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Buksna Blaizing View user's profile Send private message

Reply with quote Thursday, February 04, 2010

So here is my problem

I can't get my water shader working

First I can find it in texture browser I apply it on brush and ingame its like a ground...I can stand on it...

I got answers like your shader isn't good or something so I get another one and still the same problem

What I figured is that like it has applied half of shader because when I stand on water and try to move my character is slow, like he is in water but it's not...

So my paths and scripts are like this..

shaderlist: water
in zeq2contents/scripts/water.shader
inside water.shader path is(its correct shader but I will just type paths)
textures/kami
qer_editorimage textures/kami/Water.jpg
......and so on
in zeq2contents/textures/kami/Water.jpg

After that I run netradiant...
First Way...
Right click, misc_model and import "world.ase"
Create brush apply texture/shader
Close brush
Make another one that make borders for map/hollow
Build/Run
Second Way...
Put maps,scripts,textures in one folder
Make a zip file
Rename zip to pk3
Go ingame, open console and type /map name

So what am I doing wrong

Regards

Ameon View user's profile Send private message

Reply with quote Thursday, February 04, 2010

the same problem I face right now.. it seems must apply a caulk system first on the brush you made then texture it. but how. don't know

Buksna Blaizing View user's profile Send private message

Reply with quote Thursday, February 04, 2010

aha...well its better to know something than nothing...now I can search how to apply it

Ameon View user's profile Send private message

Reply with quote Thursday, February 04, 2010

then tell me what you got sincerely

Buksna Blaizing View user's profile Send private message

Reply with quote Friday, February 05, 2010

Ameon wrote : then tell me what you got sincerely



Niels said that he'll do video of how to do it

We can just wait now

najeeb My Sir View user's profile Send private message

Reply with quote Friday, February 05, 2010

ameon he got the city map for best betahe is a member of you're team

MDave ZEQ2-lite Ninja View user's profile Send private message

Reply with quote Friday, February 05, 2010

Make sure the brush that has the water shader isn't hollowed out. Make sure it's not a model either. Don't put spawnflags on brushes.

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