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[Vintage ZEQ2] Goku Shirtless

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Zeth The Admin View user's profile Send private message

Reply with quote Saturday, September 25, 2010

This thread is part of a series of threads that will focus on giving very old (2003-2004) vintage ZEQ2 content to the public for editing, enhancement, animating, exporting to ZEQ2-lite, and any degree of use inbetween in their own creations (provided derivative works are accredited).

The character models provided will very likely not be rigged (some not textured) or animated so they are far from snappable into ZEQ2-lite but with some elbow grease can easily make a debut.

Best of luck and happy modding!

------------

Date      : June 20, 2004
Style     : 3rd generation
Triangles : 2852
Author[s] : Model   - Majin Dave (MDave)
            Texture - Majin Dave (MDave)
Details   : Includes battle damaged and undamaged versions.
            Includes normal and Super Saiyan forms.


AnTycrisT RocksTar View user's profile Send private message

Reply with quote Saturday, September 25, 2010

good, but you can put this in .obj?

Zeth The Admin View user's profile Send private message

Reply with quote Saturday, September 25, 2010

Added .obj to archive (although I cannot guarantee it's general quality due to 3dsmax's funky obj handling). I'll try and do so for future versions of vintage models as well.

You'll miss out on things like the model's rig/animations when they exist by using the .obj, of course.

emi_a_96 View user's profile Send private message

Reply with quote Saturday, September 25, 2010

Shocked ! WAW IS PERFECT! HEY ANTYCRIST YOU CAN EDIT THIS CHARACTER PLEASE Very Happy

Raging-Blast View user's profile Send private message

Reply with quote Saturday, September 25, 2010

that's what i´ve got so far

AnTycrisT RocksTar View user's profile Send private message

Reply with quote Saturday, September 25, 2010

Zeth wrote : Added .obj to archive (although I cannot guarantee it's general quality due to 3dsmax's funky obj handling). I'll try and do so for future versions of vintage models as well.

You'll miss out on things like the model's rig/animations when they exist by using the .obj, of course.



I see... no problem...
emi_a_96, I can't because I don't use 3ds max...

emi_a_96 View user's profile Send private message

Reply with quote Saturday, September 25, 2010

I see... no problem...
emi_a_96, I can't because I don't use 3ds max...



No problem! aqui esta el link en .obj

http://www.megaupload.com/?d=ID6BUM4E

ESFER25 View user's profile Send private message

Reply with quote Saturday, September 25, 2010

This Goku is flawless Shocked

AnTycrisT RocksTar View user's profile Send private message

Reply with quote Monday, September 27, 2010

Raging-Blast wrote : that's what I´ve got so far



but... he have he own textures:



(I know is late for say that but is the first time to I check that character in my computer)

Zeth The Admin View user's profile Send private message

Reply with quote Monday, September 27, 2010

Try adding cull none to your shaders to fix the issue with the holes in the model (mainly pants).

Also add nomipmap to the shaders to prevent blurring on the texture at distances.

Baldwin Lost Soul View user's profile Send private message

Reply with quote Monday, September 27, 2010

Brad, that is absoluatly correct, this is a good combination, I script the characters because I know all about it Smile If anyne has problem with it. Come to the chat an deal with me Smile

AnTycrisT RocksTar View user's profile Send private message

Reply with quote Monday, September 27, 2010

Zeth wrote : Try adding cull none to your shaders to fix the issue with the holes in the model (mainly pants).

Also add nomipmap to the shaders to prevent blurring on the texture at distances.



well... that was just an example (about the character's own textures), anyway thanks
Baldwin, I see... yes, why not, maybe I will ask you something later in the chat...

Malek View user's profile Send private message

Reply with quote Tuesday, September 28, 2010

Actually, Zeth, ZEQ2 lite Public Beta 1 Goku's belt straps other side doesn't have textures, how to use cull none in it ? Confused

najeeb My Sir View user's profile Send private message

Reply with quote Tuesday, October 05, 2010

*laughing out loud* , a part from the scene when he is about to trans form , 2 previews , cell shade and non cell shade ( default)

edit

a scene from when Goku is talking to frieza , when frieza is cut down , also buffed him a bit , as you all know Dragon Ball Z characters where buffy while in till start of android saga

RoganX Classy View user's profile Send private message

Reply with quote Tuesday, October 05, 2010

najeeb wrote : *laughing out loud* , a part from the scene when he is about to trans form , 2 previews , cell shade and non cell shade ( default)

edit

a scene from when Goku is talking to frieza , when frieza is cut down , also buffed him a bit , as you all know Dragon Ball Z characters where buffy while in till start of android saga



If possible, you should make a transformation scene were Goku goes Super Saiyan and make it like on Namek, using what you just shown.

The black hair with the grey shading looks awesome by the way.

najeeb My Sir View user's profile Send private message

Reply with quote Wednesday, October 06, 2010

its possible Smile , tough it would take some time , because I'm too busy with school Confused, and I als made the hair more whither on Super Saiyan because at this point he was not in aura mod and his hair where almost white while fighting hand to hand with frieza

Zielan KoRnified View user's profile Send private message

Reply with quote Wednesday, October 06, 2010

Okay I got him animated now I have to regroup him, export,create folders,shaders and I'll release to anyone who wants it Smile

RoganX Classy View user's profile Send private message

Reply with quote Wednesday, October 06, 2010

Zielan wrote : Okay I got him animated now I have to regroup him, export,create folders,shaders and I'll release to anyone who wants it Smile



Oh I definitely want it! Good luck with the further progress.

najeeb My Sir View user's profile Send private message

Reply with quote Wednesday, October 06, 2010

you want the old Dragon Ball Z art style , like in frieza saga buffed Goku ?> with some texture fixes ?

Zielan KoRnified View user's profile Send private message

Reply with quote Wednesday, October 06, 2010

No, but thanks for offer .

LegendarySS4 View user's profile Send private message

Reply with quote Wednesday, October 06, 2010

Zeth wrote : This thread is part of a series of threads that will focus on giving very old (2003-2004) vintage ZEQ2 content to the public for editing, enhancement, animating, exporting to ZEQ2-lite, and any degree of use inbetween in their own creations (provided derivative works are accredited).

The character models provided will very likely not be rigged (some not textured) or animated so they are far from snappable into ZEQ2-lite but with some elbow grease can easily make a debut.

Best of luck and happy modding!

------------

Date      : June 20, 2004
Style     : 3rd generation
Triangles : 2852
Author[s] : Model   - Majin Dave (MDave)
            Texture - Majin Dave (MDave)
Details   : Includes battle damaged and undamaged versions.
            Includes normal and Super Saiyan forms.




Really great vintage man.
And also have you lot by any chance made mecha frieza , king cold , zangya , cooler ,meta cooler ,meta cooler , android 16,17,18,19,20(dr gero) ?

richard6526 View user's profile Send private message

Reply with quote Wednesday, October 06, 2010

Where is the shader ??

najeeb My Sir View user's profile Send private message

Reply with quote Thursday, October 07, 2010

*laughing out loud* anty whos in you're avator

ESFER25 View user's profile Send private message

Reply with quote Thursday, October 07, 2010

richard6526 wrote : Where is the shader ??



Do it yourself Smile

Nemix View user's profile Send private message

Reply with quote Thursday, October 07, 2010

I'm trying to get this guy in-game already made the idle animation for it Wink

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