Author |
Message |
gokusaif1
|
Saturday, July 07, 2012
why are you even putting balls in ZEQ2 lite?
|
TRL
|
Saturday, July 07, 2012
He likes to put his balls anywhere he can.
|
Linkxp500
|
Saturday, July 07, 2012
TRL wrote : He likes to put his balls anywhere he can.
*intense laughter* Good one.
|
VLadD
|
Saturday, July 07, 2012
TRL wrote : He likes to put his balls anywhere he can.
Ahahaahahahahahaha
If you really want make this game better try do this like in this video charge on water 0:30
http://www.youtube.com/watch?v=B99K4g1MoUQ
|
gokusaif1
|
Saturday, July 07, 2012
nice one TRL
|
qwerty
In Advance
|
Saturday, July 07, 2012
Piss_
ZEQ2\effects\hardcoded.psys
AuraDebris {
gravity 0.3
Emitter {
type radius
radius 0
grndDist 40
slide 20
jitter 0
count 0.1
period 10
link entity
Particle {
map "energyBallYellow"
life 3000
mass 1
scale 1
outScale 0.1 200
rgba ( 1 1 1 1 )
}
Particle {
map "Particles_Rock2"
life 1
mass 1
scale 1
outScale 0.1 200
rgba ( 1 1 1 1 )
}
Particle {
map "Particles_Rock3"
life 1
mass 1
scale 1
outScale 0.1 200
rgba ( 1 1 1 1 )
}
}
Force {
type spherical
area sphere 1
falloff 100000
amount 1.25
link entity
dir ( 0 0 1 )
}
Force {
type spherical
area sphere 5
amount 1
link entity
}
Constraint {
type plane
value 0
}
}
|
DarkPrince_92
|
Saturday, July 07, 2012
You know Goku peed under 5 times throughout the whole series.
|
AraVinD
|
Saturday, July 07, 2012
VLadD wrote : TRL wrote : He likes to put his balls anywhere he can.
Ahahaahahahahahaha :*laughing out loud*:
If you really want make this game better try do this like in this video charge on water 0:30
http://www.youtube.com/watch?v=B99K4g1MoUQ
that's so easy to make =)
but I'm doing something even grater
|
VLadD
|
Saturday, July 07, 2012
qwerty wrote : Piss_
AuraDebris {
gravity 0.3
Emitter {
type radius
radius 0
grndDist 40
slide 20
jitter 0
count 0.1
period 10
link entity
Particle {
map "energyBallYellow"
life 3000
mass 1
scale 1
outScale 0.1 200
rgba ( 1 1 1 1 )
}
Particle {
map "Particles_Rock2"
life 1
mass 1
scale 1
outScale 0.1 200
rgba ( 1 1 1 1 )
}
Particle {
map "Particles_Rock3"
life 1
mass 1
scale 1
outScale 0.1 200
rgba ( 1 1 1 1 )
}
}
Force {
type spherical
area sphere 1
falloff 100000
amount 1.25
link entity
dir ( 0 0 1 )
}
Force {
type spherical
area sphere 5
amount 1
link entity
}
Constraint {
type plane
value 0
}
}
ahahahahahhahaahahha
|
gokusaif1
|
Saturday, July 07, 2012
Aravind wrote : VLadD wrote : TRL wrote : He likes to put his balls anywhere he can.
Ahahaahahahahahaha :*laughing out loud*:
If you really want make this game better try do this like in this video charge on water 0:30
http://www.youtube.com/watch?v=B99K4g1MoUQ
that's so easy to make =)
but I'm doing something even grater
what a super tinkle
|
najeeb
My Sir
|
Saturday, July 07, 2012
TRL wrote : He likes to put his balls anywhere he can.
BALLS TO YOU!
http://www.youtube.com/watch?v=6byGSwfgK4s
|
TRL
|
Saturday, July 07, 2012
My reaction to you, najeeb.
http://www.youtube.com/watch?v=HjX9trDwp_o&feature=related
|
najeeb
My Sir
|
Saturday, July 07, 2012
TRL wrote : My reaction to you, najeeb.
http://www.youtube.com/watch?v=HjX9trDwp_o&feature=related
|
NELLO!!
Mitico
|
Saturday, July 07, 2012
real style this should be kid Buu body real life.. fake http://www.youtube.com/watch?v=KpZj_KsxqBQ
|
Linkxp500
|
Saturday, July 07, 2012
NELLO!! wrote : real style this should be kid Buu body real life.. :*laughing out loud*: fake http://www.youtube.com/watch?v=KpZj_KsxqBQ
It's a one hit KO! *intense laughter*
|
ivanhoeGT
|
Monday, July 09, 2012
very nice job qwerty
|
qwerty
In Advance
|
Thursday, July 12, 2012
Explosion
http://tinypic.com/player.php?v=fp5q41&s=6
ZEQ2\effects\explosionSmoke.psys
ExplosionSmokeLarge {
gravity 0.25
Emitter {
type sphere
radius 40
slide 10
count 300
jitter 5
life 5000
Particle {
map "energyBallBlue"
//map "smokeModel"
//model "Effects/Smoke/smoke.skin"
life 10000
mass 1
scale 500
outScale 20 10000
inRgba ( 1 1 1 0 ) 500
rgba ( 1 1 1 1 )
outrgba ( 1 1 1 0 ) 2500
}
Particle {
map "energyBallBlue"
//map "smokeModel"
//model "Effects/Smoke/smoke.skin"
life 10000
mass 1
scale 50
outScale 25 10000
inRgba ( 1 1 1 0 ) 500
rgba ( 1 1 1 1 )
outrgba ( 1 1 1 0 ) 2500
}
Particle {
map "energyBallBlue"
//map "smokeModel"
//model "Effects/Smoke/smoke.skin"
life 10000
mass 1
scale 500
outScale 30 10000
inRgba ( 1 1 1 0 ) 500
rgba ( 1 1 1 1 )
outrgba ( 1 1 1 0 ) 2500
}
}
Emitter {
type sphere
radius 40
slide 10
count 50
jitter 5
life 1500
delay 250
period 250
Particle {
map "celSmokeShader"
//map "smokeModel"
//model "Effects/Smoke/smoke.skin"
life 1500
mass 1
scale 250
outScale 10 1500
inRgba ( 1 1 1 0 ) 500
rgba ( 1 1 1 1 )
outrgba ( 1 1 1 0 ) 1000
}
}
Force {
type spherical
area sphere 0
falloff 25000
amount 300
}
Force {
type drag
area infinite
amount 0.3
}
}
|
gokusaif1
|
Thursday, July 12, 2012
thanks I was waiting for one
|