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mapping help

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DarkStar181992 View user's profile Send private message

Reply with quote Friday, November 19, 2010

my player can go out of the shpere how to fix that

Laguna|DaGGeR View user's profile Send private message

Reply with quote Friday, November 19, 2010

DarkStar181992 wrote : my player can go out of the shpere how to fix that

select zour sky and click n and then write blocksiye 8192 and click enter
thenn holow your brush and build it

DarkStar181992 View user's profile Send private message

Reply with quote Friday, November 19, 2010

thanks but it didn't worked
I selected the semi-sphere pressed n
type blocksize in the key field
and 8192 in value field then enter

EDIT: figured it out
it is
spawnflags 6
Very Happy

one more question:- Is the grid size of radiant is the size limit of the map ??

Zeth The Admin View user's profile Send private message

Reply with quote Friday, November 19, 2010

one more question:- Is the grid size of radiant is the size limit of the map ??


MOST people would tell you yes, but no, it is not.

Technically, there is no physically maintained size/limit on your map. I would recommend working in a smaller gridsize so you can control the VIS and LIGHT stages of your compile much more easily.

If you want your map to be larger, use the q3map2 scale keyword after you have compiled it.

DarkStar181992 View user's profile Send private message

Reply with quote Saturday, November 20, 2010

@Zeth
thanks
is there any guide on how to use q3map2 Question

Zeth The Admin View user's profile Send private message

Reply with quote Saturday, November 20, 2010

http://en.wikibooks.org/wiki/Q3Map2
http://shaderlab.com/q3map2/manual/
http://q3map2.everyonelookbusy.net/shader_manual/contents.htm

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