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[Vintage ZEQ2] Imperfect Cell
Author | Message |
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Zeth The Admin |
Wednesday, September 29, 2010rigging done.. not sure about his tail and his wings though, is this good that I used "extra bones (extras)" to rig them or should that be done in some other way?
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najeeb My Sir |
Wednesday, September 29, 2010hhe uses 3dsmax 2010 :/ and most of us does not have it , and obj loves the rig up :/ |
Shenku RiO Incarnate |
Wednesday, September 29, 2010najeeb wrote : hhe uses 3dsmax 2010 :/ and most of us does not have it , and obj loves the rig up :/
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medoxas |
Wednesday, September 29, 2010Is Autodesk maya 8.5 good too? |
najeeb My Sir |
Wednesday, September 29, 2010yes , but more complex , use 3ds max 2010 , you can easily crack it , now I can't tell it here , that how to do it |
Zeth The Admin |
Wednesday, September 29, 2010hhe uses 3dsmax 2010 :/ and most of us does not have it , and obj loves the rig up :/
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Djsonic |
Wednesday, September 29, 2010Hey Zeth what the heck is collada means, >_> is it like a texture adding's ore skin adding. |
ESFER25 |
Wednesday, September 29, 2010Djsonic wrote : Hey Zeth what the heck is collada means, >_> is it like a texture adding's ore skin adding.
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Mima The Disciple |
Wednesday, September 29, 2010Finished rigging and skinning, now if anyone wants to animate him I uploaded .OBJ and .DAE (collada) |
Blaize ZEQ2-lite Legend |
Wednesday, September 29, 2010heya heya,
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Zeth The Admin |
Wednesday, September 29, 2010Fixed. Check the other [Vintage] Threads if you could too, Joel. It's been so long since the models were made and it was a pretty blurry period for me as well so I could have gotten a couple other authors wrong. |
Blaize ZEQ2-lite Legend |
Thursday, September 30, 2010Already Checked them Brad, they were all correct
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najeeb My Sir |
Thursday, September 30, 201028 *stunned* |
Malek |
Friday, October 29, 2010Is there a max file of this character ? (not unnecesary revival) |