Content
Milkshape 3D
Author | Message |
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Nemix |
Wednesday, October 28, 2009For those who want to make 3D Models.
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medoxas |
Wednesday, October 28, 2009Can I do models with Zbrush? And is it hard work with Milkshape? |
Nemix |
Wednesday, October 28, 2009Yes and I'm using it for a long time, I got used to it. |
Lonno |
Wednesday, October 28, 2009medoxas wrote : Can I do models with Zbrush? And is it hard work with Milkshape?
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Nemix |
Wednesday, October 28, 2009But you can't bring it in Milkshape, it's more of a low-poly modelling tool. |
medoxas |
Wednesday, October 28, 2009Is it easy to work with? And how much polys this game can handle? |
Zeth The Admin |
Wednesday, October 28, 2009Is it easy to work with? And how much polys this game can handle?
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medoxas |
Wednesday, October 28, 2009Oh okay I got it thanks mate. Should I create models with z or I should use milkshape ;Daredevil What is easier. |
Nemix |
Thursday, October 29, 2009Sorry for posting the serial *laughing out loud* |
wrathangel |
Friday, November 13, 2009man I have no idea how to use this but how would I start like say making a model? |
[email protected] |
Saturday, November 14, 2009dude its pretty easy to use just look up a tutorial |
filip25 |
Saturday, November 14, 2009thank you but I don't know how to use it |
Mjuksel Your Past |
Sunday, November 15, 2009try using this
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Soul_Huey |
Sunday, November 22, 2009hmmm 3 questions if I'm going to model
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Mjuksel Your Past |
Sunday, November 22, 2009you COULD do both with it, but you need more than MS3D alone for the maps though..
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Damaera |
Wednesday, November 25, 2009I prefer 3dsmax. It's way better. |
Lee |
Sunday, November 29, 2009how to correctly tag head in model? it's always turns back and etc.. |
TRL |
Sunday, November 29, 2009I think it's a pity it's such a hassle to edit md3 formats. Editing halflife models is way easier in that aspect.
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Lee |
Sunday, November 29, 2009Agree...but I still need an answer. I tried this tutorial http://chumbalum.swissquake.channel/ms3d/tutorials/q3a/ , but nothing new...
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Zeth The Admin |
Sunday, November 29, 2009The MD3 format isn't the most glorious approach since you lack an actual skeleton/bone structure, but it does have a performance advantage over Half Life as well as the capability to perform vertex animations.
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TRL |
Sunday, November 29, 2009Sounds good. Will those MD4's be any easier to edit though? |
Zeth The Admin |
Sunday, November 29, 2009Well, it's not really MD4, per-say, for one (thus the reason for the extension/name change). It's a modified version of a custom interpretation for an unfinished and mostly undocumented MD4 format. Basically already a custom format before we touched the code, but we've since enhanced, fixed, and extended upon it.
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TRL |
Sunday, November 29, 2009That is great news for all those low threshold model editers. When will this be implemented? |
Zeth The Admin |
Sunday, November 29, 2009Everything but the animation.cfg modifications and separated animation splitting is in for the new formats. You'll likely see it on the next update when we sync things up. |
Wreckageman |
Sunday, November 29, 2009okay so I have zero knowledge on making models and milkshape seems improbable to me
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