Author |
Message |
UlrichZuko
|
Sunday, April 04, 2010
Hello, I need some help with this player model in 3ds max.
See it's finished right and everything, now I just need to know how to get it into ZEQ2. I didn't make this, a guy who I requested it from on foundation3d, made this and was kind enough to share it. I told him I would put it into a game. He made a BikiniBottom map with Patrick, Spongebob and Squidward House, but I have troubles putting it into ZEQ2.
I made a simple basic tutorial map successfully before. but beyond that...
I have the complete max files with the textures in it
here's the spongebob model
can somebody help me please.
|
Domo-Kun
|
Monday, April 05, 2010
is he going to use kamehameha? or is he going to just blow bubbles? *intense laughter*
|
Baldwin
Lost Soul
|
Monday, April 05, 2010
hahahhahahahahahahhhhhhhhhhhhhhhhhh
|
Raging-Blast
|
Tuesday, April 06, 2010
Hahahahahahaahahahh *intense laughter* *intense laughter* *rolling on floor laughing*
No one wants spongebob *intense laughter*
|
najeeb
My Sir
|
Tuesday, April 06, 2010
guys stopp mocking , hey UlrichZuko you have some modeling skill why not making a model from Dragon Ball Z fro ZEQ2 lite I'm sure it will be great , and don't mind
them they have no respect for oters works
|
Rayuji
|
Tuesday, April 06, 2010
najeeb wrote : guys stopp mocking , hey UlrichZuko you have some modeling skill why not making a model from Dragon Ball Z fro ZEQ2 lite I'm sure it will be great , and don't mind
them they have no respect for oters works
As he said he didn't make that -_- it was requested by him to put into ZEQ2 Lite, problem is he doesn't know how x.x.... Obviously you didn't read. ((Sigh))
Immature people these days >_> don't listen to them, check around the forums though I think that someone made a thread about putting maps into the game or responded with your answer if not then sorry that I can't help you more x.x
|
MDave
ZEQ2-lite Ninja
|
Tuesday, April 06, 2010
That is a heck of a lot of polygons.
|
divinemaniac
with a fake title
|
Wednesday, April 07, 2010
I didn't notice the polygons before! that's a loooooooootttttttttttttttt of polygons!
Now that model there is not fit for ZEQ II Lite!
|
Super Snake
|
Wednesday, April 07, 2010
Never thought a square person would be so complex.
In all fairness, It's a good looking model.
|
NabaKonvecit
|
Wednesday, April 07, 2010
well that's a point but isn't there a kind of a way to say the maximum amount of polygons
|
UlrichZuko
|
Wednesday, April 07, 2010
So nobody can help me?
|
TRL
|
Thursday, April 08, 2010
UlrichZuko wrote : So nobody can help me?
Sorry, nobody wants to help you.
|
UlrichZuko
|
Thursday, April 08, 2010
Yeah okay whatever, thanks for nothing guys.
|
TheXenon
|
Thursday, April 08, 2010
UlrichZuko wrote : Yeah okay whatever, thanks for nothing guys.
No problem.
|
najeeb
My Sir
|
Friday, April 09, 2010
he used meshg smooth that's why its so high poly
|
divinemaniac
with a fake title
|
Friday, April 09, 2010
najeeb wrote : he used meshg smooth that's why its so high poly
I don't think so!
Meshsmooth can't do THAT!
Its my most favorite modifier![/b]
|
NabaKonvecit
|
Friday, April 09, 2010
all those polygons are just a waste he shouldve let the holes in his body a texture and the hands this is all high poly
|
UlrichZuko
|
Sunday, December 05, 2010
so ah, any way to reduce the polys? 9 months later *laughing out loud*
|
Shenku
RiO Incarnate
|
Sunday, December 05, 2010
UlrichZuko wrote : so ah, any way to reduce the polys? 9 months later *laughing out loud*
You could try using the "Optimize" modifier, and just fine-tune the thresholds a bit. You might lose some of the finer details, but it'll drop the poly count by a lot.
|
franco_15
|
Wednesday, December 08, 2010
I plan to put in ZEQ2 lite?
|
chady
|
Thursday, July 12, 2012
awesome when you done with map send to me via my email [email protected]
|
ivanhoeGT
|
Thursday, July 12, 2012
ZEQ2 spongebob Lite.*laughing out loud* nice try by the way
|
Nemix
|
Friday, July 13, 2012
Oh Yeah!
|