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Please HELP!

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Zaneo View user's profile Send private message

Reply with quote Wednesday, March 10, 2010

I just mixed around with vegetas body in blender and when I put him in game he gets like this:



*intense laughter* please help!

Zaneo View user's profile Send private message

Reply with quote Wednesday, March 10, 2010

Please, isn't there anyone that can help?

JoGoCrazy View user's profile Send private message

Reply with quote Wednesday, March 10, 2010

when you edit bodys on milkshape or blender I think the body loses the animation

Zaneo View user's profile Send private message

Reply with quote Wednesday, March 10, 2010

Jonas13Gongas10 wrote : when you edit bodys on milkshape or blender I think the body loses the animation



and how do you fix that ?

Alex Al Knows View user's profile Send private message

Reply with quote Wednesday, March 10, 2010

You can fix it by adding animations to it in the a 3D modelling program. Just do a google search for tutorial on animating characters in blender and on exporting animated characters to quake 3's MD3 format.

This is much simpler using 3D Studio Max as you will be able to just attach a Biped skeleton to the model and apply the standard ZEQ2 animation set to it, which was released somewhere on these forums a while back, not sure where exactly.

Another issue you seem to be having is that the "tags" aren't being maintained either, which is why the head is being positioned on the same spot as the torso. Again, just search on google for how to set up a character model for Quake 3 and it should give you the relevant information about tags.

Due to the nature of the MD3 format, it's pretty much not possible to just import one into a 3D program, change things around and export again. Even if the animations are imported and exported correctly, you would have to manually make the changes to every single frame. It is far simpler and quicker just to re-rig the model and apply a standard set of animations.

Zaneo View user's profile Send private message

Reply with quote Wednesday, March 10, 2010

Alex wrote : You can fix it by adding animations to it in the a 3D modelling program. Just do a google search for tutorial on animating characters in blender and on exporting animated characters to quake 3's MD3 format.

This is much simpler using 3D Studio Max as you will be able to just attach a Biped skeleton to the model and apply the standard ZEQ2 animation set to it, which was released somewhere on these forums a while back, not sure where exactly.

Another issue you seem to be having is that the "tags" aren't being maintained either, which is why the head is being positioned on the same spot as the torso. Again, just search on google for how to set up a character model for Quake 3 and it should give you the relevant information about tags.

Due to the nature of the MD3 format, it's pretty much not possible to just import one into a 3D program, change things around and export again. Even if the animations are imported and exported correctly, you would have to manually make the changes to every single frame. It is far simpler and quicker just to re-rig the model and apply a standard set of animations.



can't I just use the original animations ?

Zaneo View user's profile Send private message

Reply with quote Thursday, March 11, 2010

PLEASE HELP!!!!! I got 2 problems

one is that I cannot see any animations on my edited model ( if we say I edit Raditz to lipid, how do I use Raditz animations for Raditz lipid ?

two is that I can't see the stuff I edited, if we say I make Raditz hair spikey in blender and export him, he stays normal ..... weird!

Zaneo View user's profile Send private message

Reply with quote Thursday, March 11, 2010

well some characters have the same animation as other characters.. how did they do that ?

Malek View user's profile Send private message

Reply with quote Friday, March 12, 2010

This is discomforting guys I wanna know too how they add animations to an edited model without creating them
Give some answers to Zaneo (and me) Rolling Eyes

Zaneo View user's profile Send private message

Reply with quote Friday, March 12, 2010

Malek wrote : This is discomforting guys I wanna know too how they add animations to an edited model without creating them
Give some answers to Zaneo (and me) Rolling Eyes



YEAH! YOU HEARD HIM!!!!!!!

TRL View user's profile Send private message

Reply with quote Friday, March 12, 2010

The bip file (standard animations) is available for download in the addon forum, which can be loaded onto any rigged model in 3ds max.

Search before you ask.

Zaneo View user's profile Send private message

Reply with quote Friday, March 12, 2010

TRL wrote : The bip file (standard animations) is available for download in the addon forum, which can be loaded onto any rigged model in 3ds max.

Search before you ask.

'

well I don't have loving 3dmaxfag so dance with me

+ this search engine vacuums Richard !

TRL View user's profile Send private message

Reply with quote Friday, March 12, 2010

Zaneo wrote :

TRL wrote : The bip file (standard animations) is available for download in the addon forum, which can be loaded onto any rigged model in 3ds max.

Search before you ask.

'

well I don't have loving 3dmaxfag so dance with me



Then how do you expect to do anything decent, little lad?

The bip is located in a stickied thread. I have no idea how you are not able to find it.

Zaneo View user's profile Send private message

Reply with quote Friday, March 12, 2010

[quote="TRL"]

Zaneo wrote :

TRL wrote : The bip file (standard animations) is available for download in the addon forum, which can be loaded onto any rigged model in 3ds max.

Search before you ask.

'

well I don't have loving 3dmaxfag so dance with me


Then how do you expect to do anything decent, little lad?

The bip is located in a stickied thread. I have no idea how you are not able to find it.



I haven't even seached for that ! BECAUSE I USE BLENDER!

TRL View user's profile Send private message

Reply with quote Friday, March 12, 2010

Then just load it into blender...

You ask for animations, I give them to you and then you scream. Are you some kind of crazy person?

Malek View user's profile Send private message

Reply with quote Friday, March 12, 2010

TRL wrote : Then just load it into blender...

You ask for animations, I give them to you and then you scream. Are you some kind of crazy person?


This is a really nice one wow TRL Very Happy

Zaneo View user's profile Send private message

Reply with quote Friday, March 12, 2010

TRL wrote : Then just load it into blender...

You ask for animations, I give them to you and then you scream. Are you some kind of crazy person?

'

no, well you can't load that stuff into blender...

Zeth The Admin View user's profile Send private message

Reply with quote Friday, March 12, 2010

Getting a COLLADA form of the animations might be an alternative for Blender, but I think we've has minimal success so far with interchange formats that extend to animations as well.

Malek View user's profile Send private message

Reply with quote Saturday, March 13, 2010

I don't know how to use bip files on 3ds max
can someone make a little tutorial thanks Confused

Zaneo View user's profile Send private message

Reply with quote Saturday, March 13, 2010

well, now the animations work Smile but the head is still missplaced Sad

Zaneo View user's profile Send private message

Reply with quote Saturday, March 13, 2010

and the attacks get loved up ...

The trail of the attack disappears and you cannot see the attack wile it gets loaded and it seems to get fired from the legs .... ??

TRL View user's profile Send private message

Reply with quote Saturday, March 13, 2010

missing tags

Zaneo View user's profile Send private message

Reply with quote Saturday, March 13, 2010

TRL wrote : missing tags



what's tags and how do I fix them ... ?

Pleeeaasse TRL ??

TRL View user's profile Send private message

Reply with quote Saturday, March 13, 2010

search for a basic quake 3 character tutorial.

it's not explained in a simple 2 sentences.

Zaneo View user's profile Send private message

Reply with quote Saturday, March 13, 2010

TRL wrote : search for a basic quake 3 character tutorial.

it's not explained in a simple 2 sentences.



can't find it but well isn't there just a fast and easy way of editing tags ?

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