NikhilR
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Monday, November 07, 2011
Hi, I've understood how I'm to make destructible brushes, but can I make a custom model destructible?
Also I've read that there is a limit to the number of destructibles, but that its determined by the game, so how many destructibles can I incorporate in ZEQ2 lite?
And is it possible to convert a model (md3) into a brush and then make it destructible? What about linking a brush to a model for the purpose?
How can I make pieces fly off a destructible object hit the player and damage him?
Also could the engine handle a multiplayer map where everything is pretty much destructible? Think Red Faction.
Also how would I go about controlling any custom object (like a hemispherical window) with a switch.
The object would be in md3 format and imported into radiant.
edit: Can this be done in ZEQ2? Is the function
"func/func_explosive" available?
http://www.pythononline.co.uk/et/tutorial12.htm
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