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General Mapping Q's
Author | Message |
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Mjuksel Your Past |
Saturday, November 14, 2009Hi,
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TRL |
Saturday, November 14, 2009cellshading is messing in the Raditz map, but Zeth posted somewhere that it could be added, somehow. Look for it, or ask Zeth to repeat himself. |
Zeth The Admin |
Sunday, November 15, 2009Read down a few posts in HERE for the response TRL is referring to.
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Mjuksel Your Past |
Monday, November 16, 2009okay, so now I made a map @ 14336 x 14336 x 12800, I think it can be made bigger judging on the size of the explosion of the Spirit Bomb/Genki Dama
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Zeth The Admin |
Monday, November 16, 2009Make sure the texture paths are set properly and that the same shaders/textures exist in your ZEQ2Contents folder. |
Mjuksel Your Past |
Tuesday, November 17, 2009Oh yeah, I see now
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TRL |
Tuesday, November 17, 2009Got any pictures yet marcel? |
Mjuksel Your Past |
Tuesday, November 17, 2009nope, not yet..
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TRL |
Tuesday, November 17, 2009Go ahead and make it as big as possible. You can clear the Raditz map pretty fast when you rapid fly and boost at the same time, though it's still the biggest map I ever fought on in any game. |
Mjuksel Your Past |
Tuesday, November 17, 2009yeah what I want is at least equally sized to the Raditz map..
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Zeth The Admin |
Tuesday, November 17, 2009by the way did you guys MODEL Namek in an other program and then import it to a map?
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Mjuksel Your Past |
Thursday, December 03, 2009imported with what program if I may ask ?
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Magic909 |
Thursday, December 03, 2009milkshape seems to b easier for me.... you should try |
Mjuksel Your Past |
Thursday, December 03, 2009*laughing out loud*, didn't see that I could use Milkshape for mapping
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Magic909 |
Thursday, December 03, 2009kind of they both get confusing... plus I got a great walkthrough tutorial http://www.stormthecastle.com/mainpages/videogametutorial/tutorial_videogame5.htm[/url] make your own video game is in the middle of the page |