Content
Vegetto
Author | Message |
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Nemix |
Friday, October 23, 2009Vegetto - New ZEQ2 Lite Character
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dbzspriter |
Friday, October 23, 2009its happening beacause you have only edited the textures not the model |
medoxas |
Saturday, October 24, 2009I think you should make better icons, because they look pixeless if you know what I mean ;D |
Nemix |
Saturday, October 24, 2009Those are Budokai Tenkaichi Icons, Once I've got the Models done, I'll make Icons with the actual Models.
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The-Kakarotto |
Saturday, October 24, 2009I like, I like a lot. |
Nemix |
Saturday, October 24, 2009Finally, I'm going to do Super Saiyan and tweak it a bit and then release it... hmmm who is going to be my next model? ^^ |
Deathshot |
Saturday, October 24, 2009Your next model is going to be.... hmmmmm... Janemba. |
The-Kakarotto |
Saturday, October 24, 2009Is it just me? Or are his eyes the same colour as his skin?
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ESFER25 |
Saturday, October 24, 2009BAH, that's just change a bit the head textures, or the screen is the problem. Nice model
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Nemix |
Saturday, October 24, 2009I would defently do Janemba if the ZEQ2 Model wouldn't stay like this:
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The-Kakarotto |
Saturday, October 24, 2009Hmmm.
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Deathshot |
Saturday, October 24, 2009looks like they got punched in the nuts pretty hard.. |
The-Kakarotto |
Saturday, October 24, 2009Agreed. |
ESFER25 |
Saturday, October 24, 2009I think then Vegetto need smile, like in the anime |
Nemix |
Saturday, October 24, 2009All I meant was that the ZEQ2 Models stay in that bad to edit position...
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Deathshot |
Saturday, October 24, 2009Might be just something to do with Milkshape. |
Nemix |
Saturday, October 24, 2009I don't think so, I edited Vegetto's Entire Body in Milkshape, you know made his gloves bigger, made the boots more like Vegetto's and deleted the knot from his waist and ingame... |
Deathshot |
Saturday, October 24, 2009Oh man. I always Knew Vegetto would get beat up by Gogeta someday but slam! |
Baldwin Lost Soul |
Saturday, October 24, 2009Nemix when are you going to release this character?? |
BlackhawkGT |
Saturday, October 24, 2009When it's done?
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Nemix |
Saturday, October 24, 2009I added Super Saiyan to Vegetto
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Zeth The Admin |
Saturday, October 24, 2009The fetal position pose you are seeing has nothing to do with the models and everything to do with your import plugin (or Milkshape in this case). Unlike the ascii-based SMD, MD3 is an actual compiled format and thus does NOT import well -- at least not with animations. There is a fairly decent import script for older versions of 3dsmax, but you'd need to dig that up.
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Nemix |
Saturday, October 24, 2009I wish making models for ZEQ2 would be as easy as making models for Earth Special Forces ^^ |
Zeth The Admin |
Saturday, October 24, 2009Aside from the 3 model split rule (which allows independent animation sequences per part without skeletal blend masks), and the fact that you have more capability with actual material assignments per sub-mesh, there's not much difference.
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Nemix |
Saturday, October 24, 2009I've been talking to Bradley, I'll soon get 3D Studio Max 8 and with the stable MD3 Importer/Exporter. |