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gtkradiant help needed

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NabaKonvecit View user's profile Send private message

Reply with quote Friday, March 05, 2010

does some one know how to add water in maps if some one knows then please reply

void View user's profile Send private message

Reply with quote Friday, March 05, 2010

You need to make a brush in netradiant (so the box that appears when you randomly click and move your mouse around) and apply a special shader to it which should look somewhat like this:

textures/your_map/water
{

   qer_editorimage textures/your_map/water.jpg
   qer_trans .5
   q3map_globaltexture
   surfaceparm nonsolid
   surfaceparm trans
   surfaceparm water

   {

      map textures/your_map/water.jpg
   }

}



That'll give that brush the physical properties of water, effectwise you can add upon it, adding lightmaps, movement etc.

Zeth The Admin View user's profile Send private message

Reply with quote Friday, March 05, 2010

Aside from the long/shader/path/names, sounds about right. We dropped paths in shader names for a simple identification naming structure years ago.

water, greenWater, namekWater, etc. are much more concise and direct (not to mention reusable on other maps if you generalize the property/shader well).

MDave ZEQ2-lite Ninja View user's profile Send private message

Reply with quote Friday, March 05, 2010

You need the long/shader/path/names for the shader to show up in the texture browser in radiant. It's a hard coded thing in radiant.

NabaKonvecit View user's profile Send private message

Reply with quote Friday, March 05, 2010

thanks guys now I can make my own kura kura town in gtkradiant ^_^

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