Author |
Message |
Son_Gohan1470
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Sunday, August 01, 2010
who wants to help me remake saviour of strength and make it alive again help would be apreciated I will make a website and forum + chat okay
Saviour Of Strength is a Quake 3 Stand-Alone featuring the iD Software FPS Game' With twists and turns Saviour of Strength aims to bring “YOU” the player a new dimension to Dragonball and more importantly online community gaming'
Saviour Of Strength are aiming to replicate Dragon Ball Z into a atmospheric multi-player game'
Game Features:
+ Energy System
+ Movement System
+ Attack System
+ mêlée System
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Energy System
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The energy system built into Saviour of Strength involves 3 elements Fatigue, Ki and your Powerlevel'
Fatigue
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During the course of the game your stamina meter represents your ability to perform' Whilst high you can easily produce ki attacks and execute mêlée attacks'
Stamina will only drain whilst performing mêlée attacks or charging chargeable attacks' All others such as renzoku or small ki blasts will have no effect, only a time delay' If you continue to draw upon energy for chargeable ki attacks or perform mêlée you will draw energy from your "ki" or life force, which could lead to your premature death'
Ki
--
Your ki represents your lifeforce within the game, once it has been completely drained you die' It can be restored by locating and using senzu beans from senzu bags which will be sprinkled over various maps, depending on the game mode'
PowerLevel
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This represents how you measure up as a fighter' As you progress through the tier system and stages of gameplay your powerlevel will naturally increase' The most common method for increasing your power level via standard deathmatch gameplay is to overcome your opponents' As you rake in the kills your powerlevel will increase' Your Powerlevel is rated differently whilst in the RPG mode, for more information refer to the RPG section of this About'
Further more your powerlevel can be adjusted by powering up and powering down, this can achieve two things, strategic advantage and mêlée advantage' Using mêlée at your maximum power will cause greater loss of stamina than fighter at a fraction of your max power, although your mêlée is just as powerful, only your ki based attacks are affectd by power level'
Powerlevel will be a great strategy for hiding and cloaking which will work together the scouter and heads up display'
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Movement System
===============
On the Ground
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On the ground your normal movement is made up of walking and jogging, then when switching to boost mode you can sprint' You can naturally jump, and jump backwards'
In the Air
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The flight system employs a true 6 Degrees of freedom' Whilst flying you have the abilility to pitch, yaw and roll' Pitching and yawing during flight is just the same as if you were on the ground' The only real difference is that whilst in the air using either strafe keys ( strafe left or strafe right ) will cause rolling in their respective directions' This allows for quick maneuvering'
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Attack System
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The Attack system consists of basically 2 types of attacks, which both have their own sub-types' There are the chargeable attacks and the attacks that are abilities rather than require raw energy' An example is the Kamehameha, as it is a chargeable attack it falls under the Chargeable category, on the other hand a Ki Blast doesn't exhaust your stamina only delays your ability to respond'
Chargeables
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Chargeable attacks can drain stamina, and further into health if all the stamina is drained' Chargeables are commonly used by holding down the attack button until the required or desired energy has been gathered'
Abilities
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Ability attacks power will be based on your current power level, so you can adversely affect the power of your renzoku energy dan's or ki blasts by powering down' These attacks do not affect your stamina, although there is a time that must be waited out until the next attack can be fired'
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mêlée System
============
The mêlée system involves the use of a kick, punch & block button bound by the user' These buttons combined with directional keys allow for effective and strategic attacks that can be carried out by the user'
It is based upon a hit zone system similar to "Oni"' Each zone having it's own effect and animation for contact being made or missed in the location' Each location will also be equipped with 3 seperate random animations for a "miss" (ex head shot miss might be duck, slap hand away, and arms crossed) ensuring that each fight will be quite different then any other even when the same combination of moves are used.
release expected early december 25th or early 2011
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boris
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Monday, August 02, 2010
are you a really cool guy?
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Acaryus
Cutting-Edge
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Monday, August 02, 2010
Text copied from here: http://www.moddb.com/games/saviour-of-strength
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broly3110
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Monday, August 02, 2010
Oh good lord,didn't they high five his IP?
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najeeb
My Sir
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Monday, August 02, 2010
Saviour of Strength old version was released with its source codes and all the models and mapps , the new Saviour of Strength is still alive ,
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boris
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Monday, August 02, 2010
savior of sternght is fuckjing deeeeeead!!! DEAD DEAD DEAD DEAD? got it? DEAD!
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Domo-Kun
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Monday, August 02, 2010
boris wrote : are you a really cool guy? he is a really cool guy I'd recognize that trash anywhere
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Konan
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Monday, August 02, 2010
Bann by IP address
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najeeb
My Sir
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Tuesday, August 03, 2010
brois I know it's not dead you leaping lizard , speak if you know about it , showster and one other developer just posted on the new Saviour of Strength page on moddb , and I have talked to showster
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Djsonic
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Tuesday, August 03, 2010
What? who is a really cool guy is he bad? or some pranker. >_>
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Zielan
KoRnified
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Tuesday, August 03, 2010
He's a fearsome creature
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najeeb
My Sir
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Tuesday, August 03, 2010
he is a output a walking talking output
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JadenKorn
Totally Explicit
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Tuesday, August 03, 2010
najeeb wrote : he is a output a walking talking output
Is a duck really a fearsome creature?
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najeeb
My Sir
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Tuesday, August 03, 2010
I siad d-ick not a duck
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Konan
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Tuesday, August 03, 2010
najeeb wrote : I siad d-ick not a duck
So my favorite show, 'Duck Tales' is..oh my lloyd!..
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boris
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Tuesday, August 03, 2010
he is a output a walking talking output
HAHAHAAAA, by the way if you say it's not fuckjing dead, show me some fuckjing proofs.
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JadenKorn
Totally Explicit
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Tuesday, August 03, 2010
najeeb wrote : I siad d-ick not a duck
A Dying Ichthyophthirius multifiliis?
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najeeb
My Sir
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Tuesday, August 03, 2010
boris wrote : he is a output a walking talking output
HAHAHAAAA, by the way if you say it's not fuckjing dead, show me some fuckjing proofs.
if you want f4cking proves see the new Saviour of Strength page on moddb and talk tro showster himself
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boris
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Tuesday, August 03, 2010
I can't SEE NOTHING ON MODB, GIVE SOME F4CKING LINK.
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JadenKorn
Totally Explicit
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Tuesday, August 03, 2010
Guys, stop forking for a sec. It doesn't even makes any sense. Najeeb starts forking, and now Boris.
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najeeb
My Sir
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Tuesday, August 03, 2010
here brois have you're loving link and see the loving coments by ter developer http://www.moddb.com/games/saviour-of-strength
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Domo-Kun
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Tuesday, August 03, 2010
najeeb wrote : here brois have you're loving link and see the loving coments by ter developer http://www.moddb.com/games/saviour-of-strength the last update was last year....
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boris
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Tuesday, August 03, 2010
C MON LAST UPDATES 2008. ITS F4CKING DEAD, UNTIL I SEE SOME UPDATE OF 2010.
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ESFER25
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Tuesday, August 03, 2010
ZEQ2 was dead too and... surprise!
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Laguna|DaGGeR
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Tuesday, August 03, 2010
ESFER25 wrote : ZEQ2 was dead too and... surprise!  ZEQ2 wasn't dead they just reformed www.ZEQ2.com :S
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