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Server Commands

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Shane View user's profile Send private message

Reply with quote Friday, January 29, 2010

bot_minplayers 0 sets the minimum number of players on the server. When fewer clients are connected, the server will spawn as many bots as needed to bring the total number of player plus bots to this value. When clients connect, bots will be kicked to make room [Flags: S]

capturelimit 8 set the max number of flag capptures per game; the server map will change when this limit is reached by either team. 0 is no limit. see fraglimit, timelimit. [Flags: SA]

cl_motd 1 enable message-of-the-day display
com_hunkMegs 56 the command com_hunkmegs is used to increase or decrease the size of memory used by the game. By default it is set to 56 which allows the game to run on computers with 64 megs of ram. If your system has more than 64 MB of RAM, you can adjust this value to allow for the loading of more unique models. For example: If you have a machine with 256 megs of RAM you can use the command com_hunkmegs 128 to allocate more memory to the program. You would do this by accessing the game console (press the ~ key), and typing in: \com_hunkmegs 128 (substitute the amount of memory that you would like to dedicate for the "128" in the example above). NOTE: You can only allocate up to 3/4 of your total system memory before you may experience problems with your computer system. The default of 56 is required for the client but is overkill for a dedicated server, and thus wasting precious server memory. For general use free for all, tournament maps, and team deathmatch, a com_hunkmegs setting of 16 is sufficient. Using the included tournament maps only, a com_hunkmegs setting of 12 may be used to conserve more memory. Capture The Flag requires a minimum com_hunkmegs setting of 26 with the included maps. NOTE: user made or future map releases may require a higher setting. If you receive an ERROR: Hunk_Alloc failed then try increasing the com_hunkmegs setting in increments of 2 until the map successfully loads. Command-Line Usage: +set com_hunkmegs <##>, Sample: quake3.exe +set dedicated 1 +set com_hunkmegs 16 [Flags: AL]

dedicated 0 enable dedicated server mode. must be set from the command line by loading the game with "quake3.exe +set dedicated X". X=1 will not report to the master server, X=2 will report the master server so game browsers will see your server in the list [Flags: L]

disconnect disconnect from server

dmflags 0 set deathmatch flags to select options. Set to the value of the sum of the desired options from the following list: 1 - No Health 2 - No Powerups, 4 - Weapons Stay, 8 - No Falling Damage, 16 - Instant Powerups, 32 - Same Map, 64 - Teams by Skin, 128 - Teams by Model, 256 - No Friendly Fire, 512 - Spawn Farthest, 1024 - Force Respawn, 2048 - No Armor, 4096 - Allow Exit, 8192 - Infinite Ammo, 16384 - Quad Drop, 32768 - Fixed FOV [Flags: SA]

dumpuser <userid> display user info denoted by userid (use info to find userid), shows values of all variables with the you flag (which includes all variables created with the 'setu' command)
fraglimit 10 set fraglimit value to force map changes when any player gets this number of frags. 0 is no fraglimit. see capturelimit, timelimit [Flags: SA]

g_friendlyFire 1 enable friendly fire in team modes (players may damage their teammates when 1). Has no effect on free for all or tournament game modes [Flags: A]

g_gametype 2 sets the server game type: 0=classic deathmatch, 1=tournament one-on-one play, 3=team deathmatch, 4=ctf [Flags: SL]

g_log games.log set filename for server log, changing log names is only needed when running multiple servers on the same machine. [Flags: A]

g_logSync 0 enable synch for server log [Flags: A]

g_maxGameClients 0 sets the maximum number of players in the arena. Different then sv_maxClients : sv_maxClients sets number of spectators and players , g_maxGameClients sets the number of playing clients [Flags: SAL]

_motd "message" set the message of the day for the server -- all clients will see this message on joining

g_quadfactor 3 set the damage multiplier for the quad powerup. 1 is no quad damage powerup, decimal fractions are okay (I.e. 2.5)

heartbeat send heartbeat signal to master server

kick <user> kick user from server, use the status command to get client user numbers

killserver kill server (shut down), but leave the quake3 executable running

Oldbean Sagacious View user's profile Send private message

Reply with quote Friday, January 29, 2010

Thanks for the commands, though as a suggestion, maybe format the post so it's a bit more easily readable? Razz Perhaps bold the commands and use spacing.

Otherwise, this should help server hosters! (And myself Razz)

ESFER25 View user's profile Send private message

Reply with quote Friday, January 29, 2010

Shocked

Are you kidding me? I won't read it, I prefer don't know change a map to kill my wonderful eyes lmaoooooo Laughing

Seriously, nice one

Shane View user's profile Send private message

Reply with quote Friday, January 29, 2010

ESFER25 wrote : Shocked

Are you kidding me? I won't read it, I prefer don't know change a map to kill my wonderful eyes lmaoooooo :*laughing out loud*:

Seriously, nice one



s hu t up (word filter)

ESFER25 View user's profile Send private message

Reply with quote Friday, January 29, 2010

0k (word filter) *intense laughter*

Colorguy166 View user's profile Send private message

Reply with quote Saturday, May 25, 2013

I want only me and my friend to join so I set my clients to 2 (g_maxGameClients 2) but people still join my server I think I know the problem because it says will change upon restarting but when I exit out the server and start it up everything from before is erased. I need to know how to reset my server please.

Zeth The Admin View user's profile Send private message

Reply with quote Saturday, May 25, 2013

I want only me and my friend to join so I set my clients to 2 (g_maxGameClients 2) but people still join my server I think I know the problem because it says will change upon restarting but when I exit out the server and start it up everything from before is erased. I need to know how to reset my server please.


In most cases, loading a new map from the console should preserve your settings as you want. If doing a /map landing at the console doesn't save have your sv_maxclients, try editing the zeq2config.cfg (listen server) or ZEQ2_server (dedicated server) config files manually.

Richma View user's profile Send private message

Reply with quote Sunday, May 26, 2013

Here are some ways how to keep it only for you and your friend or friends

In server console you could set up a password for the server so only those who have it could enter the server that would be the best for you and your friend so if you want more friends to play, give them the password and you all can play toghter

and here is how to set up a password on server, in server console(the main console) type this code:

/g_password



this is the code but the code need a password so here is an example

/g_password zeq2lite



and press enter, now the code that everyone needs including you to enter the server

/password


now I'll use the example again

/passwrod zeq2lite

(if zeq2lite is the password)

and that would be it to change your free chanels on server from 8 to 2 or 10

/sv_maxclients "2" or /sv_maxclients "10" - for 10 client's

to restart the server you can type either in your server console or if you're the admin or server type it there, here for server console:

/map_restart



and for the admin access

/rconpassword yourpass


open ingame console and type the same as in console

/rconpasswrod yourpass



after doing that you are the admin on your server means you can do everything from in game you don't need to go out and type it in server console + you can use all the codes from server console but you have to type it a bit different but it's easy here and example for map changing

/rcon map desert



and that's it pretty much if you need more help PM me

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