Content
[3DSmax] Animation and Exportation
Author | Message |
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Malek |
Thursday, August 04, 2011This is a rather long tutorial about how getting your (or another's) fully rigged, textured and skinned character in-game with your own custom animations.
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SAMCROSS |
Thursday, August 04, 2011Great ! Can't wait to see the next part |
Malek |
Thursday, August 04, 2011SAMCROSS wrote : Great ! Can't wait to see the next part
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SAMCROSS |
Thursday, August 04, 2011Malek wrote :SAMCROSS wrote : Great ! Can't wait to see the next part
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Zielan KoRnified |
Thursday, August 04, 2011SAMCROSS wrote :Malek wrote :SAMCROSS wrote : Great ! Can't wait to see the next part He speaks french ,but he isn't from France |
ssj6vegeta |
Thursday, August 04, 2011Zielan wrote :SAMCROSS wrote :Malek wrote :SAMCROSS wrote : Great ! Can't wait to see the next part
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Zay |
Sunday, August 07, 2011I was wondering when the next one comes because I want to make friezas forms |
LegendarySS4 |
Sunday, August 07, 2011SAMCROSS wrote :Malek wrote :SAMCROSS wrote : Great ! Can't wait to see the next part
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SAMCROSS |
Thursday, August 18, 2011What's next dude ? Really want to export a Sonic the Hedgehog in game =D |
ssj6vegeta |
Thursday, August 18, 2011I gotta export my super Buu cause he's been done for like 2 weeks D: |
RoganX Classy |
Thursday, August 18, 2011ssj6vegeta wrote : I gotta export my super Buu cause he's been done for like 2 weeks D:
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JayREEZY |
Thursday, August 18, 2011It says I'm not authorized to view or use the biped . |
ssj6vegeta |
Tuesday, August 23, 2011malek darn you >:L |
SAMCROSS |
Thursday, September 01, 2011Can someone finish this ? |
Malek |
Thursday, September 08, 2011First part of the third (longest) step added. |
SAMCROSS |
Thursday, September 08, 2011Malek wrote : First part of the third (longest) step added.
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GacktScene |
Tuesday, September 13, 2011Hey, I've read your animation info and stuff, I have completed the animations but I'm having trouble exporting in 3ds max, I have the md3 exporter script but I'm getting an error that says "There was not a one to one correspondence between texture vertices and true vertices. UV map may contain errors.".. and when I go to check the exported file its far too small to work, its somewhere around 150 bytes instead of being multiple megabytes.. I understand that I'm supposed to export the head, upper, and lower separately.. any help would be greatly appreciated.. thanks in advance. |
Malek |
Tuesday, September 13, 2011GacktScene wrote : Hey, I've read your animation info and stuff, I have completed the animations but I'm having trouble exporting in 3ds max, I have the md3 exporter script but I'm getting an error that says "There was not a one to one correspondence between texture vertices and true vertices. UV map may contain errors.".. and when I go to check the exported file its far too small to work, its somewhere around 150 bytes instead of being multiple megabytes.. I understand that I'm supposed to export the head, upper, and lower separately.. any help would be greatly appreciated.. thanks in advance.
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GacktScene |
Tuesday, September 13, 2011okay thanks, this is a really good tutorial and its helped me a lot! |
Mima The Disciple |
Tuesday, September 13, 2011Until you finish the tutorial...
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Malek |
Wednesday, September 14, 2011Mima wrote : Until you finish the tutorial...
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Djosama |
Monday, September 19, 2011*bump* How do I create a biped like that in 3DS 2010? Those thick bones seem way more efficient than the ones I'm used to |
Mima The Disciple |
Monday, September 19, 2011Create -> Systems -> Biped -> Draw it out. |
ssj6vegeta |
Monday, September 19, 2011Mima wrote : Create -> Systems -> Biped -> Draw it out.
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Djosama |
Wednesday, September 21, 2011Mima wrote : Create -> Systems -> Biped -> Draw it out.
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