Nemix
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Tuesday, December 29, 2009
ZEQ2Lite 1.35 win_msvc-x86 Sep 1 2009
----- FS_Startup -----
Unable to create directory CDocuments and SettingsAdministratorApplication DataDJocuriZEQ2 Lite
Current search path
DJocuriZEQ2 Litezeq2
----------------------
0 files in pk3 files
execing default.cfg
fs_game is write protected.
com_zoneMegs will be changed upon restarting.
execing zeq2config.cfg
fs_game is write protected.
couldn't exec autoexec.cfg
Hunk_Clear reset the hunk okay
----- Client Initialization -----
Couldn't read zeq2history.
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver windib
Initializing OpenGL display
Estimated display aspect 1.771
...setting mode 6 1024 768
Using 888 Color bits, 24 depth, 0 stencil display.
Available modes '1600x900 1360x768 848x480 1088x612 1280x720 1280x768 320x200 640x400 960x600 1280x800 720x480 320x240 400x300 480x360 512x384 640x480 800x600 1024x768 1152x864 720x576'
GL_RENDERER GeForce 6600AGPSSE2
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR NVIDIA Corporation
GL_RENDERER GeForce 6600AGPSSE2
GL_VERSION 2.0.3
GL_EXTENSIONS GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE 4096
GL_MAX_TEXTURE_UNITS_ARB 4
PIXELFORMAT color(24-bits) Z(24-bit) stencil(0-bits)
MODE 6, 1024 x 768 fullscreen hzNA
GAMMA hardware w 0 overbright bits
rendering primitives single glDrawElements
texturemode GL_LINEAR_MIPMAP_LINEAR
picmip 0
texture bits 32
multitexture enabled
compiled vertex arrays enabled
texenv add enabled
compressed textures disabled
Motionblur image set; width 1024 height 1024
Initializing Shaders
----- finished R_Init -----
^3WARNING R_FindImageFile could not find 'interfacemenuconsole01.png' in shader 'console'
^3Shader console has a stage with no image
------ Initializing Sound ------
SDL_Init( SDL_INIT_AUDIO )... okay
SDL audio driver is dsound.
SDL_AudioSpec
Format AUDIO_S16LSB
Freq 22050
Samples 512
Channels 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
002455E0 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
^1ERROR Could not open soundfeedbackhit.wav
^3WARNING could not find soundfeedbackhit.wav - using default
Loading vm file vmui.qvm...
VM file ui compiled to 634877 bytes of code
ui loaded in 1388544 bytes on the hunk
--- Common Initialization Complete ---
Winsock Initialized
Hostname gabriel
IP 192.168.2.100
Opening IP6 socket []27960
WARNING NET_IP6Socket socket WSAEAFNOSUPPORT
WARNING Couldn't bind to a v6 ip address.
Opening IP socket 0.0.0.027960
RE_Shutdown( 1 )
----- FS_Startup -----
Current search path
DJocuriZEQ2 LiteZEQ2Contents
DJocuriZEQ2 Litezeq2
----------------------
0 files in pk3 files
Hunk_Clear reset the hunk okay
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
SDL using driver windib
Initializing OpenGL display
...setting mode 6 1024 768
Using 888 Color bits, 24 depth, 0 stencil display.
Available modes '1600x900 1360x768 848x480 1088x612 1280x720 1280x768 320x200 640x400 960x600 1280x800 720x480 320x240 400x300 480x360 512x384 640x480 800x600 1024x768 1152x864 720x576'
GL_RENDERER GeForce 6600AGPSSE2
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR NVIDIA Corporation
GL_RENDERER GeForce 6600AGPSSE2
GL_VERSION 2.0.3
GL_EXTENSIONS GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE 4096
GL_MAX_TEXTURE_UNITS_ARB 4
PIXELFORMAT color(24-bits) Z(24-bit) stencil(0-bits)
MODE 6, 1024 x 768 fullscreen hzNA
GAMMA hardware w 0 overbright bits
rendering primitives single glDrawElements
texturemode GL_LINEAR_MIPMAP_LINEAR
picmip 0
texture bits 32
multitexture enabled
compiled vertex arrays enabled
texenv add enabled
compressed textures disabled
Motionblur image set; width 1024 height 1024
Initializing Shaders
----- finished R_Init -----
Loading vm file vmui.qvm...
VM file ui compiled to 634895 bytes of code
ui loaded in 1388544 bytes on the hunk
1 arenas parsed
0 bots parsed
WARNING reused image interfacefontsfont0.png with mixed glWrapClampMode parm
execing zeq2config.cfg
r_mode will be changed upon restarting.
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
----- CL_Shutdown -----
WARNING Recursive shutdown
----- CL_Shutdown -----
WARNING Recursive shutdown
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