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ZEQ2-Lite Map Editing

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JayREEZY View user's profile Send private message

Reply with quote Wednesday, November 23, 2011

I've done a lot of searching, and I've managed to find a .bsp to .obj converter that works for ZEQ2-Lite. And rather than make you all look for it, here it is Very Happy
Now get to editing you editors!!!

EX: Here I'm using it on Baldwin's IslandCity map. Don't forget to run it as an administrator to allow conversions!

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Wednesday, November 23, 2011

Interesting... I may have to try this sucker out...

Domo-Kun View user's profile Send private message

Reply with quote Wednesday, November 23, 2011

Looks handy :O Shouldn't it be in the learning thread though?

JayREEZY View user's profile Send private message

Reply with quote Wednesday, November 23, 2011

I'm liking that Vegetto render domo Very Happy . I think this is more of a modelling/editing resource though.. Part of me is hoping this will be stickied *crosses fingers*

Laguna|DaGGeR View user's profile Send private message

Reply with quote Wednesday, November 23, 2011

you can take out model parts with netradiant I did it when I needed trees and bushes from landing map for my Kaioshin world map *laughing out loud*

NikhilR View user's profile Send private message

Reply with quote Thursday, November 24, 2011

Good work JayREEZY,
Its a good learning resource, though it can be used in ways the original map author may not approve of...

JayREEZY View user's profile Send private message

Reply with quote Thursday, November 24, 2011

Notice how I said Baldwin's IslandCity map Wink .

Baldwin Lost Soul View user's profile Send private message

Reply with quote Thursday, November 24, 2011

*laughing out loud* you can see so many mistakes without the textures! *laughing out loud* Anyone can use all my content, I don't care Smile Do whatever Smile Thus my knowledge not being original, I got it from an existing foundation, therefore it's not my place for such restrictions.

NikhilR View user's profile Send private message

Reply with quote Friday, November 25, 2011

JayREEZY wrote : Notice how I said Baldwin's IslandCity map Wink .



Well I hope other users of this software are as responsible as we are.

JayREEZY View user's profile Send private message

Reply with quote Friday, November 25, 2011

I'm not sure any irresponsible users of this software have any idea how to use NetRadiant Laughing Laughing

NikhilR View user's profile Send private message

Reply with quote Friday, November 25, 2011

Well you don't need to know net radiant, but map assets are easily accessible in 3ds max after the .bsp file is converted to .obj and imported in.

JayREEZY View user's profile Send private message

Reply with quote Friday, November 25, 2011

NikhilR wrote : Well you don't need to know net radiant, but map assets are easily accessible in 3ds max after the .bsp file is converted to .obj and imported in.



Oh, you mean those kind of guys..?? Trust me, they can rip maps and models from COMMERCIAL games. What chance do we have at stopping them as an open source project?

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Friday, November 25, 2011

JayREEZY wrote :

NikhilR wrote : Well you don't need to know net radiant, but map assets are easily accessible in 3ds max after the .bsp file is converted to .obj and imported in.



Oh, you mean those kind of guys..?? Trust me, they can rip maps and models from COMMERCIAL games. What chance do we have a stopping them as an open source project?



Self-policing seems to have worked for the most part so far. It's not a perfect way to prevent it, but then again there is no perfect way to prevent ripping. We just have to keep telling people not to do it, and hope that they learn.

NikhilR View user's profile Send private message

Reply with quote Saturday, November 26, 2011

It would depend on how unique the map/model is in question. The model (as well as many interior assets) I'm making aren't present even in the commercial games...
in any case that's not going to stop me from completing the map.

ivanhoeGT View user's profile Send private message

Reply with quote Friday, January 06, 2012

Oh sorry for this...Jay I have a question,how do you change the .obj to .bsp back???

JayREEZY View user's profile Send private message

Reply with quote Friday, January 06, 2012

ivanhoeGT wrote : Oh sorry for this...Jay I have a question,how do you change the .obj to .bsp back???



Go further into the map-making tutorial, and it should tell you to compile the map. I don't quite remember which tab in NetRadiant it was, but I tink is says "build". Then select "Bsp Meta Flares", that should make a .bsp file.

You have NetRadiant, right?

ivanhoeGT View user's profile Send private message

Reply with quote Friday, January 06, 2012

JayREEZY wrote :

ivanhoeGT wrote : Oh sorry for this...Jay I have a question,how do you change the .obj to .bsp back???



Go further into the map-making tutorial, and it should tell you to compile the map. I don't quite remember which tab in NetRadiant it was, but I tink is says "build". Then select "Bsp Meta Flares", that should make a .bsp file.

You have NetRadiant, right?



yeah but I don't even know how to use it...I saw the tutorial but I don't understand Confused Confused

alishan22 View user's profile Send private message

Reply with quote Friday, August 17, 2012

Whenever I try to convert the maps I get a "error in textures" error.Please help.

JayREEZY View user's profile Send private message

Reply with quote Monday, August 20, 2012

alishan22 wrote : Whenever I try to convert the maps I get a "error in textures" error.Please help.



I'm sorry... Crying or Very sad This hiatus has to stop.

Do you have NetRadiant in the same directory as ZEQ2-lite? They key is to get Radiant to recognize the game. Razz

I know, It's pretty hard, and I've declared all ZEQ2-Lite mapping projects dead for now because of it, but you could just as easily succeed where I failed.

Remember, there are still a handful of tutorials around here. Smile

NELLO!! Mitico View user's profile Send private message

Reply with quote Tuesday, August 21, 2012

another question.. I want try to use this program you posted just for do something of easy of course...
for example if I want make bigger one map(just the scale I can with this??) as I understand this will convert the bsp in obj , I will edit the obj and after convert again in bsp, is in this way that work this program??... Rolling Eyes

NELLO!! Mitico View user's profile Send private message

Reply with quote Tuesday, August 21, 2012

okay I did my first edit now.. how to convert again in bsp the obj file?

alishan22 View user's profile Send private message

Reply with quote Tuesday, August 21, 2012

See qwerty's blender thread..I had informed him of the perfect converter that could convert any bsp map.

JayREEZY View user's profile Send private message

Reply with quote Tuesday, August 21, 2012

NELLO!! wrote : okay I did my first edit now.. how to convert again in bsp the obj file?



You will need NetRadiant to create the .bsp file again. This program can't create a .bsp file, it only makes ZEQ2-Lite maps editable.

Of course if the original .max file is readily available, this is completely lacking in identifiable function Laughing

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