Content
Map competition
Author | Message |
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Baldwin Lost Soul |
Friday, June 11, 2010Niels and I decided to have a little map competition, we would want the people to be the judge. The map we have decided to make is the Buu saga desert map.
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nielsmillikan |
Friday, June 11, 2010that's right. A competition!
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Mjuksel Your Past |
Friday, June 11, 2010uhm, maybe you should give us more info..
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nielsmillikan |
Friday, June 11, 2010Time span for map making? Bad idea .
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Baldwin Lost Soul |
Friday, June 11, 2010Mjuksel wrote : uhm, maybe you should give us more info..
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hp321helder |
Friday, June 11, 2010Hmmm.. that looks like an interesting idea. I'm going to have to stick at this topic. |
najeeb My Sir |
Friday, June 11, 2010Me and Mjuksel have offically registered in the compition .
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LORD MJ |
Friday, June 11, 2010hp321helder wrote : Hmmm.. that looks like an interesting idea. I'm going to have to stick at this topic.
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void |
Friday, June 11, 2010Baldwin wrote : Rules/ and guidlines!!! : p
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nielsmillikan |
Friday, June 11, 2010I think Baldwin was just joking. Apart from that I think a deadline of certain number of weeks should be good or else this would never end.
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Baldwin Lost Soul |
Friday, June 11, 2010void wrote :Baldwin wrote : Rules/ and guidlines!!! : p
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nielsmillikan |
Friday, June 11, 2010UPDATE :
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Baldwin Lost Soul |
Friday, June 11, 2010Guys I am not in the competition anymore, I'll just be one of the judges. :d |
nielsmillikan |
Friday, June 11, 2010Did the teambuild texture rule scare you? |
Shane |
Friday, June 11, 2010nielsmillikan wrote : Did the teambuild texture rule scare you?
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Shenku RiO Incarnate |
Friday, June 11, 2010Sounds interesting, but what do the winners get?(Aside from a super awesome finished map that people will drool over... ) |
Baldwin Lost Soul |
Friday, June 11, 2010Well, niels told me that you'll just be the better mapper. |
najeeb My Sir |
Friday, June 11, 2010me and mju are still in *intense laughter* begone niels |
Baldwin Lost Soul |
Friday, June 11, 2010Change of plans, I am STILL in. |
najeeb My Sir |
Friday, June 11, 2010well you also begone *intense laughter* |
Baldwin Lost Soul |
Friday, June 11, 2010Updates Here is my map for the competion reason why I took so long to upload is because I was waiting for someone enjoy this is just a little something something I think ill chnage it and start over
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Zeth The Admin |
Friday, June 11, 2010Why impose any additional restrictions on top of those built into ZEQ2 Lite anyway? That just limits mappers in creativity and leads to maps that are potentially worse than they could've been.
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void |
Saturday, June 12, 2010The size of textures, the number of textures, the vert/polycount per surface, the number of surfaces, the size and number of lightmaps, the size of the map (in terms of game units), that's all hardcoded into not only ZEQ2 Lite (or even OpenGL) but also q3map2 and those are just A FEW examples (actually there's nothing that is NOT limited cause that's just how Quake 3's memory allocation works).
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najeeb My Sir |
Saturday, June 12, 2010;manno fair , using tb"s texutre is unfair , mju and I don't have tb textures , alothh its easy to make , but I need a tb grass refrence to make a replica of it , so its unfair to use things that you ddont make , from textures to map you need to create it you're self |
Mjuksel Your Past |
Saturday, June 12, 2010first post for me and najeeb, here is a little start of what I made with najeebs layout
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