Author |
Message |
NabaKonvecit
|
Friday, March 05, 2010
does some one know how to add water in maps if some one knows then please reply
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void
|
Friday, March 05, 2010
You need to make a brush in netradiant (so the box that appears when you randomly click and move your mouse around) and apply a special shader to it which should look somewhat like this:
textures/your_map/water
{
qer_editorimage textures/your_map/water.jpg
qer_trans .5
q3map_globaltexture
surfaceparm nonsolid
surfaceparm trans
surfaceparm water
{
map textures/your_map/water.jpg
}
}
That'll give that brush the physical properties of water, effectwise you can add upon it, adding lightmaps, movement etc.
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Zeth
The Admin
|
Friday, March 05, 2010
Aside from the long/shader/path/names, sounds about right. We dropped paths in shader names for a simple identification naming structure years ago.
water, greenWater, namekWater, etc. are much more concise and direct (not to mention reusable on other maps if you generalize the property/shader well).
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MDave
ZEQ2-lite Ninja
|
Friday, March 05, 2010
You need the long/shader/path/names for the shader to show up in the texture browser in radiant. It's a hard coded thing in radiant.
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NabaKonvecit
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Friday, March 05, 2010
thanks guys now I can make my own kura kura town in gtkradiant ^_^
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