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Grab function?

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Zay View user's profile Send private message

Reply with quote Friday, September 23, 2011

I was wandering is it possible to add a grab function
so we can grab players and set them down in a healing chamber or throw them

Nemix View user's profile Send private message

Reply with quote Saturday, September 24, 2011

Earth Special Forces already has this awesome function. Wink
I'm going to love using Brolly and doing this. Very Happy

Richma View user's profile Send private message

Reply with quote Saturday, September 24, 2011

yeah Earth Special Forces got that function Very Happy

Djosama View user's profile Send private message

Reply with quote Saturday, September 24, 2011

I guess it depends on the game engine or someting

Zeth The Admin View user's profile Send private message

Reply with quote Saturday, September 24, 2011

Nope. Just simple game code. Very simple, actually. It's not even really different than knockback code-wise. It's mainly an animation thing.

Zay View user's profile Send private message

Reply with quote Saturday, September 24, 2011

so can it be inplemented I would love that because then if we can't heal in the next revision then we can take them to the chamber and start the healing process

Zeth The Admin View user's profile Send private message

Reply with quote Saturday, September 24, 2011

If you make proper animations for the characters practically anything can be implemented.

AnTycrisT RocksTar View user's profile Send private message

Reply with quote Monday, September 26, 2011

Zeth wrote : If you make proper animations for the characters practically anything can be implemented.



I see... so if I do that animations you will put that "implement"?...

Zeth The Admin View user's profile Send private message

Reply with quote Tuesday, September 27, 2011

Yes, but the problem is that it needs to be made in 3dsmax on a biped skeleton so that it can be reused on all of the characters and edited easily and part of the core animation set.

NabaKonvecit View user's profile Send private message

Reply with quote Friday, September 30, 2011

OR Blender whilsit using MD3 Format form MODdb.com
Any way you can use it but you will have to make your own Skeleton for animation that is very true but the thing is you won't be needing to do all the animations besides that point you would still have the animations and you can still REShape those Animations So that very simple actually just remake the skeleton and add the animations that you want and after that keep animating the model that's how I work on my models but the thing is you won't have any player Tags which I have no idea how to get >,<

Buksna Blaizing View user's profile Send private message

Reply with quote Friday, September 30, 2011

Zeth said that. don't know why you repeated..

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