Author |
Message |
najeeb
My Sir
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Friday, May 13, 2011
okay guys Baldwin and me are doing a map for ZRK AND TSW alliance , we will keep friendly matches here , it's not according to zeq2lite or Dragon Ball Z , its just for fun , I worked roughly 5 minutes on it , it will be fully extended and textured in the coming days , will try to model most of the details
here is a show case picture with 2 different lightnings
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ssj6vegeta
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Friday, May 13, 2011
nice najeeb make sure its big =P itd be cool if some of us got our avatars on the signs =P probably won't happe though but GREAT WORK for 5 minutes..dude you could really do something amazing if you spent an hour =P
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mcgrass
Beta Trapezoid
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Friday, May 13, 2011
ssj6vegeta wrote : nice najeeb make sure its big =P itd be cool if some of us got our avatars on the signs =P probably won't happe though but GREAT WORK for 5 minutes..dude you could really do something amazing if you spent an hour =P
Main Clan members could have their posters on some walls ^^ (of course ZRK and TSW clan only ^^)
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SAMCROSS
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Friday, May 13, 2011
May I help you najeeb ?
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TRL
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Friday, May 13, 2011
Najeeb only has time for 5 minutes of anything.
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Leon
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Friday, May 13, 2011
@TRL *laughing out loud* and Najeeb this looks good
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najeeb
My Sir
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Friday, May 13, 2011
TRL wrote : Najeeb only has time for 5 minutes of anything.
*laughing out loud* yes , I just wanted to show it quick trl , and sam , thanks man I will let you know if I need any help , and ssj6vegeta , of course we can do that
EDIT: a shot at quick texturing , not happy with the results , now either I will make anime type textures my self , or use the existing ones in my first zeq2lite which contained zielans textures for east city map , or I will eventually get real life textures
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ssj6vegeta
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Saturday, May 14, 2011
looks cool so far but keep working man =P
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TRL
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Saturday, May 14, 2011
For a brick texture, it's better to use thinner lines, dark brown instead of black and only suggest the lines here and there.
Like here on the right. You can see that the details are discontinued here and there and there's variation of the detail visibility.
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najeeb
My Sir
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Saturday, May 14, 2011
Thank you TRL , I will give in some time to the texture , I will be following that one for a general over view and this one for the details , it has been a while since I used photo shop , so I will need some time , after exams I will definitely look deeper into photo shop .
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najeeb
My Sir
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Saturday, May 14, 2011
A quick edit of the jpeg file then applied it again
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TRL
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Saturday, May 14, 2011
A door is usually bigger than a window.
okay now slightly erase those lines here and there. Or you could do it by giving some of those lighter colors too.
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Malek
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Saturday, May 14, 2011
You should avoid quick edits, and those "five minutes" works, honestly doesn't make you awesome.
Take your time, brother
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TRL
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Saturday, May 14, 2011
Malek wrote : You should avoid quick edits, and those "five minutes" works, honestly doesn't make you awesome.
Take your time, brother 
I agree. Also adding shadows to your renders actually makes it harder to tell if your texture is decent. It's best to have them on 100% luminosity, so they are actually portrayed like ingame.
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najeeb
My Sir
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Saturday, May 14, 2011
Haha thanks MALEK , dam man I wish I could , its only some limited time I got in exams , and TRL of course I will do the following and post a natural render , can with ink&paint if you want , I would also like to see a draw over of the picture so that I can get an idea
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Zay
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Saturday, May 14, 2011
are they still working
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