Author |
Message |
Lfs
Z Artist
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Wednesday, January 05, 2011
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BEFORE YOU READ THE FOLLOWING TEXT, PLEASE READ THE CONDITIONS BELOW.
ALL CRIT POSTS ABOUT MODEL OR ASKING HOW TO PUT IT INGAME, WILL BE DELETED ON SPOT. IT IS UP TO YOU TO FIX THIS AND UPLOAD YOUR OWN EDITED(CORRECT) VERSION!
YOU ARE ALLOWED TO USE IT FOR YOUR PROJECTS AS MUCH AS YOU WANT.
IF YOU ACCEPT WITH THESE CONDITIONS AND TERMS FEEL FREE TO READ AND DOWNLOAD THE CONTENT.
THANK YOU!
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For the last few days I was working on anatomy model dedicated to ZEQ2Lite community.
Again, the work was done very quick and rushy. Reference was my head so it might be incorrect anatomically or proportionally. Feel free to fix it on your own desire (and don't forget to upload and to share the updated version with the community!).
So, I am giving a community A GREAT chance of learning and messing around with already modeled body and head.
From that base mesh, you can technically model any Dragon Ball Z character you want. You will just need to add clothing, fix proportions, change head shape,face shape to match the references and add hair.
So guys, I hope this will help you along the way into modeling realm and you will learn how to model characters on your own. Or at least edit them!
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Tech info
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• 3050 triangles;
• moderate face topology;
• Rigged;
• Biped skeleton applied;
• No tags;
• Centerred pivot axis;
• Model placed in these coordinates: X = 0, why = 0;
• UV mapped;
• Bonus: 1024x1024 render UV map;
• Non destructible workflow - edit the mesh you want, it will stay rigged;
• Supports vertex animations;
• Weight mapped via skin modifier;
• "Edit mesh" modifier applied;
• "UVW Unwrap" modifier applied;
• "Morpher" modifier applied;
• "Reset XForm" modifier applied;
• "Skin" modifier applied.
Postscript. I've rar'ed and attached pack to the first post that it would be easier to find (yes, it's the same as in my last post).
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Shenku
RiO Incarnate
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Wednesday, January 05, 2011
Oddly enough, I was considering making something similar so I could make various characters in less time by using existing models and editing them to suit the specific character...
After all, once you look past the clothes faces and hair, the body types are pretty similar for most Dragonball Z characters, with only height muscle size and overall proportion needing to be altered.(In most cases, not all.)
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Zielan
KoRnified
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Wednesday, January 05, 2011
I started to make a Brolly using this "Anatomy Model" and I must say it was great help for me.I think I've learned quite lot modeling this.
So I have to post a big THANK YOU for Ramunas.
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Lfs
Z Artist
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Thursday, January 06, 2011
Zielan, that's a very nice progress, bud! That's exactly what I wanted to see! Beautiful! Goodjob!
Just add more cuts here and there.
Try picking egde selection->hit ring or loop -> then, when you have a ring/loop selected all around, scroll down (in edge selection menu) and hit connect. Adding some loops will allow you to tweak more details.
Best of luck! Just keep on doing!
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Lfs
Z Artist
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Thursday, January 06, 2011
Shenku wrote : After all, once you look past the clothes faces and hair, the body types are pretty similar for most Dragonball Z characters, with only height muscle size and overall proportion needing to be altered.(In most cases, not all.)
If you read my post, it's purpose is exactly the same. So basically, you repeated my words .
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Acaryus
Cutting-Edge
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Thursday, January 06, 2011
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Lfs
Z Artist
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Thursday, January 06, 2011
Here you go guys! The version you've been waiting for SOOOO LONG.
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Tech info:
!!!!! Non destructible workflow -- edit the mesh the way you want and it will stay rigged!
* UV mapped;
* Editable mesh;
* Fully rigged with Skin modifier;
* Supports vertex animations;
* Possible to tweak UV maps;
* No tags;
* Possible to add aditional items/details/clothes and etc.;
+ Bonus - prerendered 1024x1024 UV map.
*************************************************
Postscript. sorry for some rig mistakes, did this really really quick. And it's nearly 4 AM here.
Enjoy.
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Zielan
KoRnified
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Wednesday, January 12, 2011
My Brolly file got corrupted so I had to re-do everything.
Brolly v.2!
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suckapunch
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Wednesday, March 16, 2011
Zielan wrote : My Brolly file got corrupted so I had to re-do everything.
Brolly v.2!

how come you didn't keep posting gprogress,,,,even though you probably weren't going to animate it.
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Kakarot2550
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Saturday, January 26, 2013
how did you do it?
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Laguna|DaGGeR
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Saturday, January 26, 2013
Kakarot2550 wrote : how did you do it? with the tutorial LFS gave you
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Lfs
Z Artist
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Thursday, February 07, 2013
Did what?
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powersuperkamehameha
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Sunday, March 03, 2013
Nice I will begin but a question can you please convert it also to md3 because I'm using misfit model 3D
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Lfs
Z Artist
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Monday, March 04, 2013
I could upload it into .obj as well, but not sure about your mentioned format. The weight map data might not be saved through that.
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powersuperkamehameha
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Monday, March 04, 2013
okay then please upload it in .obj it will also be good
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SuperRobloxiapwer
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Sunday, August 04, 2013
How do you download and where?
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Wolf
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Wednesday, June 25, 2014
could we get this as a FBX or OBJ file?
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