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Spawnflags I think

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Buksna Blaizing View user's profile Send private message

Reply with quote Monday, February 01, 2010

tried on chat but no ones answering or they don't know

So....I import my models in radiant...do everything I must do to make them work, EVEN set key and value to SPAWNFLAGS...in this case its 6...every model/object is working perfectly except one...it has applied spawnflag but I can still go throught him. I can stand on top of it, I can't get through at the bottom of the object/model but in the middle I can go through....

Any ideas?!?!

here's the link with pictures to see for yourself

http://img704.imageshack.us/g/shot0000ml.jpg/

Regards

MDave ZEQ2-lite Ninja View user's profile Send private message

Reply with quote Monday, February 01, 2010

Are you using NetRadiant?

Buksna Blaizing View user's profile Send private message

Reply with quote Monday, February 01, 2010

MDave wrote : Are you using NetRadiant?



*laughing out loud*...well yeah...I mention it above

MDave ZEQ2-lite Ninja View user's profile Send private message

Reply with quote Monday, February 01, 2010

Well, you said radiant, which can mean GTK Radiant too.

Anyway, try this: Select any brush in your map. Press N key. Add the key and value "_blocksize 8192".

Buksna Blaizing View user's profile Send private message

Reply with quote Monday, February 01, 2010

MDave wrote : Well, you said radiant, which can mean GTK Radiant too.

Anyway, try this: Select any brush in your map. Press N key. Add the key and value "_blocksize 8192".



Did that too....ha ha...well any other object is working just this one doesn't...maybe its to big..I don't know...object is very tall and very tiny from sides...maybe that has something to do with all this

Everything is within the grid

Searched google and there are different spawnflags...maybe I need to apply some other

MDave ZEQ2-lite Ninja View user's profile Send private message

Reply with quote Monday, February 01, 2010

If the polygons are very tall, and very thin, then yes that will probably cause problems when the compiler tries to convert each triangle into a brush. If the brush is weird, then collision issues will happen. Subdivide the cylinder so the tall segments are made of multiple ones.

Buksna Blaizing View user's profile Send private message

Reply with quote Monday, February 01, 2010

oh that did the trick...thanks man...

I would say to delete this thread but I think I'll have more problems yet to come so this seems perfect thread for that...

Wrong thread name but nevermind...

Thanks again

EDIT: I already did that but seems that I didn't put lot of segments so it didn't work...now I filled it Laughing

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