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[Vintage ZEQ2] Vegeta - Blue Jumpsuit
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Zeth The Admin |
Saturday, September 25, 2010This thread is part of a series of threads that will focus on giving very old (2003-2004) vintage ZEQ2 content to the public for editing, enhancement, animating, exporting to ZEQ2-lite, and any degree of use inbetween in their own creations (provided derivative works are accredited).
Date : October 21, 2004
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Acaryus Cutting-Edge |
Wednesday, September 29, 2010 |
emi_a_96 |
Wednesday, September 29, 2010waw ! Acaryus good work! is so!!! |
Acaryus Cutting-Edge |
Wednesday, September 29, 2010 |
emi_a_96 |
Wednesday, September 29, 2010waw!! |
Hogeta |
Wednesday, September 29, 2010Nice job, really good, just one thing, I don't know if you can, but open his moouth while charging his power.
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RoganX Classy |
Wednesday, September 29, 2010Are you just making posses? Or are these actually animations? |
TRL |
Wednesday, September 29, 2010Looking good aquarius. |
Acaryus Cutting-Edge |
Wednesday, September 29, 2010RoganX wrote : Are you just making posses? Or are these actually animations? Posses.I just want to inspire others to do more as well. |
najeeb My Sir |
Saturday, October 02, 2010my try , did on the day when it was released , tyred to copy the signature look Earth Special Forces did for Vegeta in Earth Special Forces final |
Laguna|DaGGeR |
Saturday, October 02, 2010najeeb wrote : my try , did on the day when it was released , tyred to copy the signature look Earth Special Forces did for Vegeta in Earth Special Forces final this here is much better on optik: )
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najeeb My Sir |
Saturday, October 02, 2010thanks dagger |
Zeth The Admin |
Saturday, October 02, 2010You still need proper 3-point lighting (red or blue key lights with white fills) if you want to replicate their render style. I'd also recommend ditching the stepped-shading and using 50% self-illumination and going with lower opacity outlines for blending purposes. |
najeeb My Sir |
Saturday, October 02, 2010*laughing out loud* I was not copying their rendering , but wanted a anime feel , but thanks fo rte tip *intense laughter* now I will surely try this out *intense laughter* |
Malek |
Saturday, October 02, 2010What about making his mouth open ONLY at some frames ? how to do that ?? |
Zeth The Admin |
Saturday, October 02, 2010What about making his mouth open ONLY at some frames ? how to do that ??
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Malek |
Saturday, October 02, 2010For example, if I have autokey toggled, and I open a character mouth at a frame, he keeps opening his mouth at all frames...you may now how to fix it ? |
Zeth The Admin |
Saturday, October 02, 2010Just make sure the frame before and the frame afterwards have a key also with the mouth closed. |
najeeb My Sir |
Saturday, October 02, 2010*intense laughter* Zeth you're a genius , you can map , animate and code *intense laughter* |
Malek |
Saturday, October 02, 2010Zeth wrote : Just make sure the frame before and the frame afterwards have a key also with the mouth closed.
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Shenku RiO Incarnate |
Saturday, October 02, 2010Malek wrote :Zeth wrote : Just make sure the frame before and the frame afterwards have a key also with the mouth closed.
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Zeth The Admin |
Saturday, October 02, 2010I have to make keys manually then ?
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Malek |
Saturday, October 02, 2010Zeth wrote :I have to make keys manually then ?
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Raging-Blast |
Saturday, October 09, 2010Idle animation |
Zielan KoRnified |
Saturday, October 09, 2010New lock on animation *laughing out loud*
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