Author |
Message |
Acaryus
Cutting-Edge
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Monday, June 14, 2010
Baldwin wrote : Hey guys up:O :*laughing out loud*:
good job
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nielsmillikan
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Monday, June 14, 2010
High resolution 3ds max chuck norris awesome Super Mega Ultra Mega Hyper Xtreme (times two) effects render!
(Inspired by JadenKorn)
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Shane
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Monday, June 14, 2010
Amazing!
NielsMkn has grasped the lead!
What will happen next!
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najeeb
My Sir
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Monday, June 14, 2010
dude that looks like raging blast , awesome !!!!!!!!!!!!!
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Baldwin
Lost Soul
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Monday, June 14, 2010
Texture Update, I finally made my own texture phew!!
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Acaryus
Cutting-Edge
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Monday, June 14, 2010
nielsmillikan wrote : High resolution 3ds max chuck norris awesome Super Mega Ultra Mega Hyper Xtreme (times two) effects render!
(Inspired by JadenKorn)
looks so nice
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ESFER25
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Monday, June 14, 2010
I think niels' is better.
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Acaryus
Cutting-Edge
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Monday, June 14, 2010
ESFER25 wrote : I think niels' is better.
Well,both are good.
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Malek
|
Monday, June 14, 2010
release ?
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Baldwin
Lost Soul
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Monday, June 14, 2010
Hey guys UP
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najeeb
My Sir
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Monday, June 14, 2010
okay guys this is not for compition . just showing you guys some 25 min work including modeling time etc. okay don't laugh. I didn't work on it so wait for updatz, again , again its for release not for compition.
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TRL
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Monday, June 14, 2010
Nice rock formations Baldwin. But aren't you copying niels a bit with those textures? I don't see why because, I mean that style really isn't that good.
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Baldwin
Lost Soul
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Monday, June 14, 2010
TRL wrote : Nice rock formations Baldwin. But aren't you copying niels a bit with those textures? I don't see why because, I mean that style really isn't that good.
Well TRL, I aren't really copying him like that, He just showed me the fiber option in Postscript and I play around with it in Postscript an enhance it here is the texture.
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TRL
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Monday, June 14, 2010
Well you are.
You're also trying to emulate the raging blast style, plus your even using the exact same technique. Only thing that's not the same is the exact texture. I don't see how that's not copying.
Anyway just saying I don't like the style. You can come up with your own style of textures if you just try.
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Baldwin
Lost Soul
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Monday, June 14, 2010
TRL wrote : Well you are.
You're also trying to emulate the raging blast style, plus your even using the exact same technique. Only thing that's not the same is the exact texture. I don't see how that's not copying.
Anyway just saying I don't like the style. You can come up with your own style of textures if you just try.
mKay
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TRL
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Monday, June 14, 2010
Baldwin wrote : TRL wrote : Well you are.
You're also trying to emulate the raging blast style, plus your even using the exact same technique. Only thing that's not the same is the exact texture. I don't see how that's not copying.
Anyway just saying I don't like the style. You can come up with your own style of textures if you just try.
mKay
It's not that it looks that bad. I definitely like it already. Niels you too! But it definitely isn't accurate if you're going for a Buu saga desert.
I know niels is too much in love with Raging Blast for him to change it, so I can at least still try with you.
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Shane
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Monday, June 14, 2010
Oh no!
Baldwins stole the lead with his glorious rock formations!
What will happen next!?
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Zeth
The Admin
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Monday, June 14, 2010
Alright, first off what in the world is everyone talking about? Neither shot looks even REMOTELY similar to Raging Blast. Secondly, why in the heavens would you think Raging Blast, Burst Limit, Tenkaichi or ANY commercial game even had an INKLING of quality as it relates to accuracy? Please don't compare ZEQ2 or any of it's variations to games that are STILL struggling to match our 2007 results.
Niels results reminds me of some of the NJ ZEQ2 cliff tests we did whilst Baldwin's reminds me of a variation on the early Dale style. Neither are a reflection of the game and BOTH have solid series basis.
How is either even close?
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TRL
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Monday, June 14, 2010
Must be budokai tenkaichi 3 then. Just soooo uninteresting to look at.
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Baldwin
Lost Soul
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Monday, June 14, 2010
Here you go TRL
EDIT: TRL nope they look totally different
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TRL
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Monday, June 14, 2010
Hehe you just changed it from horizontal to vertical lines, but it's a start!
Edit: About anime accuracy, I just noticed Sagas probably has the best anime like textures of any of the dragonball games to date. Too bad it's such a bad game though.
If you ignore those flowers at least.
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Zeth
The Admin
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Monday, June 14, 2010
Thanks for confirming, TRL. Definitely no resemblance whatsoever. And seriously? I JUST got through saying that we have a texture almost identical to Baldwin's in our archive of cliff tests. Are you suggesting that we additionally had a mindset to mimic the style of a commercial game? Of course not.
There are various scenes in the series that give suggestion and details like his result so I'm not surprised whatsoever that a similar texture would be produced
It's happened before and will likely happen again. This is all come to be expected when you are dealing with influenced media.
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TRL
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Monday, June 14, 2010
Whatever you say Brad.
Niels said he was going for that style.
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Baldwin
Lost Soul
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Monday, June 14, 2010
TRL wrote : Hehe you just changed it from horizontal to vertical lines, but it's a start!
Nope!! They look totally different!
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najeeb
My Sir
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Tuesday, June 15, 2010
Baldwin you're tall thin cliff looks like a Richard *stunned* , try making it like I did
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