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Last Stand

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TRL View user's profile Send private message

Reply with quote Monday, February 22, 2010

Since the map isn't finished yet, I thought an update thread couldn't do any harm.

I replaced the current "landing" grass texture with this one and I kind of like the result.

Zeth The Admin View user's profile Send private message

Reply with quote Monday, February 22, 2010

Has a very "manga" feel, but not all that bad, really. I think this was an older "ultra-low poly" version of the map that Ramunas was doing, however. There's an alternate version that DarkLink had started floating around somewhere as well (if you can reach him

I'm pretty sure the version you are working from will likely be reserved for an early test map when optimizing for Pandora performance.

TRL View user's profile Send private message

Reply with quote Monday, February 22, 2010

Hehe manga you say?

Try this! Razz

Who's Darklink by the way? Does he ever pass by the chat?

TRL View user's profile Send private message

Reply with quote Friday, April 15, 2011

Today I started work on "Evening" version of the last stand map, this is basically a texture swap so it could be done pretty quickly.

Discuss!

Hogeta View user's profile Send private message

Reply with quote Friday, April 15, 2011

TRL wrote : Today I started work on "Evening" version of the last stand map, this is basically a texture swap so it could be done pretty quickly.

Discuss!


Very Good TRL!

Konan View user's profile Send private message

Reply with quote Friday, April 15, 2011

TRL wrote : Today I started work on "Evening" version of the last stand map, this is basically a texture swap so it could be done pretty quickly.

Discuss!

This version is way better, the sad thing the new models and maps(revision) aren't so easy to edit(like water), new structure, new shaders etc. that's why we can't implant that grass texture to other fan based maps.

TRL View user's profile Send private message

Reply with quote Friday, April 15, 2011

This map's grass texture is actually pretty bad. It's one texture for the entire map so no tiling but also no definition, almost no details at all.

Konan View user's profile Send private message

Reply with quote Friday, April 15, 2011

TRL wrote : This map's grass texture is actually pretty bad. It's one texture for the entire map so no tiling but also no definition, almost no details at all.



but lok at that 5 meter big, black grass *laughing out loud* its enough small for Oozaru but..

TRL View user's profile Send private message

Reply with quote Friday, April 15, 2011

Little update. I might get this finished today. But should I release it then? Razz

SAMCROSS View user's profile Send private message

Reply with quote Friday, April 15, 2011

TRL wrote : Little update. I might get this finished today. But should I release it then? Razz



You should

TRL View user's profile Send private message

Reply with quote Friday, April 15, 2011

Adding shadows is a lot more tedious than I thought. So I probably won't finish this today. Cheers!

SAMCROSS View user's profile Send private message

Reply with quote Friday, April 15, 2011

That's even better TRL

Konan View user's profile Send private message

Reply with quote Friday, April 15, 2011

SAMCROSS wrote : That's even better TRL

yeah, teasing us is cool.. Razz

Domo-Kun View user's profile Send private message

Reply with quote Friday, April 15, 2011

Textures are credit to team!

TRL View user's profile Send private message

Reply with quote Friday, April 15, 2011

What do you mean domo?

Anyway, I've started adding decent detail to the ground, like dirt and grass. Instead of just having those yellow blobs of pudding there.

This, however, is really going to take a while to finish. But it will be worth it!

Domo-Kun View user's profile Send private message

Reply with quote Friday, April 15, 2011

TF2 joke :3
Great shadows by the way. How do you make em?

TRL View user's profile Send private message

Reply with quote Friday, April 15, 2011

It's all done by hand on one big texture covering the entire map, so it's almost pixel art. For the dirt patches I don't go higher then brush size 4.

Konan View user's profile Send private message

Reply with quote Friday, April 15, 2011

Keep up the good work.

Domo-Kun View user's profile Send private message

Reply with quote Friday, April 15, 2011

TRL wrote : It's all done by hand on one big texture covering the entire map, so it's almost pixel art. For the dirt patches I don't go higher then brush size 4.

Sounds a bit hard o.o One last question, how do you change the shadows of the character? I'm trying to make it blueish black :3

TRL View user's profile Send private message

Reply with quote Friday, April 15, 2011

Go to the "effects" folder and then "shading". There you'll find all the celbands ready for you to change their colors.

Konan View user's profile Send private message

Reply with quote Friday, April 15, 2011

TRL wrote : Go to the "effects" folder and then "shading". There you'll find all the celbands ready for you to change their colors.

I have a..strange question, you have any idea to make it more like the PlayStation 2 Budokai Tenkaichi version with those files? Or like Raging Blast 2 white outlines.. ?

Domo-Kun View user's profile Send private message

Reply with quote Friday, April 15, 2011

TRL wrote : Go to the "effects" folder and then "shading". There you'll find all the celbands ready for you to change their colors.

I meant this shadow

TRL View user's profile Send private message

Reply with quote Friday, April 15, 2011

No idea to both of you. by the way Kona why would you want to digress to budokai tenkaichi quality?

Konan View user's profile Send private message

Reply with quote Friday, April 15, 2011

TRL wrote : No idea to both of you. by the way Kona why would you want to digress to budokai tenkaichi quality?

Just wanna..test it, see it. We live once and if you know something you can share it. Smile Its just an idea.

TRL View user's profile Send private message

Reply with quote Tuesday, April 19, 2011

Little update.

Just a little corner is done for now. But if you see it from up high, the detail really pays off.

Especially if you compare it to the previous blurry look of the dirt patches. (first picture)

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