Author |
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Shenku
RiO Incarnate
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Saturday, May 01, 2010
Videl has been released, but it's not over yet, there's plenty more to be done before version 2.5 can be released!
Trailer:
http://www.youtube.com/watch?v=tfETvNLTCRs
Download link removed temporarily due to linking errors! Download is availble in the 7th post on page 11 of this thread. Will fix as soon as possible!
The following is still needed to make this character complete:
Sounds
Smoother Attack Animations
Animated Hair
Fix clipping issues with shirt
Adjust attack damage and knockback distance
Adjust range of "mêlée" attacks
Adjust damage and defense numbers in the tier file
General Bug-testing
Add the nomipmaps setting in the shader
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Damaera
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Saturday, May 01, 2010
Can you post some wireframe shots?
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Laguna|DaGGeR
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Saturday, May 01, 2010
the foods looks to big
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Shenku
RiO Incarnate
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Saturday, May 01, 2010
Yeah, feet are kind of big, think I'm going to shrink them down a tad, but in the mean time, here's some shots showing the wireframe, as requested...(I think it needs a lot more work, and the poly count could probably use a bit of trimming down...)
[/quote]
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Shane
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Saturday, May 01, 2010
Epic Videl.
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TRL
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Monday, May 03, 2010
The polycount needs a lot of trimming down.
But I'm very pleasantly surprised at this topic.
For texturing you will need to check out some uvw unwrapping tutorials.
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Shenku
RiO Incarnate
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Tuesday, May 04, 2010
Okay, trimmed down the polycount a bit, and adjusted the size of the feet. I'm thinking of trimming the polycount down some more, but this is what I have so far.
Let me know what you guys think.
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Baldwin
Lost Soul
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Tuesday, May 04, 2010
You really did a good job on the hair I love it, but I have one critz, the foot/legs are to huge fix it if you can.
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RealDeal
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Wednesday, May 05, 2010
of all the characters in Dragon Ball Z
you had to make videl
you could have tried no 18 or chi chi
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Shenku
RiO Incarnate
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Wednesday, May 05, 2010
RealDeal wrote : of all the characters in Dragon Ball Z
you had to make videl
you could have tried no 18 or chi chi
Personally, I liked Videl... I mostly just picked a character at random that no one else was working on(that I could see), but once I finish this character I'll probably try tackling a few more.
Not Chichi though, she started being just plain irritating to me towards the end of the series... Besides, it just wouldn't look right for her to be going toe to toe with the likes of Freeza or Cell...
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TRL
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Wednesday, May 05, 2010
The problem with the boots also is that you need to define them better, they could just as well be socks right now. They need some sharp edges and an extrusion at the place the leg enters them.
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NabaKonvecit
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Wednesday, May 05, 2010
good man what program are you using
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Malek
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Wednesday, May 05, 2010
RealDeal wrote : of all the characters in Dragon Ball Z
you had to make videl
you could have tried no 18 or chi chi
I think RealDeal is right thought
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matthewneedshelp
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Wednesday, May 05, 2010
why make videl she ain't a important character if you want a female character I think chi chi wuld own
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ESFER25
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Wednesday, May 05, 2010
matthewneedshelp wrote : why make videl she ain't a important character if you want a female character I think chi chi wuld own 
Chichi can't even fly
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najeeb
My Sir
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Wednesday, May 05, 2010
ESFER25 wrote : matthewneedshelp wrote : why make videl she ain't a important character if you want a female character I think chi chi wuld own 
Chichi can't even fly
chichi will possess videl
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ESFER25
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Wednesday, May 05, 2010
najeeb wrote : ESFER25 wrote : matthewneedshelp wrote : why make videl she ain't a important character if you want a female character I think chi chi wuld own 
Chichi can't even fly
chichi will possess videl
If she's anger, heck yeah.
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brendon
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Thursday, May 06, 2010
oh come on guys didn't you here what master roshi said he said Goku was scared to come back to earth because of the one more powerful then a Super Saiyan his wife
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NabaKonvecit
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Thursday, May 06, 2010
brendon wrote : oh come on guys didn't you here what master roshi said he said Goku was scared to come back to earth because of the one more powerful then a Super Saiyan his wife
agreed indeeed
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Malek
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Thursday, May 06, 2010
brendon and najeeb = dumbasses
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brendon
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Thursday, May 06, 2010
Malek wrote : brendon and najeeb = dumbasses 
Malek didn't you see how strong chi chi was in dragonball and she could easily use the flying nimbus so uh yeah she could fly just on a cloud http://www.youtube.com/watch?v=A1QjIHfr8JI&feature=related watch the whole vid you'll see how strong chi chi is
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Shenku
RiO Incarnate
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Tuesday, May 11, 2010
Slight update. Reduced the size of the legs a bit more, and extruded the boots out a bit to give them more definition than they had.
going to start working on the UV mapping next, then I'll start working on rigging and animating her...
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TRL
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Tuesday, May 11, 2010
Something that's been bothering me, is that you actually modeled the details on here high school logo.
Also some parts like the kneecaps still look terribly high poly. But then again maybe that'll allow for better deformation.
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Shenku
RiO Incarnate
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Tuesday, May 11, 2010
TRL wrote : Something that's been bothering me, is that you actually modeled the details on here high school logo.
Also some parts like the kneecaps still look terribly high poly. But then again maybe that'll allow for better deformation.
Yeah, I noticed that too, I'd like to trim down the polys in her knees some more, but I'm concerned I'll lose too much detail if I do it the wrong way...
As for the high school logo, it's a stopgap to remind me where everything goes until I get the textures sorted out, then it'll just be a simple cylinder.
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Shenku
RiO Incarnate
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Tuesday, May 11, 2010
okay, almost done setting up the UV maps, just need to add some of the fine details, and get it set up to be put in game.
I am having a bit of an issue with rigging though. For some reason, the left arm keeps getting distorted when I link it to the skeleton, but everything else on the character is linking up fine. I've fiddled with it for a bit, but can't figure out what's causing it...
Also, is it just me, or is the default Goku animation file(the one in the "extra assets" thread) set up wrong? Every time I try to use it on a character and load them up in-game, they end up sideways, and floating about 5 feet above the ground...
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