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Old ZEQ2 Pictures

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qwerty In Advance View user's profile Send private message

Reply with quote Thursday, March 15, 2012

Zeth wrote :

Zeth why not releasing Quake3-ZEQ2 with ioquake3? it is a pity that you guys have worked years for nothing. It would be nice to know the history of ZEQ.


I think you misunderstand.

The Quake 3 version of ZEQ2 is what ZEQ2-lite IS. That version on the server is the same thing as ZEQ2-lite except MUCH older and much less advanced/completed with older assets.

ZEQ2 evolved to the Zios engine beyond Quake 3.
New media/design documents were made, but no demo/build was created.



okay. Smile

vegeta103 View user's profile Send private message

Reply with quote Tuesday, March 20, 2012

qwerty wrote : ZEQ
http://bradsmithee.com/projects/ZEQ/

ZEQ website
http://bradsmithee.com/projects/ZEQ/website/

ZEQ2 many images!
http://bradsmithee.com/projects/ZEQ2/

ZEQ2 design document download
http://bradsmithee.com/projects/ZEQ2/ZEQ2%20-%20Design%20Document.doc

ZEQ2 old site
http://wayback.archive.org/web/*/http://ZEQ2.com

ZEQ2 Zios Version
http://bradsmithee.com/projects/Zios/?C=S;O=D

ZEQ2 Quake 3 Version download
http://bradsmithee.com/projects/ZEQ2/Quake3-ZEQ2.zip

You have to manually launch the game from console.
The UI code wasn't focused on very much.
Missing sounds and effects in some cases. I could not gather the latest of everything.
The attacks are currently tweaked based on Dave's settings (more of a high cost,  fast firing,  Bid For Power style).
Every attack,  particle,  etc is adjustable through a powerful config system we had designed.

~ opens the console

For maps:
/map desert
/map landing

For models:
/model Vegeta
/model Goku

Old temp hud.
/cg_draw2d 1

A cheesy motion blur.
/r_motionblur 1

Volume/Self Shadows.
/cg_shadows 2
    or
/cg_shadows 3

That may look more natural too than what Dave's FOV and camera setting were set to.
/cg_fov 90
/cg_thirdpersonrange 80

Keys are set at :
WASD for movement
QE for rotations
Space for Jump
T for ascend (move up)
V for descend (move down)
F for power level raise
C for power level lower
Mouse 1 for attack
Mouse 2 is alternate attack
Scroll Wheel for attack selection
Mouse 3 for boost
Z for zanzoken.
1-5 is quick set for attack selection.
Shift toggles between walk/run while held (useful on ground)

Aside from those things I mentioned,  it gives a good reflection of the state of ZEQ2 as it were based on the Quake 3 version and 2005 documentation.

Enjoy.



What is the password? please Wink

Why don't you share old version? To know the history of ZEQ2

this stuff gave me a virus

Zeth The Admin View user's profile Send private message

Reply with quote Tuesday, March 20, 2012

this stuff gave me a virus


No. No, it did not.

alishan22 View user's profile Send private message

Reply with quote Thursday, March 22, 2012

Does ZEQ2 stand for Zios Engine Quake 2?Just curious. Wink

Zeth The Admin View user's profile Send private message

Reply with quote Thursday, March 22, 2012

Does ZEQ2 stand for Zios Engine Quake 2?Just curious.


That would be silly. No, it does not.

Wolverine View user's profile Send private message

Reply with quote Thursday, March 22, 2012

why was this project nammed "ZEQ2" in the first place? Link once told me it was for Secrecy. *laughing out loud*

alishan22 View user's profile Send private message

Reply with quote Thursday, March 22, 2012

Oh sorry,so what really is it's abbreviation?

Linkxp500 View user's profile Send private message

Reply with quote Thursday, March 22, 2012

alishan22 wrote : Oh sorry,so what really is it's abbreviation?



There is none. It's a meaningless combination of characters, for the purpose of making the game less likely to be filled with gamers with no passion to know how to make a game, or with no passion to know how to break it down to its basic elements.

alishan22 View user's profile Send private message

Reply with quote Thursday, March 22, 2012

Linkxp500 wrote :

alishan22 wrote : Oh sorry,so what really is it's abbreviation?



There is none. It's a meaningless combination of characters, for the purpose of making the game less likely to be filled with gamers with no passion to know how to make a game, or with no passion to know how to break it down to its basic elements.



You are absolutely right because I myself firstly found this game after 2 or 3 months search.

Quincy245 View user's profile Send private message

Reply with quote Wednesday, May 30, 2012

Where to get the old version

Azurite Master William View user's profile Send private message

Reply with quote Thursday, May 31, 2012

None of the old versions was ever released, ZEQ2-lite is the first to be released to the public.

NELLO!! Mitico View user's profile Send private message

Reply with quote Thursday, May 31, 2012

well only the maps of ZEQ2 was released..

Raditz landing.. Namek old.. cellgames

Zeth The Admin View user's profile Send private message

Reply with quote Thursday, May 31, 2012

well only the maps of ZEQ2 was released..

Raditz landing.. Namek old.. cellgames


Again, you are confused. That was not ZEQ2 (in its latest iteration). That was the former project that became known as ZEQ2-lite. I think I need to make a timeline graph to explain this better. Here.

BANDIT View user's profile Send private message

Reply with quote Wednesday, June 20, 2012

ain't it possible to release some of the models within the next svn versions? would love to see Brolly and stuff walking around

Zeth The Admin View user's profile Send private message

Reply with quote Wednesday, June 20, 2012

Brolly has been on the SVN for a while.

BANDIT View user's profile Send private message

Reply with quote Thursday, June 21, 2012

so where did he go? would be cool if you could consider adding some models to the next release........would love to have a Brolly or a Trunks^^

Domitjen The Champ View user's profile Send private message

Reply with quote Thursday, June 21, 2012

BANDIT wrote : so where did he go? would be cool if you could consider adding some models to the next release........would love to have a Brolly or a Trunks^^




You need to specify and/or explain yourself better. Yes Brolly's MODEL is in the svn, but that doesn't mean it is already rigged,animated and put into the game as a playable character. That's all up to you.

BANDIT View user's profile Send private message

Reply with quote Thursday, June 21, 2012

I mean the last pages showed so much awesome models.......ain't it possible to convert them into playable models and release them along with zeq2lite svn?

its a shame all that awesome stuff just dies around

Domitjen The Champ View user's profile Send private message

Reply with quote Thursday, June 21, 2012

BANDIT wrote : I mean the last pages showed so much awesome models.......ain't it possible to convert them into playable models and release them along with zeq2lite svn?

its a shame all that awesome stuff just dies around



It's possible, although I'm not sure of the higher quality models for the original ZEQ2 project. But if someone takes the time to animate ,rig them and put them to Brad's standards, it can go into the svn.

BANDIT View user's profile Send private message

Reply with quote Thursday, June 21, 2012

I am member of a developer team by myself.......so I know the most difficult changes are the ones which you don't see....it would be something for the eyes....but it would be cool to enjoy Brolly or Trunks

hopefully they consider it to be added.....

TRL View user's profile Send private message

Reply with quote Thursday, June 21, 2012

BANDIT wrote : I am member of a developer team by myself.......so I know the most difficult changes are the ones which you don't see....it would be something for the eyes....but it would be cool to enjoy Brolly or Trunks

hopefully they consider it to be added.....



No you aren't. You don't know the difference between a model and a finished character. Otherwise you wouldn't have asked this question..

dbz_fan View user's profile Send private message

Reply with quote Thursday, June 21, 2012

how come there's no new revisions? it's been so long, what's happening?

BANDIT View user's profile Send private message

Reply with quote Thursday, June 21, 2012

I do the difference......
just asking to consider it to do

putchi20 View user's profile Send private message

Reply with quote Friday, June 21, 2013

Azurite wrote :

its look like Earth Special Forces with high quality

Maszek View user's profile Send private message

Reply with quote Tuesday, July 16, 2013

putchi20 wrote :

Azurite wrote :

its look like Earth Special Forces with high quality



If we are still talking about the Quake 3 here... It looks nothing like Earth Special Forces to me.

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