Content
Damaera's Modeling Thread
Author | Message |
---|---|
Zay |
Friday, June 24, 2011noo put it in ZEQ2 |
Domo-Kun |
Friday, June 24, 2011Zay wrote : noo put it in ZEQ2 No you |
Zay |
Friday, June 24, 2011I don't know how
|
mcgrass Beta Trapezoid |
Friday, June 24, 2011Zay wrote : hey I was playing Earth Special Forces and I was thinking that we should have the thing when you go in the door you go into another room
|
Zay |
Friday, June 24, 2011OH MY GOODNESS yeah (someone agrees >=)- )
|
najeeb My Sir |
Saturday, June 25, 2011that's a great idea actually |
mcgrass Beta Trapezoid |
Saturday, June 25, 2011but there would have to be some kind of 2 skyboxes or something, or just 2 maps separated by a wall (for example, 1 under the other, not visible) and the portal would just warp us to other place |
Zay |
Wednesday, June 29, 2011mcgrass are you working on this because I don't know how
|
najeeb My Sir |
Saturday, July 02, 2011just gave it a shot , guys it's not difficult , if you have basic 3dsmax material mapping capabilities you can find these options , we use the normal bump then apply noise on it |
Damaera |
Saturday, July 02, 2011najeeb wrote : just gave it a shot , guys it's not difficult , if you have basic 3dsmax material mapping capabilities you can find these options , we use the normal bump then apply noise on it No, that's not how you do it. Please don't hijack my thread, I don't want other people showing their work here.
|
najeeb My Sir |
Saturday, July 02, 2011sorry , and yeah I was wrong about the normal bump thing we can directly use noise after diffuse |
Damaera |
Saturday, July 02, 2011najeeb wrote : sorry , and yeah I was wrong about the normal bump thing we can directly use noise after diffuse That's.. still not how you do it, but whatever *laughing out loud*. |
najeeb My Sir |
Saturday, July 02, 2011but I still got the results : P , well you can tell us the proper way , I used this tech because I was thinking it might work as it worked with the water effect |
Damaera |
Saturday, July 02, 2011najeeb wrote : but I still got the results : P , well you can tell us the proper way , I used this tech because I was thinking it might work as it worked with the water effect You didn't get the results, that looks nothing like a model with a proper bump map. |
Damaera |
Friday, August 12, 2011I'm actually working on something again!
|
Acaryus Cutting-Edge |
Saturday, August 13, 2011Not bad, keep it up. |
Baldwin Lost Soul |
Saturday, August 13, 2011Not too bad. Keep it up. |
Damaera |
Saturday, August 13, 2011
|
Denz Exploitative / Efficient |
Saturday, August 13, 2011NO YOU WILLLLLLLL!!! |
Damaera |
Monday, August 15, 2011Pictures of my ****thank you looking roof will be shown once I figure out what I did to the model to make it look all weird in the renderer.
|
Damaera |
Monday, September 05, 2011Made a terrain to test something out. Figured I'd put it up for download so you guys can use it for learning purposes.
Cliffs aren't wielded to eachother Cliffs aren't detailed This was rushed 3dsmax 2012 is required to open the file
|
najeeb My Sir |
Sunday, September 02, 2012Damaera wrote : Made a terrain to test something out. Figured I'd put it up for download so you guys can use it for learning purposes.
|
Zeth The Admin |
Sunday, September 02, 2012Again a reason I keep telling people to stop using third-party hosting. Links expire, files can be removed, and they essentially control your content in all aspects. At least by attaching here, your files are ensured reachable (barring unforeseeable catastrophes). |
Linkxp500 |
Friday, September 07, 2012Zeth wrote : Links expire
|
Damaera |
Saturday, December 01, 2012najeeb wrote :Damaera wrote : Made a terrain to test something out. Figured I'd put it up for download so you guys can use it for learning purposes. I posted that last year, how did you not notice it until now?...
|