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[Vintage ZEQ2] Nappa

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Zeth The Admin View user's profile Send private message

Reply with quote Tuesday, October 12, 2010

sorry Zeth but I'm using the normal configuration, but if you show me how I can put that configuration could be cool... maybe that is the reason... mmm... never mind... how I can put that configuration?...


Check how the Spirit Bomb grfx file is set up. You'll notice that it's linked to a "loopParticles" keyword with the value "SkillsSpiritBombEnergy".

Now if you open up the effects/skillsGeneric.psys file, you can see the contents of "SkillsSpiritBombEnergy" (scroll down a bit). This is a standard particle physics configuration. You have emitters (the things that shoot out the particles) and forces (the things that move the particles around).

Dabble around a bit and you should be able to get the gist of it more until I can see if I can find the old guide.

AnTycrisT RocksTar View user's profile Send private message

Reply with quote Tuesday, October 12, 2010

Zeth wrote :

sorry Zeth but I'm using the normal configuration, but if you show me how I can put that configuration could be cool... maybe that is the reason... mmm... never mind... how I can put that configuration?...


Check how the Spirit Bomb grfx file is set up. You'll notice that it's linked to a "loopParticles" keyword with the value "SkillsSpiritBombEnergy".

Now if you open up the effects/skillsGeneric.psys file, you can see the contents of "SkillsSpiritBombEnergy" (scroll down a bit). This is a standard particle physics configuration. You have emitters (the things that shoot out the particles) and forces (the things that move the particles around).

Dabble around a bit and you should be able to get the gist of it more until I can see if I can find the old guide.



I see... well I will check that stuff, and if you can find the guide could be more easy, anyway thanks

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