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DarkStar181992
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Friday, November 19, 2010
my player can go out of the shpere how to fix that
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Laguna|DaGGeR
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Friday, November 19, 2010
DarkStar181992 wrote : my player can go out of the shpere how to fix that select zour sky and click n and then write blocksiye 8192 and click enter
thenn holow your brush and build it
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DarkStar181992
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Friday, November 19, 2010
thanks but it didn't worked
I selected the semi-sphere pressed n
type blocksize in the key field
and 8192 in value field then enter
EDIT: figured it out
it is
spawnflags 6
one more question:- Is the grid size of radiant is the size limit of the map ??
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Zeth
The Admin
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Friday, November 19, 2010
one more question:- Is the grid size of radiant is the size limit of the map ??
MOST people would tell you yes, but no, it is not.
Technically, there is no physically maintained size/limit on your map. I would recommend working in a smaller gridsize so you can control the VIS and LIGHT stages of your compile much more easily.
If you want your map to be larger, use the q3map2 scale keyword after you have compiled it.
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DarkStar181992
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Saturday, November 20, 2010
@Zeth
thanks
is there any guide on how to use q3map2
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Zeth
The Admin
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Saturday, November 20, 2010
http://en.wikibooks.org/wiki/Q3Map2
http://shaderlab.com/q3map2/manual/
http://q3map2.everyonelookbusy.net/shader_manual/contents.htm
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