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Dragonball Endless Battle

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Djsonic View user's profile Send private message

Reply with quote Monday, January 03, 2011

bdzsana wrote :



Mhm same textures as Earth Special Forces.
Model shaders HL1.

Skin picture Earth Special Forces.

8D nice.

bdzsana View user's profile Send private message

Reply with quote Monday, January 03, 2011

Earth Special Forces? Half-Life? *intense laughter*

TRL View user's profile Send private message

Reply with quote Monday, January 03, 2011

Hmmm I don't know if adding a spick and a speck here and there qualifies as making it yourself.

by the way, I also noticed you used the hair an possible other parts of vintage Gohan. Just saying.

Laguna|DaGGeR View user's profile Send private message

Reply with quote Monday, January 03, 2011

okay lets see
here is an image of the vintage Gohan
and an saiyans aftermath Gohan image

legs are nearly same
the backside hairs are the SAME
the rest is different

this is not vintage Gohan

just compare both pictures

TRL View user's profile Send private message

Reply with quote Monday, January 03, 2011

I said they used the hair. As in, stating a fact. Don't make yourself look ridiculous.



bdzsana View user's profile Send private message

Reply with quote Monday, January 03, 2011

yeah I think we use vintages hair, I know the body and face is Gery's work and he said something about hair it is not own.

by the way I don't care of the content now, I want to finish a working version because I write my thesis about this game especially about NPR(non-photorealistic rendering).
When I'm coding the engine I need high quality content because sometimes its hard to understand what is wrong -> the engine/shader or the model/texture/map.

good shader/engine + bad model/texture/map => bad graphics

bad shader/engine + good model, etc => bad graphics

good shader/engine + good model, etc => good graphics.

nowadays I haven't time to wait these content. I have to finish with it in half year...
Our team will better and better but now it is not enough

bdzsana View user's profile Send private message

Reply with quote Tuesday, January 04, 2011

Texture Making tutorial with Paint by bdzsana

Step 1: Find a good game/anime screenshot.



Step 2: Grab a part of the cliffside. Stretch it and draw the lines.



Step 3: Delete the background.



Step 4: Draw the shades.



Step 5: Do some filtering. I used van-gogh and oilpaint filter.



Step 6: Draw the grass.



Step 7: Finishing the texture. I scaled it a bit, I like better like this.



Step 8: Try it in game.




I did this with paint and touchpad....

Malek View user's profile Send private message

Reply with quote Tuesday, January 04, 2011

that's one good tutorial Smile Could you add something about the filtering part ?

bdzsana View user's profile Send private message

Reply with quote Tuesday, January 04, 2011

I did it with gimp.
First I filter with oilpaint (mask size 3-4).
Then I used van-gogh filter in gimp too with default parameters.
I don't know exactly what did the second one but I like the resultXD

Konan View user's profile Send private message

Reply with quote Thursday, January 06, 2011

Beta come soon in..2097?

bdzsana View user's profile Send private message

Reply with quote Friday, January 07, 2011

well, the network system is almost ready. The mêlée and the beams, superattacks are left. We can finish those in 3-4 month with few characters and 2-3 maps.
so a working version will come in this year

RealDeal View user's profile Send private message

Reply with quote Friday, January 07, 2011

bdzsana wrote : well, the network system is almost ready. The mêlée and the beams, superattacks are left. We can finish those in 3-4 month with few characters and 2-3 maps.
so a working version will come in this year



cool Razz

Konan View user's profile Send private message

Reply with quote Friday, January 21, 2011

good luck team

alishan22 View user's profile Send private message

Reply with quote Thursday, February 02, 2012

Hey guys can you bring this thread back?

alishan22 View user's profile Send private message

Reply with quote Friday, February 03, 2012

Come on guys please discuss the updates here also?I know that you had bad days and now you are doing a new start

Mima The Disciple View user's profile Send private message

Reply with quote Friday, February 03, 2012

It's not up to us to discuss this if it's been delayed or something. Only bdzsana can update this.. Smile

alishan22 View user's profile Send private message

Reply with quote Friday, February 03, 2012

Buksna come on its up to you.Can you udate us regularly?

bdzsana View user's profile Send private message

Reply with quote Friday, February 03, 2012

sorry, but we won't show anything. We decided to work in background. The next update will be our first release.

alishan22 View user's profile Send private message

Reply with quote Friday, February 03, 2012

bdzsana wrote : sorry, but we won't show anything. We decided to work in background. The next update will be our first release.



okay and thanks for the response.

NabaKonvecit View user's profile Send private message

Reply with quote Saturday, February 18, 2012

any update yet *super mega extreme intense laughter*

SSJ8Gogeta View user's profile Send private message

Reply with quote Friday, February 24, 2012

Good Luck!

qwerty In Advance View user's profile Send private message

Reply with quote Saturday, December 01, 2012

News?

Branks View user's profile Send private message

Reply with quote Saturday, December 01, 2012

Dead like any other poor attempt at a 'Dee Bee Zee g4me'.

Zeth The Admin View user's profile Send private message

Reply with quote Saturday, December 01, 2012

Dead like any other poor attempt at a 'Dee Bee Zee g4me'.


What exactly did the developers tell you when you spoke to them, Branks?

bdzsana View user's profile Send private message

Reply with quote Saturday, December 15, 2012

Branks wrote : Dead like any other poor attempt at a 'Dee Bee Zee g4me'.



Yeah, it's dead. sorry. Sad I have no time to continue. It was a good experience for us, but now I'm using this experience to make money by publishing IOS/Android/Flash games.

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