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post your 3dsmax fails

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najeeb My Sir View user's profile Send private message

Reply with quote Wednesday, August 25, 2010

hello uninformed participators in 3dsmax just like me , please do not hessitate to post yor work create anything but please post!!!!

here is my fail krillin work in progress =P
was bored so started this aprox 15 mintues ago would have been better if I would get a side view of this Razz
but don't worry its only the beginning
PLEASE PLEASE post you're works too even if it's not so good

Ramunas/TRL/Brad/BLAIZE and MAPSTAP I need crits and sugesstions and tips PLEASE

Konan View user's profile Send private message

Reply with quote Wednesday, August 25, 2010

Wait for 'release it!' comments! Very Happy
12$ for the first.. *intense laughter*

SG_SSJ View user's profile Send private message

Reply with quote Wednesday, August 25, 2010

Konan wrote : Wait for 'release it!' comments! Very Happy
12$ for the first.. *intense laughter*


release IT!

Konan View user's profile Send private message

Reply with quote Wednesday, August 25, 2010

SonGoku Super Saiyan wrote :

Konan wrote : Wait for 'release it!' comments! Very Happy
12$ for the first.. *intense laughter*


release IT!



najeeb My Sir View user's profile Send private message

Reply with quote Wednesday, August 25, 2010

I asked for references/ sujections and you're own 3ds max creations too isntead of filling the thread ith release and randon stuff Rolling Eyes

Konan View user's profile Send private message

Reply with quote Wednesday, August 25, 2010

najeeb wrote : I asked for references/ sujections and you're own 3ds max creations too isntead of filling the thread ith release and randon stuff Rolling Eyes



haha yepp..I wanna strike on original ZEQ2 photos for release, but its all lacking in identifiable function Very Happy

najeeb My Sir View user's profile Send private message

Reply with quote Wednesday, August 25, 2010

Konan wrote :

najeeb wrote : I asked for references/ sujections and you're own 3ds max creations too isntead of filling the thread ith release and randon stuff Rolling Eyes



haha yepp..I wanna strike on original ZEQ2 photos for release, but its all lacking in identifiable function Very Happy



it's not just a photo its a lower for krillin Razz in progress

edit: trl I need some help , for some reason , both the smetry tool and the mirror tools are not working like I thought , they either copy the model in oposite direction but inside the original model leg or either they get it below it I have tried all the axis and doesn't work for me to get it in the oposite direction and at the same level T_T , any ways a prewiew with smooth tool applied Razz

Astronomical View user's profile Send private message

Reply with quote Friday, August 27, 2010

nice model Smile
I'm not a pro with modeling (more like beginner) but I did make something
a simple explosion, not my best work.

najeeb My Sir View user's profile Send private message

Reply with quote Friday, August 27, 2010

that's great Astronomical , its good to see thaht some one is at least bothering to post work Very Happy , any ways I fixed the leg problem and now its fixed

boris View user's profile Send private message

Reply with quote Friday, August 27, 2010

HOW DO you HAVE ZEQ2 LITE TEAMBUILD STUFF? ARE you IN THE TEAM?

Zielan KoRnified View user's profile Send private message

Reply with quote Friday, August 27, 2010

boris wrote : HOW DO you HAVE ZEQ2 LITE TEAMBUILD STUFF? ARE you IN THE TEAM?

IT'S AN IMAGE!!!

najeeb My Sir View user's profile Send private message

Reply with quote Friday, August 27, 2010

here are a number of references that you can use to model , new modellers so please I encorouage anyone to use them and give it a SHOT! , if you have any questions regarding it , please do not hessitate to ask , but you must know the basic interface of 3ds max already ,here are some of them . and more will be uploaded soon , 2 models from lfs are also uploaded so that a bit rokie modellers like me and acyrus and me and fine modellers like Nemix and antychhrist can see the formations . do not hesistate I say it again , practice! I will upload a very! detailed toturial after 24 hrs!!!
so there will be weekly updatz on the toturial
----------------------------
first part :
"modeling toturial" contains
1:setting up a 3ds refrence on a plane (resources provided by me)
2: low poly chacter degsine
3: level degsine
---------------------------------
secondpart :
"espicial efetcs"
1:setting up a scene ( camera /lightning)
2: adding espicial effects
3: advanced effects ( with resources)
----------------------------------
third part:
:animation" contains:
1: seetiing a battle anmation scene ( with resources)
2:basic rigging a character ( with resources)
3:basic character animations ( with resources)
4: advanced animation ( with resources)
-------------------------------------
fourthpart:
uvmapping etc.. :contains
to be told ...
-------------------------
I will so as much as I can for encouraging 3D modeling in this community , do expect the first toturial session after 24hrs , right now enjoy and practice the resources availible , so new modellers give it you're best shot! and yes it's the very toturial I used to make that base ball player

Djsonic View user's profile Send private message

Reply with quote Friday, August 27, 2010

najeeb wrote : here are a number of references that you can use to model , new modellers so please I encorouage anyone to use them and give it a SHOT! , if you have any questions regarding it , please do not hessitate to ask , but you must know the basic interface of 3ds max already ,here are some of them . and more will be uploaded soon , 2 models from lfs are also uploaded so that a bit rokie modellers like me and acyrus and me and fine modellers like Nemix and antychhrist can see the formations . do not hesistate I say it again , practice! I will upload a very! detailed toturial after 24 hrs!!!
so there will be weekly updatz on the toturial
----------------------------
first part :
"modeling toturial" contains
1:setting up a 3ds refrence on a plane (resources provided by me)
2: low poly chacter degsine
3: level degsine
---------------------------------
secondpart :
"espicial efetcs"
1:setting up a scene ( camera /lightning)
2: adding espicial effects
3: advanced effects ( with resources)
----------------------------------
third part:
:animation" contains:
1: seetiing a battle anmation scene ( with resources)
2:basic rigging a character ( with resources)
3: advanced animation ( with resources)
-------------------------------------
fourthpart:
uvmapping etc.. :contains
to be told ...
-------------------------
I will so as much as I can for encouraging 3D modeling in this community , do expect the first toturial session after 24hrs , right now enjoy and practice the resources availible , so new modellers give it you're best shot! and yes it's the very toturial I used to make that base ball player




Good job najeeb. But why did you post it?

najeeb My Sir View user's profile Send private message

Reply with quote Friday, August 27, 2010

*facepalm* ,so that more people can lern 3D modeling here and animation , I have set my mind to contribute more in a indirectly way if I can't in a direct way
please delete you're long post with quote , I do not want spam here delete it now please

najeeb My Sir View user's profile Send private message

Reply with quote Thursday, September 02, 2010

okay finally my models buttocks are now fixed Very Happy and now I am also starting to understand the proper use of cuttool for muscles and knees altough a fail try but a step towards improvmend on this but and kne test Razz for Vegeta lower ,and guys sorry fo rhte late toturial upload I am not at home at the moment

najeeb My Sir View user's profile Send private message

Reply with quote Sunday, September 05, 2010

hehe here is a edit of mine on Ramunas Vegeta, previously I was trying to make it into a Ultimate Super Saiyan , but the default Vegeta is a Ultimate Super Saiyan infact , Razz see I edited it using this ref of Vegeta and also corrected the aurmours and skin tone , and photoshoped default vegetas hair golden only , now see what I mean Razz ramnunas default model was a black haired Ultimate Super Saiyan *Laughing my loving butt off* Razz

ESFER25 View user's profile Send private message

Reply with quote Sunday, September 05, 2010

That kind of posts usually have pictures *laughing out loud*

najeeb My Sir View user's profile Send private message

Reply with quote Sunday, September 05, 2010

sorry having some internet issues can't upload pictures at the moment

najeeb My Sir View user's profile Send private message

Reply with quote Monday, September 06, 2010

najeeb wrote : hehe here is a edit of mine on Ramunas Vegeta, previously I was trying to make it into a Ultimate Super Saiyan , but the default Vegeta is a Ultimate Super Saiyan infact , Razz see I edited it using this ref of Vegeta and also corrected the aurmours and skin tone , and photoshoped default vegetas hair golden only , now see what I mean Razz ramnunas default model was a black haired Ultimate Super Saiyan *Laughing my loving buttocks off* Razz

TRL View user's profile Send private message

Reply with quote Monday, September 06, 2010

You have very little skills in max if you can only scale the thickness of the arms and legs. What about all the other proportions? You should be able to put the model over the picture and everything should be at it's place.

Baldwin Lost Soul View user's profile Send private message

Reply with quote Monday, September 06, 2010

You have very little skills in max



He told me he "mastered" 3dsmax I was like, okay? : p

najeeb My Sir View user's profile Send private message

Reply with quote Monday, September 06, 2010

Baldwin wrote :

You have very little skills in max



He told me he "mastered" 3dsmax I was like, okay? : p



hehe trl letme upload hthe side renders all of it is at its place I had to ad and remove vertices , use cut tool and stuff it's not all scaled other wise it would hahve been deformed and beautimus like my earliest scalings and Baldwin I never said that *stunned*

TRL View user's profile Send private message

Reply with quote Monday, September 06, 2010

I think what you were looking for najeeb, was more along the lines of this.

Done with simple moving and scaling. No adding, removing vertices or cut tool, like you laughably want me to believe you did. You haven't changed a bit. Laughing

Try to at least get down the basics, before you start teaching others.

RoganX Classy View user's profile Send private message

Reply with quote Monday, September 06, 2010

Besides the forehead TRL's version looks much more like the reference then Najeeb's one. I thought that the whole point of a reference was that you made it look like it, not?
So TRL, your going to release it? Razz

TRL View user's profile Send private message

Reply with quote Monday, September 06, 2010

RoganX wrote : I thought that the whole point of a reference was that you made it look like it, not?



Exactly.

RoganX wrote : So TRL, your going to release it? Razz



Then I probably should have saved the changes,right? Too bad, it was just a quick fix of Ramunas' original model to prove a point.

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