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Room of Spirit and Time

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nielsmillikan View user's profile Send private message

Reply with quote Saturday, October 31, 2009

Room of spirit and time map

Here are a few images to show you how they look like.

The map is about 50% complete and will be released in a day or two.

Things remaining :
Retexturing
Detailing of the rooms
and a special surprise!

The pictures:

Nemix View user's profile Send private message

Reply with quote Saturday, October 31, 2009

Nice map, I'm looking forward to this, to be released. Wink
Keep up the good work.

The-Kakarotto View user's profile Send private message

Reply with quote Saturday, October 31, 2009

Hmmm. Interesting. Should be awesome when it's released!

TRL View user's profile Send private message

Reply with quote Saturday, October 31, 2009

I thought you said you couldn't do anything for the community? This is your first map right? Good job on it.

nielsmillikan View user's profile Send private message

Reply with quote Saturday, October 31, 2009

Thanks guys. I'll try my best Smile

Yeah this is my first map. I decided to learn how to make them the very day we had that conversation about releasing zeq2lite beta. Razz

Oh all suggestions are welcome and needed.

The-Kakarotto View user's profile Send private message

Reply with quote Saturday, October 31, 2009

Different conditions I the room would be cool (If possible) like when Trunks is on fire and freezing and stuff.

TRL View user's profile Send private message

Reply with quote Saturday, October 31, 2009

some reflections on the buildings and possibly floor.

The-Kakarotto View user's profile Send private message

Reply with quote Saturday, October 31, 2009

Cool idea.

dbzspriter View user's profile Send private message

Reply with quote Saturday, October 31, 2009

the hour glasses are to shiny but otherwise it is looking good

nielsmillikan View user's profile Send private message

Reply with quote Saturday, October 31, 2009

okay, a few frozen hills have been added.
The fire stuff is still under construction.
Thanks for the great idea, the map was quite empty before that.

Oh I need some help regarding making the surfaces reflective. Instead of slight reflection they act like mirrors and this causes the game to lag like heck. PLEASE someone knows hardware to correct this??

The hour glass are shiny due to the sun. (*laughing out loud*) I don't how to remove that.

TRL View user's profile Send private message

Reply with quote Saturday, October 31, 2009

How do the frozen hills look?
Screenshot?

nielsmillikan View user's profile Send private message

Reply with quote Saturday, October 31, 2009

A little focus on details. A lot of it is yet to be done.

TRL View user's profile Send private message

Reply with quote Saturday, October 31, 2009

You're probably new to texturing too, right?

What about the icebergs? Got any pictures?

nielsmillikan View user's profile Send private message

Reply with quote Saturday, October 31, 2009

I'm new to everything related to mapping.

The icebergs... wait I'll try to post them.

Dimebag View user's profile Send private message

Reply with quote Saturday, October 31, 2009

want help on texturing Smile ?

mel "I'll Mop Your Face!" View user's profile Send private message

Reply with quote Saturday, October 31, 2009

nielsmillikan wrote : A little focus on details. A lot of it is yet to be done.



I was going to say, don't forget to ask for help if you need it, I'm sure people skilled enough will help you, can a night version of the map be made?

nielsmillikan View user's profile Send private message

Reply with quote Sunday, November 01, 2009

sure I do... I need all the help I can get. Guide me people PLEASE. Smile

Well the iceberg is almost done. Just needs texturing ( the one in pictures isn't the real texture. Don't worry Razz)

Though I do have a problem. Currently you can pass through the hills as if they are hollow. I am trying to fix that. Any info regarding this is welcome.

Here you go:





TRL View user's profile Send private message

Reply with quote Sunday, November 01, 2009

Looks good. But I would make multiple smaller hills scattered around the terrain. This looks too massive, being just one big block.

nielsmillikan View user's profile Send private message

Reply with quote Sunday, November 01, 2009

I'm planning to put different terrains in the 2 opp corners. (The remaining 2 will be empty just like the anime showed)

One area - hilly
Other area - fire

TRL View user's profile Send private message

Reply with quote Sunday, November 01, 2009

Hmmm not a bad idea. But I'm wondering how it will look.
It'll look kind of chaotic, I think.

Dimebag View user's profile Send private message

Reply with quote Sunday, November 01, 2009

*laughing out loud* I'm no good at textures(I mean I don't know much about them), but I'm good in Photoshop, so if I would be any help to you, I would be happy to be a part of making this map Smile

I'm wondering, you are good at making the maps(models) and I'm great with picture files(textures) *laughing out loud*, wanna make a team Wink ?

nielsmillikan View user's profile Send private message

Reply with quote Sunday, November 01, 2009

sure Very Happy

But what's the name of our team? (*laughing out loud*)

Oh TRL I know it may be chaotic but its better than the emptiness. Anyways I'll be posting the other part too and the overall view so that all you people can judge and decide what to keep and what not. Smile

The-Kakarotto View user's profile Send private message

Reply with quote Sunday, November 01, 2009

Is water maybe?

can't wait to see it finished!

nielsmillikan View user's profile Send private message

Reply with quote Monday, November 02, 2009

Whew! Finally guys the *move through the hills* problem has been solved and now you can move 'on' them.

Here take a look :

http://www.youtube.com/watch?v=IuskznRy-No

TRL View user's profile Send private message

Reply with quote Monday, November 02, 2009

Now the fire and a picture of the whole thing together.
Also texture the hills already.

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