Content
Yamucha wip
Author | Message |
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JayREEZY |
Tuesday, November 22, 2011Is Zielan Martin..? How do you know these things?
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Acaryus Cutting-Edge |
Tuesday, November 22, 2011Great work TRL, now lets see this puppy in game! |
SAMCROSS |
Tuesday, November 22, 2011Acaryus wrote : Great work TRL, now lets see this puppy in game!
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Mima The Disciple |
Tuesday, November 22, 2011don't go offtopic.
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Zeth The Admin |
Tuesday, November 22, 2011Majority of the model and textures seem all right, but the face/head still needs a tremendous amount of work currently before it's up to standards. Can you post a close-up of the head from front and side?
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NELLO!! Mitico |
Wednesday, November 23, 2011come on TRL...let's finish this work..
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TRL |
Wednesday, November 23, 2011Thanks Brad although I already knew most of those crits I'm glad you're making these drawovers so I can compare them to my own research. The more the better. |
Linkxp500 |
Tuesday, November 29, 2011So... any notable progress? |
LegendarySS4 |
Wednesday, November 30, 2011Linkxp500 wrote : So... any notable progress?
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TRL |
Wednesday, November 30, 2011By popular demand... an update on Yamucha's hands!
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RoganX Classy |
Wednesday, November 30, 2011TRL wrote : By popular demand... an update on Yamucha's hands!
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Richma |
Wednesday, November 30, 2011wow nice work |
LegendarySS4 |
Wednesday, November 30, 2011Hmm, nicely done there Bruno |
Malek |
Wednesday, November 30, 2011*INSERT POPULAR DEMAND HERE* WE WANT Yamucha ! |
NELLO!! Mitico |
Wednesday, November 30, 2011I agree we want Yamucha.. great great great work...
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LegendarySS4 |
Wednesday, November 30, 2011*laughing out loud*, Thumbnail? |
Denz Exploitative / Efficient |
Wednesday, November 30, 2011Add more edges to the hand, more rows here and thar, look up for some 3D hands, see how its done.
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TRL |
Wednesday, November 30, 2011Yeah you're right Denz. I did have a feeling that those hands looked terribly low poly.
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Baldwin Lost Soul |
Wednesday, November 30, 2011No one really cares of how much polies are used for the hands/finger, it'll barely be seen anyhow, it's not like it's high priority, like the head, torso, an legs. |
NabaKonvecit |
Thursday, December 01, 2011your Wrong every part of the Model Count as a modeler I have to Argue about this even if the model looks perfect you still have to look for the Flaws you made and Straighten them up to make them better and I think Denz helped all of us while we were progressing and I thank Denz for that he is really helpful but anyway
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Laguna|DaGGeR |
Thursday, December 01, 2011hope he get wolf fang fist AUUUUUUUU ....wuff *laughing out loud* nice
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NELLO!! Mitico |
Thursday, December 01, 2011come on TRL you are the best ...can't wait any updates.. |
Zeth The Admin |
Thursday, December 01, 2011If I've said this once I've said it a thousand times; the only real significant aspect of an accuracy-based model is the head/face. Everything else is second-class. You could stick Goku's head on a cube and it'd still be more recognizable and identifiable than a model with lower quality facial details.
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Denz Exploitative / Efficient |
Thursday, December 01, 2011Dragon Ball Z characters have about 3-4 outfit types, it's best for ZEQ2-lite, as Zeth said, to use as less different body parts possible, so that the style may not vary for the final product.
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Zeth The Admin |
Thursday, December 01, 2011You should provide the talented bunch on this forum with more quality parts that they can use (like that hand), so they won't waste any time redoing stuff or using bad ones either.
I really don't support using other peoples work or parts of it
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