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Buksna
Blaizing
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Monday, February 01, 2010
tried on chat but no ones answering or they don't know
So....I import my models in radiant...do everything I must do to make them work, EVEN set key and value to SPAWNFLAGS...in this case its 6...every model/object is working perfectly except one...it has applied spawnflag but I can still go throught him. I can stand on top of it, I can't get through at the bottom of the object/model but in the middle I can go through....
Any ideas?!?!
here's the link with pictures to see for yourself
http://img704.imageshack.us/g/shot0000ml.jpg/
Regards
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MDave
ZEQ2-lite Ninja
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Monday, February 01, 2010
Are you using NetRadiant?
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Buksna
Blaizing
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Monday, February 01, 2010
MDave wrote : Are you using NetRadiant?
*laughing out loud*...well yeah...I mention it above
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MDave
ZEQ2-lite Ninja
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Monday, February 01, 2010
Well, you said radiant, which can mean GTK Radiant too.
Anyway, try this: Select any brush in your map. Press N key. Add the key and value "_blocksize 8192".
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Buksna
Blaizing
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Monday, February 01, 2010
MDave wrote : Well, you said radiant, which can mean GTK Radiant too.
Anyway, try this: Select any brush in your map. Press N key. Add the key and value "_blocksize 8192".
Did that too....ha ha...well any other object is working just this one doesn't...maybe its to big..I don't know...object is very tall and very tiny from sides...maybe that has something to do with all this
Everything is within the grid
Searched google and there are different spawnflags...maybe I need to apply some other
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MDave
ZEQ2-lite Ninja
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Monday, February 01, 2010
If the polygons are very tall, and very thin, then yes that will probably cause problems when the compiler tries to convert each triangle into a brush. If the brush is weird, then collision issues will happen. Subdivide the cylinder so the tall segments are made of multiple ones.
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Buksna
Blaizing
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Monday, February 01, 2010
oh that did the trick...thanks man...
I would say to delete this thread but I think I'll have more problems yet to come so this seems perfect thread for that...
Wrong thread name but nevermind...
Thanks again
EDIT: I already did that but seems that I didn't put lot of segments so it didn't work...now I filled it
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