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desert map beta

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Baldwin Lost Soul View user's profile Send private message

Reply with quote Saturday, January 16, 2010

this is the desert map for ZEQ2 my final render

[email protected] View user's profile Send private message

Reply with quote Saturday, January 16, 2010

your kidding right

Baldwin Lost Soul View user's profile Send private message

Reply with quote Saturday, January 16, 2010

NO the vue 7 thing worked after all

[email protected] View user's profile Send private message

Reply with quote Saturday, January 16, 2010

Really Exclamation

Baldwin Lost Soul View user's profile Send private message

Reply with quote Saturday, January 16, 2010

yess but I going to fininsh the breakale terrian first like when you punch someone into it ..it breakks just one more day

brendon View user's profile Send private message

Reply with quote Saturday, January 16, 2010

good luck hope to see it in a few hours like I said on Hamachi

naturemon View user's profile Send private message

Reply with quote Saturday, January 16, 2010

o.o woah nice...BUT I have something to say..the terrain is WAY too detailed, this is based off of an anime not real life.

Baldwin Lost Soul View user's profile Send private message

Reply with quote Saturday, January 16, 2010

sooo stop finishimg it??

The-Kakarotto View user's profile Send private message

Reply with quote Sunday, January 17, 2010

No. It might look cool Smile

Baldwin Lost Soul View user's profile Send private message

Reply with quote Sunday, January 17, 2010

okay cool

The-Kakarotto View user's profile Send private message

Reply with quote Sunday, January 17, 2010

Good Job Smile

TRL View user's profile Send private message

Reply with quote Sunday, January 17, 2010

Ah you're going to finish breakable terrain? That's good. Rolling Eyes

Another of those lying little basterds. Why do you do this. What good do you get from it?

m|mike View user's profile Send private message

Reply with quote Sunday, January 17, 2010

"Apolo 13, Apolo 13 , do you Roger?"

"Houston, we've found mars!"

*intense laughter*

Lfs Z Artist View user's profile Send private message

Reply with quote Sunday, January 17, 2010

Using the VUE7 pre-rendered mesh in game is quite improbable due to great polycount it gets. Since the VUE7 is based on 2D bump map rendering, the software doesn't worry about polyflow/count, unless you fix manually in 3D software with optimization tools and only then it MIGHT be feasible to use it.

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