs to fix this, Gigirs.

VLadD View user's profile Send private message

Reply with quote Friday, August 10, 2012

Make like this look left side will be better

gigirs50 Protege View user's profile Send private message

Reply with quote Friday, August 10, 2012

o my iloyd..Vlad, yet you gave up? Laughing Laughing

anyway..Brad, very good...I have to do renders like these...now I'm waiting your drawover sir TRL Very Happy

TRL View user's profile Send private message

Reply with quote Friday, August 10, 2012

Tomorrow night!

Yeah that ink n paint render error happens to me too. But only in front and side views. In perspective it doesn't happen. Also unchecking the outlines might solve it too.

nielsmillikan View user's profile Send private message

Reply with quote Saturday, August 11, 2012

To solve the 'Ink n Paint' Render error, just change the 'field of view' value for the perspective window to Zero( though I think its minimum value was perhaps one). Then using the view cube take the renders of the left and front view using the perspective viewport.

TRL View user's profile Send private message

Reply with quote Saturday, August 11, 2012

Good one niels!

Zeth The Admin View user's profile Send private message

Reply with quote Saturday, August 11, 2012

Yeah that ink n paint render error happens to me too. But only in front and side views. In perspective it doesn't happen. Also unchecking the outlines might solve it too.


I wasn't referring to an ink n' paint render error. The problem I'm talking about occurs in the viewports regardless of your material type (even standard). Again, it seems to be related to a mipmap or filtering mode complication.

nielsmillikan View user's profile Send private message

Reply with quote Saturday, August 11, 2012

Zeth wrote :
I wasn't referring to an ink n' paint render error. The problem I'm talking about occurs in the viewports regardless of your material type (even standard). Again, it seems to be related to a mipmap or filtering mode complication.



Can you post screenshots of how it looks? Can't really figure out much from your earlier post.

DarkPrince_92 View user's profile Send private message

Reply with quote Saturday, August 11, 2012

If I haven't already said this... this Gotenks may be the best character I've seen created here. Looks legit, closest to the anime proportion-wise and detail-wise.

gigirs50 Protege View user's profile Send private message

Reply with quote Saturday, August 11, 2012

yes Darkprince maybe, with Buu Gohan, is the best character created here,( or at least is the first model that is close to completion) a fusion of the work of two 3D artist Wink

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