TRL
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Tuesday, August 02, 2011
Hmmm well, any animating I did in 3ds max was also frame by frame, so that's not a problem. You really should look into getting your computer updater or something so it can run.
Because the main thing with editing animations like you do is that there's a risk of contorting the model, changing the polyflow. While with a rigged skeleton you never have this other than stretching.
I don't know maybe some computer savvy guy in the chat could help you set up 3ds max up properly so it works. Or maybe your computer just blows buttocks.
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Hogeta
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Tuesday, August 02, 2011
Savvy guy?
I brought my old laptop to some young geezer, he was touching it a lot... When he "fixed it" I tried it, Next thing you know, I get a picture of someone's bum everytime I log on...
So I decided to trash the laptop
Moral: Never trust geezers, but use offical help
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Zeth
The Admin
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Wednesday, August 03, 2011
well... almost all the characters from the SVN are rigged, all you need is add the .bip and export them in .md3, anyway is a cool idea TRL but... one I can't see anything in 3ds max
I can probably assist you with that if you grab Teamviewer and contact me sometime.
and two I work much better in frame per frame animations so... could be better if
You can do frame by frame animation style in max as well -- even adjusting vertexes directly for things like hair/expressions! The bones/skeleton is just there to let you get the larger detail changes like limb movement more quickly.
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