Author |
Message |
NabaKonvecit
|
Friday, March 11, 2011
the Spirit Bomb the Goku uses when he first learned the Spirit Bomb
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Konan
|
Friday, March 11, 2011
the Goku? :O
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TheUnlimitedSSJ
|
Friday, March 11, 2011
Spirit Blast?
Edit:
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NabaKonvecit
|
Friday, March 11, 2011
I'm going to make it I'll make the animation for the model and it will rock I promise *intense laughter*
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Konan
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Friday, March 11, 2011
Just don't fail..I believe you can do it. good luck!
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NabaKonvecit
|
Friday, March 11, 2011
guys I made it I'll post pictures later on here is the manuscipt for the move //--------------------------
//Goku ANIMATIONS
//--------------------------
sex m
//fixedtorso
fixedlegs
overrideHead
// first frame, num frames, looping frames, frames per
second (, continuous why/n)
// DEATH
//////////////////////////////////////////////
1 8 0 20 // DEATH GROUND
9 15 11 10 // DEATH AIR
23 5 0 20 // DEATH AIR LAND
// STUN
//////////////////////////////////////////////
28 8 0 20 // STUN
// RECOVER
//////////////////////////////////////////////
494 13 0 7 // FLOOR RECOVER
// IDLE
//////////////////////////////////////////////
107 8 8 5 // IDLE
116 7 4 5 // IDLE LOCKED
123 1 1 5 // TURN
// WALK
//////////////////////////////////////////////
63 11 11 10 // WALK
// RUN
//////////////////////////////////////////////
76 10 10 13 // RUN
// SWIM
//////////////////////////////////////////////
87 9 9 5 // SWIM IDLE
51 12 12 5 // SWIM
// JUMP
//////////////////////////////////////////////
103 1 0 15 // JUMP UP
104 2 0 15 // LAND UP
97 6 6 15 // JUMP FORWARD
97 6 6 15 // LAND FORWARD
47 2 0 15 // JUMP BACK
49 2 0 15 // LAND BACK
// DASH
//////////////////////////////////////////////
124 4 0 25 // DASH RIGHT
128 4 0 25 // DASH LEFT
132 4 0 25 // DASH FORWARD
136 4 0 25 // DASH BACKWARD
// FLY
//////////////////////////////////////////////
160 10 10 5 // FLY IDLE
170 11 11 5 // FLY PREPARE
180 7 3 20 // FLY FORWARD
190 9 4 20 // FLY BACKWARD
36 6 6 10 // FLY UP
42 5 5 10 // FLY DOWN
// KI
//////////////////////////////////////////////
140 20 9 10 // KI CHARGE
261 9 5 10 // power level UP
270 9 4 10 // power level DOWN
// TRANSFORM
//////////////////////////////////////////////
280 20 5 10 // TRANS UP
270 9 4 10 // TRANS BACK
// DEFENSE
//////////////////////////////////////////////
301 11 7 20 // STUNNED
312 10 7 20 // PUSH
322 6 0 20 // DEFLECT
328 10 7 20 // BLOCK
// SPEED mêlée ATTACKS
//////////////////////////////////////////////
338 24 24 50 // SPEED mêlée ATTACK
362 24 24 50 // SPEED mêlée DODGE
386 24 24 50 // SPEED mêlée BLOCK
410 24 24 50 // SPEED mêlée HIT
// BREAKER mêlée ATTACKS
//////////////////////////////////////////////
338 1 0 20 // BREAKER mêlée ATTACK1
342 1 0 20 // BREAKER mêlée ATTACK2
346 1 0 20 // BREAKER mêlée ATTACK3
350 1 0 20 // BREAKER mêlée ATTACK4
354 1 0 20 // BREAKER mêlée ATTACK5
358 1 0 20 // BREAKER mêlée ATTACK6
410 1 0 20 // BREAKER mêlée HIT1
414 1 0 20 // BREAKER mêlée HIT2
418 1 0 20 // BREAKER mêlée HIT3
422 1 0 20 // BREAKER mêlée HIT4
426 1 0 20 // BREAKER mêlée HIT5
430 1 0 20 // BREAKER mêlée HIT6
// POWER mêlée ATTACKS
//////////////////////////////////////////////
433 1 0 10 // POWER mêlée 1 CHARGE
438 1 0 10 // POWER mêlée 2 CHARGE
443 1 0 10 // POWER mêlée 3 CHARGE
448 1 0 10 // POWER mêlée 4 CHARGE
453 1 0 10 // POWER mêlée 5 CHARGE
458 1 0 10 // POWER mêlée 6 CHARGE
433 5 0 20 // POWER mêlée 1 HIT
438 5 0 20 // POWER mêlée 2 HIT
443 5 0 20 // POWER mêlée 3 HIT
448 5 0 20 // POWER mêlée 4 HIT
453 5 0 20 // POWER mêlée 5 HIT
458 5 0 20 // POWER mêlée 6 HIT
// mêlée STUN
//////////////////////////////////////////////
507 3 0 10 // mêlée STUNNED
// KNOCKBACK
//////////////////////////////////////////////
463 14 12 20 // KNOCKBACK
476 8 0 10 // KNOCKBACK RECOVER 1
484 3 0 20 // KNOCKBACK RECOVER 2
489 5 0 20 // KNOCKBACK HIT WALL
// KI ATTACKS
//////////////////////////////////////////////
201 4 0 20 // SKILL1 PREPARE
Ki Blast
204 3 0 15 0 // SKILL1 FIRE
211 8 0 20 // SKILL2 PREPARE
Ki Ball
218 3 3 5 0 // SKILL2 FIRE
240 4 0 5 // SKILL3 PREPARE
Energy Blast
243 3 0 20 0 // SKILL3 FIRE
226 9 5 5 // SKILL4 PREPARE
KameHameHa
235 5 3 25 0 // SKILL4 FIRE
246 10 0 5 // SKILL5 PREPARE
a
Spirit Bomb
215 6 0 20 0 // SKILL5 FIRE
221 5 0 15 // SKILL6 PREPARE
Solar Flare
225 1 0 15 0 // SKILL6 FIRE
211 8 0 10 // SKILL1 ALT
PREPARE Ki Storm
218 3 0 25 0 // SKILL1 ALT
FIRE
211 8 0 20 // SKILL2 ALT
PREPARE Ki Beam
218 3 3 5 0 // SKILL2 ALT
FIRE
211 8 0 15 // SKILL3 ALT
PREPARE Energy Blast Force
218 3 3 5 0 // SKILL3 ALT
FIRE
240 4 0 5 // SKILL4 ALT
PREPARE
243 3 0 25 0 // SKILL4 ALT
FIRE
246 10 0 5 // SKILL5 ALT
PREPARE
255 6 0 10 0 // SKILL5 ALT
FIRE
221 5 0 15 // SKILL6 ALT
PREPARE
225 1 0 15 0 // SKILL6 ALT
FIRE
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NabaKonvecit
|
Friday, March 11, 2011
the pictures and some morre manuscript for the default
import "baseAttack" = "skills/shared.grfx" "baseAttack"
import "kiBlast" = "skills/shared.grfx" "kiBlast"
import "kiStorm" = "skills/shared.grfx" "kiStorm"
import "kiBall" = "skills/shared.grfx" "kiBall"
import "kiBeam" = "skills/shared.grfx" "kiBeam"
private "solarFlare" {
Charge {
tagTo = "tag_head"
light = ( 1 1 1 ) [0 1]
}
Flash {
light = ( 1 1 1 ) 50
soundFx =
"skills/energyBlast/energyBlast.ogg"
}
Explosion {
shader = "solarFlare"
light = ( 1 1 1 ) 50
size = 100
duration = 5000
soundFx = "effects/contact.ogg"
noRockDebris = 1
}
Hud {
displayName = "Solar Flare"
icon = "skills/solarFlare/icon.png"
}
}
private "kameHameHa" = "baseAttack" {
Charge {
shader = "energyBallBlue"
size = [0 1]
light = ( 0.25 0.5 1 ) [0 0.5]
timedFx = ( 4
"skills/kamehameha/kamehamehaReady.ogg"
10
"skills/kamehameha/gokuKameHameHaAngryStart.ogg")
loopFx =
"skills/kamehameha/kamehamehaChargeLoop.ogg"
loopParticles = "AuraDebris"
loopParticles = "SkillsKamehamehaRay"
}
Flash {
model = "skills/energyBeam/beamHead2.md3"
skin = "skills/energyBeam/beamHead1.skin"
size = 2
light = ( 0.25 0.5 1 ) 10
loopParticles = "SkillsKamehamehaRayFire"
particles = "EnergyBlastSmoke"
//soundFx =
"skills/kamehameha/kameHameHa.ogg"
//soundFx =
"skills/kamehameha/gokuKameHameHaEnd.ogg"
soundFx =
"skills/kamehameha/gokuKameHameHaAngryEnd.ogg"
loopFx =
"skills/kamehameha/kameHameHaFiring.ogg"
}
Missile {
particles = "SkillsKamehamehaRayFire"
model = "skills/energyBeam/beamHead1.md3"
skin = "skills/energyBeam/beamHead1.skin"
size = 10
//spin = ( 0 0 10 )
light = ( 0.25 0.5 1 ) 20
}
Struggle {
model =
"skills/energyBeam/beamstruggle.md3"
skin =
"skills/energyBeam/beamstruggleBlue.skin"
}
Explosion {
skin =
"effects/explosion/explosionBlue.skin"
size = 96
light = ( 0.25 0.5 1 ) 50
duration = 4000
smokeParticles = "ExplosionSmokeLarge"
}
Trail {
shader = "energyBeamBlue"
size = 30
}
Hud {
displayName = "KameHameHa"
icon = "skills/kamehameha/icon.png"
}
}
private "energyBlast" {
Charge {
tagTo = "tag_head"
}
Flash {
light = ( 1 1 1 ) 5
soundFx =
"skills/energyBlast/energyBlast.ogg"
}
Explosion {
shader = "shockwave"
light = ( 1 1 1 ) 5
size = 20
duration = 100
soundFx = "effects/contact.ogg"
smokeParticles = "EnergyBlastSmoke"
}
Hud {
displayName = "Energy Blast"
icon = "skills/energyBlast/icon.png"
}
}
private "energyBlastConstant" {
Charge {
tagTo = "tag_weapon"
}
Flash {
light = ( 1 1 1 ) 5
//soundFx =
"sound/skills/energyBlast/energyBlast.ogg"
}
Explosion {
shader = "skills/energyBlast"
light = ( 1 1 1 ) 5
size = 10
duration = 100
soundFx = "effects/contact.ogg"
}
Hud {
displayName = "Energy Blast Force"
icon = "skills/energyBlast/icon.png"
}
}
private "Spirit Bomb" = "baseAttack" {
Charge {
model =
"skills/Spirit Bomb/Spirit Bomb.md3"
skin =
"skills/Spirit Bomb/Spirit Bomb.skin"
loopParticles = "SkillsSpiritBombEnergy"
animationRange = [25 100]
size = [0.01 2.0]
light = ( 0.25 0.5 1 ) [0 20]
loopFx = "skills/pulseLoop1.ogg"
timedFx = (
1
"skills/Spirit Bomb/spiritBombCharge1of3.ogg"
15
"skills/Spirit Bomb/spiritBombCharge2of3.ogg"
50
"skills/Spirit Bomb/spiritBombCharge3of3.ogg"
)
}
Flash {
light = ( 0.25 0.5 1 ) 20
soundFx = "skills/bigFlash1.ogg"
}
Missile {
model =
"skills/Spirit Bomb/Spirit Bomb.md3"
skin =
"skills/Spirit Bomb/Spirit Bomb.skin"
size = 1
light = ( 0.25 0.5 1 ) 20
}
Explosion {
model = "effects/explosion/HPE.md3"
skin =
"effects/explosion/HPExplosionBlue.skin"
size = 450
light = ( 0.25 0.5 1 ) 300
duration = 15000
//smokeParticles = "ExplosionSmokeLarge"
}
Hud {
displayName = "Spirit Bomb"
icon = "skills/Spirit Bomb/icon.png"
}
}
Weapon 1 = "kiBlast" | "kiStorm"
Weapon 2 = "kiBall" | "kiBeam"
Weapon 3 = "energyBlast" | "energyBlastConstant"
Weapon 4 = "kamehameha"
Weapon 5 = "Spirit Bomb"
weapon 6 = "solarFlare"
|
Konan
|
Friday, March 11, 2011
Its aaa..Spirit Bomb?
|
suckapunch
|
Friday, March 11, 2011
Konan wrote : Its aaa..Spirit Bomb?
I think I know....look at the first picture...look at the size of the Spirit Bomb...he probably just hasn't put the animation just the attack..... if that makes sense
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NabaKonvecit
|
Friday, March 11, 2011
sucka punch I didn't make any new animation but I did change the animation for the throw of the Spirit Bomb
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7any
Synthesized
|
Friday, March 11, 2011
sorry for interruption,may I help you with this?
|
suckapunch
|
Friday, March 11, 2011
7any wrote : sorry for interruption,may I help you with this?
no...you may not... I think.... well I thought he wouldn't want to thank anyone when releasing the attack... well I wouldn't...
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Djsonic
|
Friday, March 11, 2011
suckapunch wrote : 7any wrote : sorry for interruption,may I help you with this?
no...you may not... I think.... well I thought he wouldn't want to thank anyone when releasing the attack... well I wouldn't... 
He didn't ask you he was asking him, stop being a hypocrite.
|
suckapunch
|
Friday, March 11, 2011
Djsonic wrote : suckapunch wrote : 7any wrote : sorry for interruption,may I help you with this?
no...you may not... I think.... well I thought he wouldn't want to thank anyone when releasing the attack... well I wouldn't... 
He didn't ask you he was asking him, stop being a hypocrite.
do you know the definition of hypocrite? ... and by the way I just love how you always are getting mad at people for insukting you yet all you do is insult other people...it's about TIME YOU JUST THE FUCKKK UUUPPPP!!!!
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Dokumas
Jamaicabronx
|
Friday, March 11, 2011
HOLYYYYYYYYYYYYYYYYYYYYYYYYYY SHITTTTTTTTTTTTTTTT 7 ANY IS BACK OH MY FREAKING GOODNESS WELCOME BACK DUDE AND NABAKO WELCOME BACK MAN
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Domo-Kun
|
Friday, March 11, 2011
Dokumas wrote : HOLYYYYYYYYYYYYYYYYYYYYYYYYYY SHITTTTTTTTTTTTTTTT 7 ANY IS BACK OH MY FREAKING GOODNESS WELCOME BACK DUDE AND NABAKO WELCOME BACK MAN  Hurray for capslock!
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Laguna|DaGGeR
|
Friday, March 11, 2011
7any wrote : sorry for interruption,may I help you with this? naruto naiteki kensai sprite? and you got this from gamers desiree right?^^
|
7any
Synthesized
|
Saturday, March 12, 2011
sorry dagger,no time to prove that I created it myself.
nabako do you let me help you ?
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NabaKonvecit
|
Saturday, March 12, 2011
the new sprite its pretty good its actually the beam head in the skills folder but I did a little something to it and now its all great
|
Laguna|DaGGeR
|
Saturday, March 12, 2011
can you do your own work 7any?
just found it on gamers desire there are 2 sprite that is looking exactly like yours -.-
http://www.gamers-desire.de/jdownloads/Earth Special Forces-world/sprites/spirit-bomb
better post your sprite here if I made a mistake
|
ESFER25
|
Saturday, March 12, 2011
Laguna|DaGGeR wrote : can you do your own work 7any?
just found it on gamers desire there are 2 sprite that is looking exactly like yours -.-
http://www.gamers-desire.de/jdownloads/Earth Special Forces-world/sprites/spirit-bomb
better post your sprite here if I made a mistake
? None of those look like 7any's at all.
Djsonic wrote : suckapunch wrote : 7any wrote : sorry for interruption,may I help you with this?
no...you may not... I think.... well I thought he wouldn't want to thank anyone when releasing the attack... well I wouldn't... 
He didn't ask you he was asking him, stop being a hypocrite.
If I ask you what's hypocrisy you'll tell me it's an animal, right?
|
7any
Synthesized
|
Saturday, March 12, 2011
@ nabako: this has nothing to do with the beamhead model
[check the pictures below]
@dagger: here are the components of the sprite
this is the first and last time to say that I CREATED IT MYSELF,if you don't believe me then -GTF-OFF-
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