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[MAP] Battle Over Planet Vegeta (WIP)

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ivanhoeGT View user's profile Send private message

Reply with quote Tuesday, August 07, 2012

continue your model,texture could be done at the last minute Very Happy

Toebi1987 View user's profile Send private message

Reply with quote Sunday, September 09, 2012

update:
friezas room and shadowmap test

NELLO!! Mitico View user's profile Send private message

Reply with quote Sunday, September 09, 2012

the inside looks very good.. also the textures..

the outside need more and more work with the textures.. should be at the same quality as kamipalace Wink ..

so that require uvwmaps precise for any king of detail.. Wink
can you make a new video of the inside?

Toebi1987 View user's profile Send private message

Reply with quote Monday, September 10, 2012

the next video comes when I finish the other rooms Wink

TRL View user's profile Send private message

Reply with quote Monday, September 10, 2012

That looks pretty good man!

Toebi1987 View user's profile Send private message

Reply with quote Tuesday, January 22, 2013

still alive Cool

New Corridor:

Render: VRAY

Reference:


new screen and ingame pictures are coming soon
the model is to 80% complete
(20% are the last two rooms)

Konan View user's profile Send private message

Reply with quote Tuesday, January 22, 2013

Next time make a sexy Bulma! Very Happy good work

TRL View user's profile Send private message

Reply with quote Tuesday, January 22, 2013

Awesome shiiiizniiiit

Zeth The Admin View user's profile Send private message

Reply with quote Tuesday, January 22, 2013

Glad to see you are experimenting with baked lighting, Toebi, but aren't those colors quite obviously different in tone from your reference? I suppose it could just be a ramp-up of the 'richness' factor as TRL did with Kami Palace.

NELLO!! Mitico View user's profile Send private message

Reply with quote Tuesday, January 22, 2013

this is great man.. Very Happy
but follow this device by Zeth.. Wink

is a lot improved than the old pictures you shown howewer..

Toebi1987 View user's profile Send private message

Reply with quote Monday, January 28, 2013

new simple skybox concept

Konan View user's profile Send private message

Reply with quote Monday, January 28, 2013

when you going to release a test version?

Toebi1987 View user's profile Send private message

Reply with quote Monday, January 28, 2013

hmm, I can make a lite version (ship with hangar room)

Konan View user's profile Send private message

Reply with quote Monday, January 28, 2013

That would be cool, since than if any bug here every member who test it can help you, maybe give some idea or help you in texturing because if they see the inside outside while testing its way easier plus your map is really badass even right now. Smile

NELLO!! Mitico View user's profile Send private message

Reply with quote Monday, January 28, 2013

really cool Wink ...

VLadD View user's profile Send private message

Reply with quote Tuesday, January 29, 2013

Wow Shocked

NELLO!! Mitico View user's profile Send private message

Reply with quote Tuesday, January 29, 2013

a lot better than the ball rotating.. Exclamation

also this skybox have tcmod scroll?.. Rolling Eyes
like the ball?(older planet)

Toebi1987 View user's profile Send private message

Reply with quote Tuesday, January 29, 2013

NELLO!! wrote : a lot better than the ball rotating.. Exclamation

also this skybox have tcmod scroll?.. Rolling Eyes
like the ball?(older planet)



no, is a simple 2D skybox
maybe the final version have a 3D planet

NELLO!! Mitico View user's profile Send private message

Reply with quote Tuesday, January 29, 2013

oh I understand so this have sky_ft,sky_rt,sky_lf,sky_ dn,sky_up,sky_bk ,TGA files.. like the older style... is good anyway.. less lags sure ingame.. Wink Wink

Konan View user's profile Send private message

Reply with quote Tuesday, January 29, 2013

Well in old games things like..turn of the sound(disable sound processing), lower the brightness or just simplay play on dark places can speed up the game a little bit so yeah I guess space maps can be run faster than daylight maps mainly because there no mountains only a big skybox with a ship. but the ship inside is detailed. Razz

vegeta183 View user's profile Send private message

Reply with quote Thursday, January 31, 2013

can you make friezia ship move to different planets that we can walk around on Very Happy???????

najeeb My Sir View user's profile Send private message

Reply with quote Saturday, February 02, 2013

only if Brad could impliment central gravity : P

NELLO!! Mitico View user's profile Send private message

Reply with quote Saturday, February 02, 2013

najeeb wrote : only if Brad could impliment central gravity : P



so we need his help to finish King kai planet....

Toebi1987 View user's profile Send private message

Reply with quote Thursday, February 07, 2013

this is the test version: http://www.mediafire.com/?86vtqt6ykq88kqx
- old textures
- no animation (only collision test)
- no Revision 1852 support

the final version includes:
- friezas room
- corridors
- looker room
- medic Station
- control room
- new uv-textures
- planet model

the next steps:
1. medic Station
2. control room
3. uv textures
4. animations
5. release Wink

Kakarot2550 View user's profile Send private message

Reply with quote Thursday, February 07, 2013

Toebi1987 wrote : this is the test version: http://www.mediafire.com/?86vtqt6ykq88kqx
- old textures
- no animation (only collision test)
- no Revision 1852 support

the final version includes:
- friezas room
- corridors
- looker room
- medic Station
- control room
- new uv-textures
- planet model

the next steps:
1. medic Station
2. control room
3. uv textures
4. animations
5. release Wink


Great Wink Wink Embarassed

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