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JayREEZY
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Monday, September 26, 2011
I've seen this being tested throughout the forums, and the shading results are amazing ! This can also drastically reduce filespace too, because every character will rely soley on one hair texture for normal, Super Saiyan, Super Saiyan 2 and Super Saiyan 3. This can also be the same case for the eyes (If we keep the same UVmap for all of them). If done correctly, we can use RGB to color characters clothes, and create our own in-game character customization. Tell me if you think this is a good idea and should be added, or tell me the limitations of this, including how it can be a bad thing.
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Linkxp500
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Tuesday, September 27, 2011
I wholly agree with this idea. However, I don't have any idea about how it could limit our experience,or expand for that matter.
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TRL
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Tuesday, September 27, 2011
Linkxp500 wrote : I wholly agree with this idea. However, I don't hsve any idea about how it could limit our experience,or expand for that matter.
Then why do you agree with it?
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Linkxp500
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Tuesday, September 27, 2011
TRL wrote : Linkxp500 wrote : I wholly agree with this idea. However, I don't have any idea about how it could limit our experience,or expand for that matter.
Then why do you agree with it?
Well, I just love the fact that there would be less disk space being taken as a whole. I know it's not much to base my opinion on, but that is all I know.
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Zeth
The Admin
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Friday, September 30, 2011
I've seen this being tested throughout the forums, and the shading results are amazing ! This can also drastically reduce filespace too, because every character will rely soley on one hair texture for normal, Super Saiyan, Super Saiyan 2 and Super Saiyan 3. This can also be the same case for the eyes (If we keep the same UVmap for all of them). If done correctly, we can use RGB to color characters clothes, and create our own in-game character customization. Tell me if you think this is a good idea and should be added, or tell me the limitations of this, including how it can be a bad thing.
I haven't seen this being done on any existing characters as you mentioned, but it is wholly possible.
If you want this done in the best possible way with the least amount of coding required, what you could do is separate the base texture to only include black outlines on a white background. These could then be composited in a .shader alongside your cel-band texture to determine overall color setup (rather than layered on as they are now).
It wouldn't be awefully difficult to offer up different color characters using roughly the same characters with simple .skin files (Check Goku for an example of how this is done). The .skin files essentially let you use the same model/configs and just have a different material applied.
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