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[DISCARDED] Something weird

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Nemix View user's profile Send private message

Reply with quote Tuesday, December 29, 2009

ZEQ2Lite 1.35 win_msvc-x86 Sep  1 2009
----- FS_Startup -----
Unable to create directory CDocuments and SettingsAdministratorApplication DataDJocuriZEQ2 Lite
Current search path
DJocuriZEQ2 Litezeq2

----------------------
0 files in pk3 files
execing default.cfg
fs_game is write protected.
com_zoneMegs will be changed upon restarting.
execing zeq2config.cfg
fs_game is write protected.
couldn't exec autoexec.cfg
Hunk_Clear reset the hunk okay
----- Client Initialization -----
Couldn't read zeq2history.
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver windib
Initializing OpenGL display
Estimated display aspect 1.771
...setting mode 6 1024 768
Using 888 Color bits, 24 depth, 0 stencil display.
Available modes '1600x900 1360x768 848x480 1088x612 1280x720 1280x768 320x200 640x400 960x600 1280x800 720x480 320x240 400x300 480x360 512x384 640x480 800x600 1024x768 1152x864 720x576'
GL_RENDERER GeForce 6600AGPSSE2
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR NVIDIA Corporation
GL_RENDERER GeForce 6600AGPSSE2
GL_VERSION 2.0.3
GL_EXTENSIONS GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE 4096
GL_MAX_TEXTURE_UNITS_ARB 4

PIXELFORMAT color(24-bits) Z(24-bit) stencil(0-bits)
MODE 6, 1024 x 768 fullscreen hzNA
GAMMA hardware w 0 overbright bits
rendering primitives single glDrawElements
texturemode GL_LINEAR_MIPMAP_LINEAR
picmip 0
texture bits 32
multitexture enabled
compiled vertex arrays enabled
texenv add enabled
compressed textures disabled
Motionblur image set; width 1024  height 1024
Initializing Shaders
----- finished R_Init -----
^3WARNING R_FindImageFile could not find 'interfacemenuconsole01.png' in shader 'console'
^3Shader console has a stage with no image
------ Initializing Sound ------
SDL_Init( SDL_INIT_AUDIO )... okay
SDL audio driver is dsound.
SDL_AudioSpec
  Format   AUDIO_S16LSB
  Freq     22050
  Samples  512
  Channels 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
002455E0 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
^1ERROR Could not open soundfeedbackhit.wav
^3WARNING could not find soundfeedbackhit.wav - using default
Loading vm file vmui.qvm...
VM file ui compiled to 634877 bytes of code
ui loaded in 1388544 bytes on the hunk
--- Common Initialization Complete ---
Winsock Initialized
Hostname gabriel
IP 192.168.2.100
Opening IP6 socket []27960
WARNING NET_IP6Socket socket WSAEAFNOSUPPORT
WARNING Couldn't bind to a v6 ip address.
Opening IP socket 0.0.0.027960
RE_Shutdown( 1 )
----- FS_Startup -----
Current search path
DJocuriZEQ2 LiteZEQ2Contents
DJocuriZEQ2 Litezeq2

----------------------
0 files in pk3 files
Hunk_Clear reset the hunk okay
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
SDL using driver windib
Initializing OpenGL display
...setting mode 6 1024 768
Using 888 Color bits, 24 depth, 0 stencil display.
Available modes '1600x900 1360x768 848x480 1088x612 1280x720 1280x768 320x200 640x400 960x600 1280x800 720x480 320x240 400x300 480x360 512x384 640x480 800x600 1024x768 1152x864 720x576'
GL_RENDERER GeForce 6600AGPSSE2
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR NVIDIA Corporation
GL_RENDERER GeForce 6600AGPSSE2
GL_VERSION 2.0.3
GL_EXTENSIONS GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE 4096
GL_MAX_TEXTURE_UNITS_ARB 4

PIXELFORMAT color(24-bits) Z(24-bit) stencil(0-bits)
MODE 6, 1024 x 768 fullscreen hzNA
GAMMA hardware w 0 overbright bits
rendering primitives single glDrawElements
texturemode GL_LINEAR_MIPMAP_LINEAR
picmip 0
texture bits 32
multitexture enabled
compiled vertex arrays enabled
texenv add enabled
compressed textures disabled
Motionblur image set; width 1024  height 1024
Initializing Shaders
----- finished R_Init -----
Loading vm file vmui.qvm...
VM file ui compiled to 634895 bytes of code
ui loaded in 1388544 bytes on the hunk
1 arenas parsed
0 bots parsed
WARNING reused image interfacefontsfont0.png with mixed glWrapClampMode parm
execing zeq2config.cfg
r_mode will be changed upon restarting.
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
----- CL_Shutdown -----
WARNING Recursive shutdown
----- CL_Shutdown -----
WARNING Recursive shutdown

Zeth The Admin View user's profile Send private message

Reply with quote Tuesday, December 29, 2009

Are you launching normally? From a shortcut? Please give more information on what causes whatever error you are receiving.

Forza Gerlacious View user's profile Send private message

Reply with quote Wednesday, December 30, 2009

ERROR Could not open soundfeedbackhit.wav
WARNING could not find soundfeedbackhit.wav - using default


Maybe the unavailability of this file is causing your game to crash.

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