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[Vintage ZEQ2] Teen Gohan

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Zeth The Admin View user's profile Send private message

Reply with quote Saturday, September 25, 2010

This thread is part of a series of threads that will focus on giving very old (2003-2004) vintage ZEQ2 content to the public for editing, enhancement, animating, exporting to ZEQ2-lite, and any degree of use inbetween in their own creations (provided derivative works are accredited).

The character models provided will very likely not be rigged (some not textured) or animated so they are far from snappable into ZEQ2-lite but with some elbow grease can easily make a debut.

Best of luck and happy modding!

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Date      : March 16, 2005
Style     : 4th generation
Triangles : 2323
Author[s] : Model   - Super Vegetto (SV)
            Texture - Super Vegetto (SV)
Details   : Includes normal and Super Saiyan 2 forms.
            Includes partial export.


Djsonic View user's profile Send private message

Reply with quote Saturday, September 25, 2010

It better be good.

AnTycrisT RocksTar View user's profile Send private message

Reply with quote Saturday, September 25, 2010

good, is a shame to my computer can not accept 3ds max... anyway good characters...

Zeth The Admin View user's profile Send private message

Reply with quote Saturday, September 25, 2010

good, is a shame to my computer can not accept 3ds max... anyway good characters...


That should not matter. All rar files contain an .obj file as well (as you requested).

AnTycrisT RocksTar View user's profile Send private message

Reply with quote Saturday, September 25, 2010

Zeth wrote :

good, is a shame to my computer can not accept 3ds max... anyway good characters...


That should not matter. All rar files contain an .obj file as well (as you requested).



I see, okay, I will work in one of that characters, and I will work in the Saiyan and frieza saga... anyway thanks

medoxas View user's profile Send private message

Reply with quote Sunday, September 26, 2010

This looks best to me :O

Raging-Blast View user's profile Send private message

Reply with quote Wednesday, September 29, 2010

Well, he´s ingame now.
the character has his own shader etc.
But my problem is : after I scaled the model... the model is uuh...look *intense laughter*





Postscript I have to make a new animation.cfg file but everything else works now

can someone tell me how to scale a Quake 3 model without loving it up Razz

Zeth The Admin View user's profile Send private message

Reply with quote Wednesday, September 29, 2010

The orientation issues with the head and feet (if there are some) are likely related to the tag_head and tag_floor tags. Make sure they are facing the proper direction and in the proper positions when exporting. Since your body seems to be detaching slightly, you might look at your tag_torso tag as well consider adding a spike slope so that the areas between the torso/legs is more concealed.

Additionally, I'd recommend you add the nomipmap keyword to your shaders as well as separate the eye into a unique material as I was explaining in another thread.

emi_a_96 View user's profile Send private message

Reply with quote Wednesday, September 29, 2010

Very Happy! Good work Raging-blast!! is excellent!! Very Happy

Zielan KoRnified View user's profile Send private message

Reply with quote Wednesday, September 29, 2010

I think this is what Zeth means.

Raging-Blast View user's profile Send private message

Reply with quote Wednesday, September 29, 2010

Zeth wrote : The orientation issues with the head and feet (if there are some) are likely related to the tag_head and tag_floor tags. Make sure they are facing the proper direction and in the proper positions when exporting.

Additionally, I'd recommend you add the nomipmap keyword to your shaders as well as separate the eye into a unique material as I was explaining in another thread.


Sorry, but do you know what is a tag in Msifit model 3D?
is it a Point?

Zeth The Admin View user's profile Send private message

Reply with quote Wednesday, September 29, 2010

Sorry, but do you know what is a tag in Msifit model 3D?
is it a Point?


A tag is typically represented by a single triangle, but most importantly it'll be named with the "tag_" suffix. If you can view your objects by name, you should be able to find this although I've yet to ever use this misfit application.

I think this is what Zeth means.


Exactly. Now do a comparison with mipmaps turned on and off so people will stop ruining the excellent pixel inking detail with blurred results!

Raging-Blast View user's profile Send private message

Reply with quote Wednesday, September 29, 2010

Hm. I will do that thing with the eyes another day.
There are points in Misfit model 3D, they look like triangles.. and they´re the only things that don't move while scaling...
I think they´re tags but I'm not sure about that

Zielan KoRnified View user's profile Send private message

Reply with quote Wednesday, September 29, 2010


Now do a comparison with mipmaps turned on and off so people will stop ruining the excellent pixel inking detail with blurred results!



It really make's a difference!

Djosama View user's profile Send private message

Reply with quote Thursday, November 25, 2010

so.... no body is working on it?

Malek View user's profile Send private message

Reply with quote Friday, November 26, 2010

Raging-Blast wrote : Hm. I will do that thing with the eyes another day.
There are points in Misfit model 3D, they look like triangles.. and they´re the only things that don't move while scaling...
I think they´re tags but I'm not sure about that


They are, I couldn't afford to move, scale or modify them in any way Confused

ThePrince99 View user's profile Send private message

Reply with quote Thursday, December 30, 2010

nobody working in this topic,why...? Question

Raging-Blast View user's profile Send private message

Reply with quote Thursday, December 30, 2010

ThePrince99 wrote : nobody working in this topic,why...? Question


Maybe you could try, why not...? Question

: D

Acaryus Cutting-Edge View user's profile Send private message

Reply with quote Thursday, December 30, 2010

ThePrince99 wrote : nobody working in this topic,why...? Question


To make you ask questions Razz

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Thursday, December 30, 2010

ThePrince99 wrote : nobody working in this topic,why...? Question



Because we're all busy with other projects...? Rolling Eyes

Edit: Besides, there's already a decent Teen Gohan that's been released(I think Mastap15 made it?), go look for it...

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