Content

Post new topic Reply to topic

Textures

Author Message
mcgrass Beta Trapezoid View user's profile Send private message

Reply with quote Wednesday, May 18, 2011

Like in the topic, this will be about textures, and my first question is, how big should a sky texture be ? For example I'm trying to make a sky texture for a map, with some clouds and stuff, but I have no idea what resolution should it be.

SAMCROSS View user's profile Send private message

Reply with quote Wednesday, May 18, 2011

A whole sky in one single texture then I would say 2048X1600 or something like that.

ssj6vegeta View user's profile Send private message

Reply with quote Wednesday, May 18, 2011

samcross look in the clan thread I need you're opinion on something

ontopic: I'm not really sure I don't wquite remember O.o

najeeb My Sir View user's profile Send private message

Reply with quote Thursday, May 19, 2011

320x640 pixels

mcgrass Beta Trapezoid View user's profile Send private message

Reply with quote Thursday, May 19, 2011

najeeb wrote : 320x640 pixels



thanks Smile but isn't it too smal ?Razz I want to make some clouds, and such small texture will look awful Razz

Laguna|DaGGeR View user's profile Send private message

Reply with quote Thursday, May 19, 2011

512x512 standard size

mcgrass Beta Trapezoid View user's profile Send private message

Reply with quote Thursday, May 19, 2011

I've made a sky texture to the kame house map, (a bit too big but I think it looks good anyway Razz) I used some screens from the anime so now it would look more animelike than it is now Razz

Now:


ref.


My texture Razz And a combined effect Razz

RoganX Classy View user's profile Send private message

Reply with quote Thursday, May 19, 2011

Not to shabby, that looks pretty good.

mcgrass Beta Trapezoid View user's profile Send private message

Reply with quote Thursday, May 19, 2011

RoganX wrote : Not to shabby, that looks pretty good.



thanks, and here's a new version with better side linking ^^ (and one more a bit brither Razz)

TRL View user's profile Send private message

Reply with quote Thursday, May 19, 2011

It shouldn't be any bigger than 512.

mcgrass Beta Trapezoid View user's profile Send private message

Reply with quote Thursday, May 19, 2011

TRL wrote : It shouldn't be any bigger than 512.



but why? it won't look good with such irregular clouds... but I will try to somehow make it smaller...

mcgrass Beta Trapezoid View user's profile Send private message

Reply with quote Thursday, May 19, 2011

I wish someone could show me the ingame effect with this texture Razz I wonder how will it look, I would do it myself but I have no idea how *intense laughter*

SAMCROSS View user's profile Send private message

Reply with quote Friday, May 20, 2011

mcgrass wrote : I've made a sky texture to the kame house map, (a bit too big but I think it looks good anyway Razz) I used some screens from the anime so now it would look more animelike than it is now Razz

Now:


ref.
[img]http://images.wikia.com/power level.dragonball/images/3/37/Kame-House.jpg[/img]

My texture Razz And a combined effect Razz



Where did you actually get that map ?

RoganX Classy View user's profile Send private message

Reply with quote Friday, May 20, 2011

mcgrass wrote : I wish someone could show me the ingame effect with this texture Razz I wonder how will it look, I would do it myself but I have no idea how *intense laughter*



Can you use GIF's as textures or do they need to be PNG's?

ESFER25 View user's profile Send private message

Reply with quote Friday, May 20, 2011

RoganX wrote :

mcgrass wrote : I wish someone could show me the ingame effect with this texture Razz I wonder how will it look, I would do it myself but I have no idea how *intense laughter*



Can you use GIF's as textures or do they need to be PNG's?

Gifs are really low quality.

mcgrass Beta Trapezoid View user's profile Send private message

Reply with quote Friday, May 20, 2011

ESFER25 wrote :

RoganX wrote :

mcgrass wrote : I wish someone could show me the ingame effect with this texture Razz I wonder how will it look, I would do it myself but I have no idea how *intense laughter*



Can you use GIF's as textures or do they need to be PNG's?

Gifs are really low quality.



true, and I think that jpg's are used as textures Razz

Domo-Kun View user's profile Send private message

Reply with quote Friday, May 20, 2011

mcgrass wrote :

ESFER25 wrote :

RoganX wrote :

mcgrass wrote : I wish someone could show me the ingame effect with this texture Razz I wonder how will it look, I would do it myself but I have no idea how *intense laughter*



Can you use GIF's as textures or do they need to be PNG's?

Gifs are really low quality.



true, and I think that jpg's are used as textures Razz

PNG's are the best quality but jpg's are used in most games so it doesn't lag for people with crappy pcs

Surge View user's profile Send private message

Reply with quote Friday, May 20, 2011

excellent mcgrass

Zeth The Admin View user's profile Send private message

Reply with quote Saturday, May 21, 2011

PNG's are the best quality but jpg's are used in most games so it doesn't lag for people with crappy pcs


PNGs are lossless. JPGs are lossy.

While JPGs often consume less disk space with a high-detailed, high-resolution image, PNG can reap much greater benefits if you are able to palettize/index your colors to a minimal amount. Both formats are loaded as uncompressed bitmap data in video memory and thus would consume the same area.

The difference in performance usually comes in that JPG's support 3 channels (red, green, blue) while PNGs support 4 (red, green, blue, and alpha). The additional alpha channel when used for actual alpha-based effects can cause overhead in some cases.

The DDS format is actually more commonly used in games since it can offer on-card compression (albeit lossy). An explanation of some of DXTC profiles used by DDS can be found here.

Post new topic Reply to topic

Actions

Online [ 0 / 6125]