Content
I got bored.. (map)
Author | Message |
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Damaera |
Saturday, January 01, 2011..so I made this:
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nielsmillikan |
Saturday, January 01, 2011There are stairs to climb the cliffs?
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Damaera |
Sunday, January 02, 2011it's the texture, I'm too lazy to fix it. thanks though.
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RealDeal |
Sunday, January 02, 2011*laughing out loud* stairs are cool |
Mima The Disciple |
Sunday, January 02, 2011Great modeling skills Damaera, those cliffs really look great! I agree with Niels about the grass texture, but everything else is awesome. |
Laguna|DaGGeR |
Sunday, January 02, 2011that Namek style was better |
Malek |
Sunday, January 02, 2011Almost forgot about how quality work looked like
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TRL |
Sunday, January 02, 2011DaGGeR wrote : that Namek style was better
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Damaera |
Monday, January 10, 2011I tried something different, as a lot of people over at Earth Special Forces suggested. I'm not very happy with the buildings, but meh I'll find a way to make them better. I still need to add the windows and insides. Used a video of Budokai 3 and http://images.wikia.com/dragonball/images/7/7a/FortunetellerBabasPalace.jpg as refs.
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Damaera |
Tuesday, January 11, 2011Double post for progress! I added the doorways and started on the outer area. I have the whole layout of what I want sketched out, so what I want is organized and planned out.
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Malek |
Tuesday, January 11, 2011Toebi's possesses seriously, but I like that water effect |
Zielan KoRnified |
Tuesday, January 11, 2011Neat modeling. |
Damaera |
Wednesday, January 12, 2011Progress:
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Mjuksel Your Past |
Friday, January 14, 2011dude I really like your stuff, and I still don't get it why you won't compile a simple map for the peeps |
Denz Exploitative / Efficient |
Friday, January 14, 2011release IT!!! |
Damaera |
Saturday, January 15, 2011Thanks to Adam/Layne from Earth Special Forces, I'm trying out something new for the outer parts. What would you guys think if I surrounded the area with these, behind the forest and other parts of the map?
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Zeth The Admin |
Saturday, January 15, 2011I'd say you need to get your textures (mainly style consistency) in order first. Using heightmap'd terrain CAN be done in an anime-esque sense; however, the mountains you presented are very much leaning towards a realistic geography topology and style more-so than anything featured in Dragon Ball Z.
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Damaera |
Saturday, January 15, 2011Zeth wrote : I'd say you need to get your textures (mainly style consistency) in order first. Using heightmap'd terrain CAN be done in an anime-esque sense; however, the mountains you presented are very much leaning towards a realistic geography topology and style more-so than anything featured in Dragon Ball Z. No doubt, and that was definitely one of my first concerns. With proper textures, I think this could definitely fit, though. If not, I'll just use different kinds of cliffs for the very outer area. |
Djosama |
Thursday, January 20, 2011looks nice |