Zaneo
|
Monday, March 08, 2010
I got this strange error:
ZEQ2Lite 1.35 win_msvc-x86 Sep 1 2009
----- FS_Startup -----
Unable to create directory "C:\Users\Albin\AppData\RoamingD:\Spel\ZEQ2"
Current search path:
D:\Spel\ZEQ2/ZEQ2
----------------------
0 files in pk3 files
execing default.cfg
fs_game is write protected.
com_zoneMegs will be changed upon restarting.
execing zeq2config.cfg
fs_game is write protected.
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk okay
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "windib"
Initializing OpenGL display
Estimated display aspect: 1.779
...setting mode 6: 1024 768
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Available modes: '1366x768 1280x720 1280x768 720x480 640x432 1024x480 640x480 800x600 1024x768'
GL_RENDERER: ATI Mobility Radeon HD 4650
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Mobility Radeon HD 4650
GL_VERSION: 2.1.8306 release
GL_EXTENSIONS: GL_AMDX_vertex_shader_tessellator GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_transform_feedback GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 8
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Motionblur image set; width: 1024 height: 1024
Initializing Shaders
----- finished R_Init -----
^3WARNING: R_FindImageFile could not find 'interface/menu/console01.png' in shader 'console'
^3Shader console has a stage with no image
------ Initializing Sound ------
SDL_Init( SDL_INIT_AUDIO )... okay
SDL audio driver is "dsound".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
00113E00 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
^1ERROR: Could not open "sound/feedback/hit.wav"
^3WARNING: could not find sound/feedback/hit.wav - using default
Loading vm file vm/ui.qvm...
VM file ui compiled to 634877 bytes of code
ui loaded in 1388544 bytes on the hunk
--- Common Initialization Complete ---
Winsock Initialized
Hostname: PowerHouse
IP6: fe80::ac2d:922f:60e8:ae32%10
IP6: fe80::85f:d6b:3f57:fdde%12
IP: 192.168.2.33
IP6: 2001:0:5ef5:73b8:85f:d6b:3f57:fdde
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
RE_Shutdown( 1 )
----- FS_Startup -----
Current search path:
D:\Spel\ZEQ2\ZEQ2Contents\Map-Water_World.pk3 (497 files)
D:\Spel\ZEQ2\ZEQ2Contents\Map-planetvegeta2.pk3 (416 files)
D:\Spel\ZEQ2\ZEQ2Contents\map-gingertown.pk3 (48 files)
D:\Spel\ZEQ2/ZEQ2Contents
D:\Spel\ZEQ2/ZEQ2
----------------------
961 files in pk3 files
Hunk_Clear: reset the hunk okay
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
SDL using driver "windib"
Initializing OpenGL display
...setting mode 6: 1024 768
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Available modes: '1366x768 1280x720 1280x768 720x480 640x432 1024x480 640x480 800x600 1024x768'
GL_RENDERER: ATI Mobility Radeon HD 4650
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Mobility Radeon HD 4650
GL_VERSION: 2.1.8306 release
GL_EXTENSIONS: GL_AMDX_vertex_shader_tessellator GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_transform_feedback GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 8
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Motionblur image set; width: 1024 height: 1024
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 634895 bytes of code
ui loaded in 1388544 bytes on the hunk
6 arenas parsed
1 arenas ignored to make count divisible by 4
0 bots parsed
WARNING: reused image interface/fonts/font0.png with mixed glWrapClampMode parm
execing zeq2config.cfg
r_bloom_sample_size will be changed upon restarting.
r_mode will be changed upon restarting.
Scanning for servers on the local network...
------ Server Initialization ------
Server: LANDING
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk okay
----- R_Init -----
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Mobility Radeon HD 4650
GL_VERSION: 2.1.8306 release
GL_EXTENSIONS: GL_AMDX_vertex_shader_tessellator GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_transform_feedback GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 8
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 15, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Motionblur image set; width: 1024 height: 1024
Initializing Shaders
----- finished R_Init -----
----- FS_Startup -----
Current search path:
D:\Spel\ZEQ2\ZEQ2Contents\Map-Water_World.pk3 (497 files)
D:\Spel\ZEQ2\ZEQ2Contents\Map-planetvegeta2.pk3 (416 files)
D:\Spel\ZEQ2\ZEQ2Contents\map-gingertown.pk3 (48 files)
D:\Spel\ZEQ2/ZEQ2Contents
D:\Spel\ZEQ2/ZEQ2
----------------------
1922 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1467550 bytes of code
qagame loaded in 4953568 bytes on the hunk
------- Game Initialization -------
gamename: ZEQ2
gamedate: Sep 01 2009
Not logging to disk.
0 teams with 0 entities
0 items registered
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/LANDING.aas
^1Fatal: can't open maps/LANDING.aas
0 bots parsed
6 arenas parsed
-----------------------------------
RE_Shutdown( 0 )
----- R_Init -----
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Mobility Radeon HD 4650
GL_VERSION: 2.1.8306 release
GL_EXTENSIONS: GL_AMDX_vertex_shader_tessellator GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_transform_feedback GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 8
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 15, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Motionblur image set; width: 1024 height: 1024
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 634895 bytes of code
ui loaded in 1388544 bytes on the hunk
6 arenas parsed
1 arenas ignored to make count divisible by 4
0 bots parsed
WARNING: reused image interface/fonts/font0.png with mixed glWrapClampMode parm
Loading vm file vm/cgame.qvm...
VM file cgame compiled to 1503286 bytes of code
cgame loaded in 34320768 bytes on the hunk
stitched 0 LoD cracks
...loaded 11861 faces, 0 meshes, 18 trisurfs, 0 flares
reading 'maps/LANDING.lfs'...
1 lens flare effects loaded
sun flare entity created
'maps/LANDING.lfe' not found
reading 'effects/effects.lfs'...
3 missile lens flare effects loaded
^3WARNING: R_FindImageFile could not find 'players/Goku/gokuHeadSS.png' in shader 'gokuHeadSS'
^3Shader gokuHeadSS has a stage with no image
^3WARNING: R_FindImageFile could not find 'players/Goku/gokuHeadSS.png' in shader 'gokuHeadEyesSS'
^3Shader gokuHeadEyesSS has a stage with no image
^3WARNING: R_FindImageFile could not find 'players/Goku/gokuHeadSS2.png' in shader 'gokuHeadSS2'
^3Shader gokuHeadSS2 has a stage with no image
^3WARNING: R_FindImageFile could not find 'players/Goku/gokuHeadSS2.png' in shader 'gokuHeadSS2Eyes'
^3Shader gokuHeadSS2Eyes has a stage with no image
^3WARNING: R_FindImageFile could not find 'players/Goku/' in shader 'gokuSSJ4Body'
^3Shader gokuSSJ4Body has a stage with no image
Can't read sound file players/Goku/death1.ogg
^3WARNING: could not find players/Goku/death1.ogg - using default
Can't read sound file players/Goku/death1.ogg
^3WARNING: could not find players/Goku/death1.ogg - using default
Can't read sound file players/Goku/death2.ogg
^3WARNING: could not find players/Goku/death2.ogg - using default
Can't read sound file players/Goku/death2.ogg
^3WARNING: could not find players/Goku/death2.ogg - using default
Can't read sound file players/Goku/death3.ogg
^3WARNING: could not find players/Goku/death3.ogg - using default
Can't read sound file players/Goku/death3.ogg
^3WARNING: could not find players/Goku/death3.ogg - using default
Can't read sound file players/Goku/jump1.ogg
^3WARNING: could not find players/Goku/jump1.ogg - using default
Can't read sound file players/Goku/jump1.ogg
^3WARNING: could not find players/Goku/jump1.ogg - using default
Can't read sound file players/Goku/highjump1.ogg
^3WARNING: could not find players/Goku/highjump1.ogg - using default
Can't read sound file players/Goku/highjump1.ogg
^3WARNING: could not find players/Goku/highjump1.ogg - using default
Can't read sound file players/Goku/pain1.ogg
^3WARNING: could not find players/Goku/pain1.ogg - using default
Can't read sound file players/Goku/pain1.ogg
^3WARNING: could not find players/Goku/pain1.ogg - using default
Can't read sound file players/Goku/pain2.ogg
^3WARNING: could not find players/Goku/pain2.ogg - using default
Can't read sound file players/Goku/pain2.ogg
^3WARNING: could not find players/Goku/pain2.ogg - using default
Can't read sound file players/Goku/pain3.ogg
^3WARNING: could not find players/Goku/pain3.ogg - using default
Can't read sound file players/Goku/pain3.ogg
^3WARNING: could not find players/Goku/pain3.ogg - using default
Can't read sound file players/Goku/pain4.ogg
^3WARNING: could not find players/Goku/pain4.ogg - using default
Can't read sound file players/Goku/pain4.ogg
^3WARNING: could not find players/Goku/pain4.ogg - using default
Can't read sound file players/Goku/pain5.ogg
^3WARNING: could not find players/Goku/pain5.ogg - using default
Can't read sound file players/Goku/pain5.ogg
^3WARNING: could not find players/Goku/pain5.ogg - using default
Can't read sound file players/Goku/pain6.ogg
^3WARNING: could not find players/Goku/pain6.ogg - using default
Can't read sound file players/Goku/pain6.ogg
^3WARNING: could not find players/Goku/pain6.ogg - using default
Can't read sound file players/Goku/pain7.ogg
^3WARNING: could not find players/Goku/pain7.ogg - using default
Can't read sound file players/Goku/pain7.ogg
^3WARNING: could not find players/Goku/pain7.ogg - using default
Can't read sound file players/Goku/pain8.ogg
^3WARNING: could not find players/Goku/pain8.ogg - using default
Can't read sound file players/Goku/pain8.ogg
^3WARNING: could not find players/Goku/pain8.ogg - using default
Can't read sound file players/Goku/pain9.ogg
^3WARNING: could not find players/Goku/pain9.ogg - using default
Can't read sound file players/Goku/pain9.ogg
^3WARNING: could not find players/Goku/pain9.ogg - using default
Can't read sound file players/Goku/falling1.ogg
^3WARNING: could not find players/Goku/falling1.ogg - using default
Can't read sound file players/Goku/falling1.ogg
^3WARNING: could not find players/Goku/falling1.ogg - using default
Can't read sound file players/Goku/gasp.ogg
^3WARNING: could not find players/Goku/gasp.ogg - using default
Can't read sound file players/Goku/gasp.ogg
^3WARNING: could not find players/Goku/gasp.ogg - using default
Can't read sound file players/Goku/drown.ogg
^3WARNING: could not find players/Goku/drown.ogg - using default
Can't read sound file players/Goku/drown.ogg
^3WARNING: could not find players/Goku/drown.ogg - using default
Can't read sound file players/Goku/fall1.ogg
^3WARNING: could not find players/Goku/fall1.ogg - using default
Can't read sound file players/Goku/fall1.ogg
^3WARNING: could not find players/Goku/fall1.ogg - using default
Can't read sound file players/Goku/fallSoft.ogg
^3WARNING: could not find players/Goku/fallSoft.ogg - using default
Can't read sound file players/Goku/fallSoft.ogg
^3WARNING: could not find players/Goku/fallSoft.ogg - using default
Can't read sound file players/Goku/fallHard1.ogg
^3WARNING: could not find players/Goku/fallHard1.ogg - using default
Can't read sound file players/Goku/fallHard1.ogg
^3WARNING: could not find players/Goku/fallHard1.ogg - using default
Can't read sound file players/Goku/fallHard2.ogg
^3WARNING: could not find players/Goku/fallHard2.ogg - using default
Can't read sound file players/Goku/fallHard2.ogg
^3WARNING: could not find players/Goku/fallHard2.ogg - using default
Can't read sound file players/Goku/fallHard3.ogg
^3WARNING: could not find players/Goku/fallHard3.ogg - using default
Can't read sound file players/Goku/fallHard3.ogg
^3WARNING: could not find players/Goku/fallHard3.ogg - using default
Can't read sound file players/Goku/taunt.ogg
^3WARNING: could not find players/Goku/taunt.ogg - using default
Can't read sound file players/Goku/taunt.ogg
^3WARNING: could not find players/Goku/taunt.ogg - using default
Initializing Particle Systems
...loading 'effects/skillsGeneric.psys'
...loading 'effects/hardcoded.psys'
^3WARNING: 'meleeSpeedLines': could not register
...loading 'effects/explosionSmoke.psys'
...loading 'effects/energyBlastSmoke.psys'
...loading 'effects/energyBall.psys'
29 Particle Systems Initialized
CL_InitCGame: 7.68 seconds
527 msec to draw all images
Com_TouchMemory: 0 msec
Zaneo^7 entered the game
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
----- CL_Shutdown -----
WARNING: Recursive shutdown
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