Baldwin
Lost Soul
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Wednesday, December 21, 2011
Hello, everyone. This tutorial will show you the easiest way of baking shadows and running them in ZEQ2-lite.
Before going to step 3, open the material editor (M), an select the texture(s) you're using, an turn the self illumination up to 12-20. So after you've completed everything, shading on the object won't be entirely black.
1:Cliff.(Pre-made Object)
2:Target light.
3:Vertex Paint modifier
4:Channel, Assigning Vertex Color.
5:Rendering option within the Vertex Paint modifier.
6:Exporting.
After exporting.
Add rgbgen vertex To your desired shader.
Example:
Cliff
{
qer_editorimage maps/TournamentMap/Cliff.jpg
{
map maps/TournamentMap/Cliff.jpg
rgbgen vertex
}
}
Results ingame Below.
NOTE: Some lights do not work with this feature.
Own lights said to work.
FreeSpot
TargetSpot
DirectSpot
TargetLight
If one use a certain light, that's not listed, it may or may not work in-game.
Here's the max file for the reference.
Good Luck!
Post your work here, also.
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