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Zeth
The Admin
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Saturday, September 25, 2010
This thread is part of a series of threads that will focus on giving very old (2003-2004) vintage ZEQ2 content to the public for editing, enhancement, animating, exporting to ZEQ2-lite, and any degree of use inbetween in their own creations (provided derivative works are accredited).
The character models provided will very likely not be rigged (some not textured) or animated so they are far from snappable into ZEQ2-lite but with some elbow grease can easily make a debut.
Best of luck and happy modding!
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Date : March 16, 2005
Style : 4th generation
Triangles : 2323
Author[s] : Model - Super Vegetto (SV)
Texture - Super Vegetto (SV)
Details : Includes normal and Super Saiyan 2 forms.
Includes partial export.
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Djsonic
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Saturday, September 25, 2010
It better be good.
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AnTycrisT
RocksTar
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Saturday, September 25, 2010
good, is a shame to my computer can not accept 3ds max... anyway good characters...
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Zeth
The Admin
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Saturday, September 25, 2010
good, is a shame to my computer can not accept 3ds max... anyway good characters...
That should not matter. All rar files contain an .obj file as well (as you requested).
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AnTycrisT
RocksTar
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Saturday, September 25, 2010
Zeth wrote : good, is a shame to my computer can not accept 3ds max... anyway good characters...
That should not matter. All rar files contain an .obj file as well (as you requested).
I see, okay, I will work in one of that characters, and I will work in the Saiyan and frieza saga... anyway thanks
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medoxas
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Sunday, September 26, 2010
This looks best to me :O
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Raging-Blast
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Wednesday, September 29, 2010
Well, he´s ingame now.
the character has his own shader etc.
But my problem is : after I scaled the model... the model is uuh...look *intense laughter*
Postscript I have to make a new animation.cfg file but everything else works now
can someone tell me how to scale a Quake 3 model without loving it up
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Zeth
The Admin
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Wednesday, September 29, 2010
The orientation issues with the head and feet (if there are some) are likely related to the tag_head and tag_floor tags. Make sure they are facing the proper direction and in the proper positions when exporting. Since your body seems to be detaching slightly, you might look at your tag_torso tag as well consider adding a spike slope so that the areas between the torso/legs is more concealed.
Additionally, I'd recommend you add the nomipmap keyword to your shaders as well as separate the eye into a unique material as I was explaining in another thread.
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emi_a_96
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Wednesday, September 29, 2010
! Good work Raging-blast!! is excellent!!
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Zielan
KoRnified
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Wednesday, September 29, 2010
I think this is what Zeth means.
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Raging-Blast
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Wednesday, September 29, 2010
Zeth wrote : The orientation issues with the head and feet (if there are some) are likely related to the tag_head and tag_floor tags. Make sure they are facing the proper direction and in the proper positions when exporting.
Additionally, I'd recommend you add the nomipmap keyword to your shaders as well as separate the eye into a unique material as I was explaining in another thread.
Sorry, but do you know what is a tag in Msifit model 3D?
is it a Point?
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Zeth
The Admin
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Wednesday, September 29, 2010
Sorry, but do you know what is a tag in Msifit model 3D?
is it a Point?
A tag is typically represented by a single triangle, but most importantly it'll be named with the "tag_" suffix. If you can view your objects by name, you should be able to find this although I've yet to ever use this misfit application.
I think this is what Zeth means.
Exactly. Now do a comparison with mipmaps turned on and off so people will stop ruining the excellent pixel inking detail with blurred results!
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Raging-Blast
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Wednesday, September 29, 2010
Hm. I will do that thing with the eyes another day.
There are points in Misfit model 3D, they look like triangles.. and they´re the only things that don't move while scaling...
I think they´re tags but I'm not sure about that
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Zielan
KoRnified
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Wednesday, September 29, 2010
Now do a comparison with mipmaps turned on and off so people will stop ruining the excellent pixel inking detail with blurred results!
It really make's a difference!
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Djosama
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Thursday, November 25, 2010
so.... no body is working on it?
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Malek
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Friday, November 26, 2010
Raging-Blast wrote : Hm. I will do that thing with the eyes another day.
There are points in Misfit model 3D, they look like triangles.. and they´re the only things that don't move while scaling...
I think they´re tags but I'm not sure about that
They are, I couldn't afford to move, scale or modify them in any way
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ThePrince99
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Thursday, December 30, 2010
nobody working in this topic,why...?
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Raging-Blast
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Thursday, December 30, 2010
ThePrince99 wrote : nobody working in this topic,why...?
Maybe you could try, why not...?
: D
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Acaryus
Cutting-Edge
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Thursday, December 30, 2010
ThePrince99 wrote : nobody working in this topic,why...?
To make you ask questions
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Shenku
RiO Incarnate
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Thursday, December 30, 2010
ThePrince99 wrote : nobody working in this topic,why...?
Because we're all busy with other projects...?
Edit: Besides, there's already a decent Teen Gohan that's been released(I think Mastap15 made it?), go look for it...
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