Shane
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Friday, January 29, 2010
bot_minplayers 0 sets the minimum number of players on the server. When fewer clients are connected, the server will spawn as many bots as needed to bring the total number of player plus bots to this value. When clients connect, bots will be kicked to make room [Flags: S]
capturelimit 8 set the max number of flag capptures per game; the server map will change when this limit is reached by either team. 0 is no limit. see fraglimit, timelimit. [Flags: SA]
cl_motd 1 enable message-of-the-day display
com_hunkMegs 56 the command com_hunkmegs is used to increase or decrease the size of memory used by the game. By default it is set to 56 which allows the game to run on computers with 64 megs of ram. If your system has more than 64 MB of RAM, you can adjust this value to allow for the loading of more unique models. For example: If you have a machine with 256 megs of RAM you can use the command com_hunkmegs 128 to allocate more memory to the program. You would do this by accessing the game console (press the ~ key), and typing in: \com_hunkmegs 128 (substitute the amount of memory that you would like to dedicate for the "128" in the example above). NOTE: You can only allocate up to 3/4 of your total system memory before you may experience problems with your computer system. The default of 56 is required for the client but is overkill for a dedicated server, and thus wasting precious server memory. For general use free for all, tournament maps, and team deathmatch, a com_hunkmegs setting of 16 is sufficient. Using the included tournament maps only, a com_hunkmegs setting of 12 may be used to conserve more memory. Capture The Flag requires a minimum com_hunkmegs setting of 26 with the included maps. NOTE: user made or future map releases may require a higher setting. If you receive an ERROR: Hunk_Alloc failed then try increasing the com_hunkmegs setting in increments of 2 until the map successfully loads. Command-Line Usage: +set com_hunkmegs <##>, Sample: quake3.exe +set dedicated 1 +set com_hunkmegs 16 [Flags: AL]
dedicated 0 enable dedicated server mode. must be set from the command line by loading the game with "quake3.exe +set dedicated X". X=1 will not report to the master server, X=2 will report the master server so game browsers will see your server in the list [Flags: L]
disconnect disconnect from server
dmflags 0 set deathmatch flags to select options. Set to the value of the sum of the desired options from the following list: 1 - No Health 2 - No Powerups, 4 - Weapons Stay, 8 - No Falling Damage, 16 - Instant Powerups, 32 - Same Map, 64 - Teams by Skin, 128 - Teams by Model, 256 - No Friendly Fire, 512 - Spawn Farthest, 1024 - Force Respawn, 2048 - No Armor, 4096 - Allow Exit, 8192 - Infinite Ammo, 16384 - Quad Drop, 32768 - Fixed FOV [Flags: SA]
dumpuser <userid> display user info denoted by userid (use info to find userid), shows values of all variables with the you flag (which includes all variables created with the 'setu' command)
fraglimit 10 set fraglimit value to force map changes when any player gets this number of frags. 0 is no fraglimit. see capturelimit, timelimit [Flags: SA]
g_friendlyFire 1 enable friendly fire in team modes (players may damage their teammates when 1). Has no effect on free for all or tournament game modes [Flags: A]
g_gametype 2 sets the server game type: 0=classic deathmatch, 1=tournament one-on-one play, 3=team deathmatch, 4=ctf [Flags: SL]
g_log games.log set filename for server log, changing log names is only needed when running multiple servers on the same machine. [Flags: A]
g_logSync 0 enable synch for server log [Flags: A]
g_maxGameClients 0 sets the maximum number of players in the arena. Different then sv_maxClients : sv_maxClients sets number of spectators and players , g_maxGameClients sets the number of playing clients [Flags: SAL]
_motd "message" set the message of the day for the server -- all clients will see this message on joining
g_quadfactor 3 set the damage multiplier for the quad powerup. 1 is no quad damage powerup, decimal fractions are okay (I.e. 2.5)
heartbeat send heartbeat signal to master server
kick <user> kick user from server, use the status command to get client user numbers
killserver kill server (shut down), but leave the quake3 executable running
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Oldbean
Sagacious
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Friday, January 29, 2010
Thanks for the commands, though as a suggestion, maybe format the post so it's a bit more easily readable? Perhaps bold the commands and use spacing.
Otherwise, this should help server hosters! (And myself )
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Richma
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Sunday, May 26, 2013
Here are some ways how to keep it only for you and your friend or friends
In server console you could set up a password for the server so only those who have it could enter the server that would be the best for you and your friend so if you want more friends to play, give them the password and you all can play toghter
and here is how to set up a password on server, in server console(the main console) type this code:
/g_password
this is the code but the code need a password so here is an example
/g_password zeq2lite
and press enter, now the code that everyone needs including you to enter the server
/password
now I'll use the example again
/passwrod zeq2lite (if zeq2lite is the password)
and that would be it to change your free chanels on server from 8 to 2 or 10
/sv_maxclients "2" or /sv_maxclients "10" - for 10 client's
to restart the server you can type either in your server console or if you're the admin or server type it there, here for server console:
/map_restart
and for the admin access
/rconpassword yourpass
open ingame console and type the same as in console
/rconpasswrod yourpass
after doing that you are the admin on your server means you can do everything from in game you don't need to go out and type it in server console + you can use all the codes from server console but you have to type it a bit different but it's easy here and example for map changing
/rcon map desert
and that's it pretty much if you need more help PM me
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